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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version = "101">
<!--NO SHADERS-->
<RenderAvatarCloth value="FALSE"/>
<!--Default for now-->
<RenderAvatarLODFactor value="0.5"/>
<!--Default for now-->
<RenderAvatarPhysicsLODFactor value="0.0"/>
<!--Default for now-->
<RenderAvatarMaxVisible value="3"/>
<!--NO SHADERS-->
<RenderAvatarVP value="FALSE"/>
<!--Short Range-->
<RenderFarClip value="64"/>
<!--Default for now-->
<RenderFlexTimeFactor value="0.5"/>
<!--256... but they don't use this-->
<RenderGlowResolutionPow value="8"/>
<!--Low number-->
<RenderMaxPartCount value="1024"/>
<!--bump okay-->
<RenderObjectBump value="FALSE"/>
<!--NO SHADERS-->
<RenderReflectionDetail value="0"/>
<!--Simple-->
<RenderTerrainDetail value="0"/>
<!--Default for now-->
<RenderTerrainLODFactor value="1.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
<!--Default for now-->
<RenderUseFBO value="0"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
<RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS-->
<VertexShaderEnable value="FALSE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="FALSE"/>
<!--No Deferred Shading-->
<RenderDeferred value="FALSE"/>
<!--SSAO Disabled-->
<RenderDeferredSSAO value="FALSE"/>
<!--No Shadows-->
<RenderShadowDetail value="0"/>
</settings>
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