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<llsd>
<map>
<!-- default-level can be ALL, DEBUG, INFO, WARN, ERROR, or NONE -->
<key>default-level</key> <string>INFO</string>
<key>print-location</key> <boolean>false</boolean>
<key>log-always-flush</key> <boolean>true</boolean>
<!-- All log types are enabled by default. Can be toggled individually;
bitwise-or all the ones you want to enable.
Log types and their masks are:
1 - RecordToSyslog (not used by viewer)
2 - RecordToFile (SecondLife.log)
4 - RecordToStderr (this will appear in the console window, if there is one)
8 - RecordToFixedBuffer (viewer debug console)
16 - RecordToWinDebug (on windows, output to VS IDE window)
For example, value of 10 = 2|8 would enable logging only to SecondLife.log and the viewer debug console.
Note: RecordToFile is always enabled in release builds.
-->
<key>enabled-log-types-mask</key> <integer>255</integer>
<key>settings</key>
<array>
<!-- Suppress anything but ERROR for some very verbose components -->
<map>
<key>level</key><string>ERROR</string>
<key>functions</key>
<array>
</array>
<key>classes</key>
<array>
</array>
<key>files</key>
<array>
</array>
<key>tags</key>
<array>
<string>ShaderLoading</string>
</array>
</map>
<map>
<key>level</key><string>INFO</string>
<key>functions</key>
<array>
</array>
<key>classes</key>
<array>
</array>
<key>files</key>
<array>
</array>
<key>tags</key>
<array>
</array>
</map>
<map>
<key>level</key><string>DEBUG</string>
<key>functions</key>
<array>
</array>
<key>classes</key>
<array>
</array>
<key>files</key>
<array>
</array>
<key>tags</key>
<array>
<!-- sample entry for debugging specific items
<string>AnimatedObjects</string>
<string>Avatar</string>
<string>Inventory</string>
<string>SceneLoadTiming</string>
<string>Avatar</string>
<string>Voice</string>
-->
</array>
</map>
</array>
</map>
</llsd>
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