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llkeywords version 2
# sections
[word .5, .1, .3]
default Name of default state that all scripts must have
state Keyword to indicate state block or state transition
# data types
[word .1, .3, .1]
integer Integer type
float Floating-point type
string String type
key Key type. Use NULL_KEY to test for empty keys.
vector Vector type of 3 floats. Used to represent 3D motion, Euler angles, and color.:Access components by .x, .y. or .z
rotation Rotation type of 4 floats. Used to represent rotation.:Access components by .x, .y., .z, or .w
list List of various data types
# events
[word 0, .3, .5]
state_entry state_entry():Triggered on any state transition and startup
state_exit state_exit():Triggered on any state transition
touch_start touch_start(integer num_detected):Triggered by the start of agent clicking on task
touch touch(integer num_detected):Triggered while agent is clicking on task
touch_end touch_end(integer num_detected):Triggered when agent stops clicking on task
collision_start collision_start(integer num_detected):Triggered when task starts colliding with another task
collision collision(integer num_detected):Triggered while task is colliding with another task
collision_end collision_end(integer num_detected):Triggered when task stops colliding with another task
land_collision_start land_collision_start(vector pos):Triggered when task starts colliding with land
land_collision land_collision(vector pos):Triggered when task is colliding with land
land_collision_end land_collision_end(vector pos):Triggered when task stops colliding with land
timer timer():Result of the llSetTimerEvent library function call.
listen listen(integer channel, string name, key id, string message):Result of the llListen library function call
sensor sensor(integer num_detected):Result of the llSensor library function call
no_sensor no_sensor():Result of the llSensor library function call
control control(key id, integer level, integer edge):Result of llTakeControls library function call
at_target at_target(integer tnum, vector targetpos, vector ourpos):Result of llTarget library function call
not_at_target not_at_target():Result of llTarget library function call
at_rot_target at_rot_target(integer tnum, rotation targetrot, rotation ourrot):Result of LLRotTarget library function call
not_at_rot_target not_at_rot_target():Result of LLRotTarget library function call
money money(key id, integer amount):Triggered when money is given to task
email email(string time, string address, string subj, string message, integer num_left):Triggered when task receives email
run_time_permissions run_time_permissions(integer perm):Triggered when an agent grants run time permissions to task
attach attach(key id):Triggered when an agent attaches or detaches from agent
dataserver dataserver(key queryid, string data):Triggered when task receives asynchronous data
moving_start moving_start():Triggered when task begins moving
moving_end moving_end():Triggered when task stops moving
on_rez on_rez(integer start_param):Triggered when task is rezed in from inventory or another task
object_rez object_rez(key id):Triggered when task rezes in another task
link_message link_message(integer sender_num, integer num, string str, key id):Triggered when task receives a link message via LLMessageLinked library function call
changed changed( integer change ):Triggered various event change the task:(test change with CHANGED_INVENTORY, CHANGED_COLOR, CHANGED_SHAPE, CHANGED_SCALE, CHANGED_TEXTURE, CHANGED_LINK, CHANGED_ALLOWED_DROP, CHANGED_OWNER, CHANGED_REGION, CHANGED_TELEPORT)
remote_data remote_data(integer event_type, key channel, key message_id, string sender,integer idata, string sdata):Triggered by various XML-RPC calls (event_type will be one of REMOTE_DATA_CHANNEL, REMOTE_DATA_REQUEST, REMOTE_DATA_REPLY)
http_response http_response(key request_id, integer status, list metadata, string body):Triggered when task receives a response to one of its llHTTPRequests
# integer constants
[word .1, .1, .5]
TRUE Integer constant for Boolean operations
FALSE Integer constant for Boolean operations
STATUS_PHYSICS Passed in the llSetStatus library function. If TRUE, object moves physically
STATUS_PHANTOM Passed in the llSetStatus library function. If TRUE, object doesn't collide with other objects
STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local X axis
STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis
STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis
STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location
STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, object can't be grabbed and physically dragged
STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner
STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set
STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects
AGENT Passed in llSensor library function to look for other Agents
ACTIVE Passed in llSensor library function to look for moving objects
PASSIVE Passed in llSensor library function to look for objects that aren't moving
SCRIPTED Passed in llSensor library function to look for scripted objects
CONTROL_FWD Passed to llTakeControls library function and used control event handler to test for agent forward control
CONTROL_BACK Passed to llTakeControls library function and used control event handler to test for agent back control
CONTROL_LEFT Passed to llTakeControls library function and used control event handler to test for agent left control
CONTROL_RIGHT Passed to llTakeControls library function and used control event handler to test for agent right control
CONTROL_ROT_LEFT Passed to llTakeControls library function and used control event handler to test for agent rotate left control
CONTROL_ROT_RIGHT Passed to llTakeControls library function and used control event handler to test for agent rotate right control
CONTROL_UP Passed to llTakeControls library function and used control event handler to test for agent up control
CONTROL_DOWN Passed to llTakeControls library function and used control event handler to test for agent down control
CONTROL_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control
CONTROL_ML_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control with the agent in mouse look
PERMISSION_DEBIT Passed to llRequestPermissions library function to request permission to take money from agent's account
PERMISSION_TAKE_CONTROLS Passed to llRequestPermissions library function to request permission to take agent's controls
# PERMISSION_REMAP_CONTROLS Passed to llRequestPermissions library function to request permission to remap agent's controls (not implemented yet)
PERMISSION_TRIGGER_ANIMATION Passed to llRequestPermissions library function to request permission to trigger animation on agent
PERMISSION_ATTACH Passed to llRequestPermissions library function to request permission to attach/detach from agent
# PERMISSION_RELEASE_OWNERSHIP Passed to llRequestPermissions library function to request permission to release ownership (not implemented)
PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to request permission to change links
# PERMISSION_CHANGE_JOINTS Passed to llRequestPermissions library function to request permission to change joints (not implemented)
# PERMISSION_CHANGE_PERMISSIONS Passed to llRequestPermissions library function to request permission to change permissions
PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera
PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera
DEBUG_CHANNEL Chat channel reserved for debug and error messages from scripts
PUBLIC_CHANNEL Chat channel that broadcasts to all nearby users
AGENT_FLYING Returned by llGetAgentInfo if the Agent is flying
AGENT_ATTACHMENTS Returned by llGetAgentInfo if the Agent has attachments
AGENT_SCRIPTED Returned by llGetAgentInfo if the Agent has scripted attachments
AGENT_SITTING Returned by llGetAgentInfo if the Agent is sitting
AGENT_ON_OBJECT Returned by llGetAgentInfo if the Agent is sitting on an object
AGENT_MOUSELOOK Returned by llGetAgentInfo if the Agent is in mouselook
AGENT_AWAY Returned by llGetAgentInfo if the Agent is in away mode
AGENT_WALKING Returned by llGetAgentInfo if the Agent is walking
AGENT_IN_AIR Returned by llGetAgentInfo if the Agent is in the air
AGENT_TYPING Returned by llGetAgentInfo if the Agent is typing
AGENT_CROUCHING Returned by llGetAgentInfo if the Agent is crouching
AGENT_BUSY Returned by llGetAgentInfo if the Agent is busy
AGENT_ALWAYS_RUN Returned by llGetAgentInfo if the Agent has 'Always Run' enabled
PSYS_PART_FLAGS
PSYS_PART_START_COLOR
PSYS_PART_START_ALPHA
PSYS_PART_START_SCALE
PSYS_PART_END_COLOR
PSYS_PART_END_ALPHA
PSYS_PART_END_SCALE
PSYS_PART_MAX_AGE
PSYS_PART_BOUNCE_MASK
PSYS_PART_WIND_MASK
PSYS_PART_INTERP_COLOR_MASK
PSYS_PART_INTERP_SCALE_MASK
PSYS_PART_FOLLOW_SRC_MASK
PSYS_PART_FOLLOW_VELOCITY_MASK
PSYS_PART_TARGET_POS_MASK
PSYS_PART_EMISSIVE_MASK
PSYS_PART_TARGET_LINEAR_MASK
PSYS_SRC_PATTERN
PSYS_SRC_INNERANGLE Deprecated -- Use PSYS_SRC_ANGLE_BEGIN
PSYS_SRC_OUTERANGLE Deprecated -- Use PSYS_SRC_ANGLE_END
PSYS_SRC_ANGLE_BEGIN
PSYS_SRC_ANGLE_END
PSYS_SRC_BURST_RATE
PSYS_SRC_BURST_PART_COUNT
PSYS_SRC_BURST_RADIUS
PSYS_SRC_BURST_SPEED_MIN
PSYS_SRC_BURST_SPEED_MAX
PSYS_SRC_MAX_AGE
PSYS_SRC_ACCEL
PSYS_SRC_TEXTURE
PSYS_SRC_TARGET_KEY
PSYS_SRC_OMEGA
PSYS_SRC_PATTERN_DROP
PSYS_SRC_PATTERN_EXPLODE
PSYS_SRC_PATTERN_ANGLE
PSYS_SRC_PATTERN_ANGLE_CONE
PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
# some vehicle params
VEHICLE_TYPE_NONE
VEHICLE_TYPE_SLED
VEHICLE_TYPE_CAR
VEHICLE_TYPE_BOAT
VEHICLE_TYPE_AIRPLANE
VEHICLE_TYPE_BALLOON
VEHICLE_REFERENCE_FRAME Rotation of vehicle axes relative to local frame
VEHICLE_LINEAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of linear velocity along the three vehicle axes
VEHICLE_ANGULAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of angular velocity about the three vehicle axes
VEHICLE_LINEAR_MOTOR_DIRECTION The linear velocity that the vehicle will try to achieve
VEHICLE_LINEAR_MOTOR_OFFSET An offset from the center of mass of the vehicle where the linear motor is applied
VEHICLE_ANGULAR_MOTOR_DIRECTION The angular velocity that the vehicle will try to achieve
VEHICLE_HOVER_HEIGHT The height the vehicle will try to hover
VEHICLE_HOVER_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) hover behavior
VEHICLE_HOVER_TIMESCALE The period of time for the vehicle to achieve its hover height
VEHICLE_BUOYANCY A slider between 0 (no anti-gravity) and 1 (full anti-gravity)
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_LINEAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to redirect its velocity to be along its x-axis
VEHICLE_LINEAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full linear motor velocity
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the linear motor's effectiveness to decay toward zero
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to achieve full angular deflection
VEHICLE_ANGULAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full angular motor velocity
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the angular motor's effectiveness to decay toward zero
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical)
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE The exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
VEHICLE_BANKING_EFFICIENCY A slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
VEHICLE_BANKING_MIX A slider betwen 0 (static banking) and 1 (dynamic banking)
VEHICLE_BANKING_TIMESCALE The exponential timescale for the banking behavior to take full effect
VEHICLE_FLAG_NO_DEFLECTION_UP Prevents linear deflection along world-z axis
VEHICLE_FLAG_LIMIT_ROLL_ONLY Removes vertical attraction for changes in vehicle pitch
VEHICLE_FLAG_HOVER_WATER_ONLY Hover only pays attention to water level
VEHICLE_FLAG_HOVER_TERRAIN_ONLY Hover only pays attention to terrain height
VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT Hover only pays attention to global height
VEHICLE_FLAG_HOVER_UP_ONLY Hover only pushes up
VEHICLE_FLAG_LIMIT_MOTOR_UP Prevents ground vehicles from motoring into the sky
VEHICLE_FLAG_MOUSELOOK_STEER Makes vehicle try to turn toward mouselook direction.
VEHICLE_FLAG_MOUSELOOK_BANK Makes vehicle try to turn toward mouselook direction assuming banking is enabled.
VEHICLE_FLAG_CAMERA_DECOUPLED Causes the camera look-at axis to NOT move when the vehicle rotates.
CAMERA_PITCH (-45 to 80) (Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance. Analogous to 'incidence'.")
CAMERA_FOCUS_OFFSET (-10 to 10) A vector that adjusts the position of the camera focus position relative to the subject
CAMERA_POSITION_LAG (0.0 to 3.0) How much the camera lags as it tries to move towards its 'ideal' position
CAMERA_FOCUS_LAG (0.0 to 3.0) How much the camera lags as it tries to aim towards the subject
CAMERA_DISTANCE (0.5 to 10) Sets how far away the camera wants to be from its subject
CAMERA_BEHINDNESS_ANGLE (0 to 180) Sets the angle in degrees within which the camera is not constrained by changes in subject rotation
CAMERA_BEHINDNESS_LAG (0.0 to 3.0) Sets how strongly the camera is forced to stay behind the target if outside of behindness angle
CAMERA_POSITION_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's ideal position within which it is not affected by subject motion
CAMERA_FOCUS_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's subject position within which its focus is not affected by subject motion
CAMERA_ACTIVE (0 or 1) Turns on or off scripted control of the camera
CAMERA_POSITION Sets the position of the camera
CAMERA_FOCUS Sets the focus (target position) of the camera
CAMERA_POSITION_LOCKED (0 or 1) Locks the camera position so it will not move
CAMERA_FOCUS_LOCKED (0 or 1) Locks the camera focus so it will not move
INVENTORY_TEXTURE Passed to task inventory library functions to reference textures
INVENTORY_SOUND Passed to task inventory library functions to reference sounds
INVENTORY_OBJECT Passed to task inventory library functions to reference objects
INVENTORY_SCRIPT Passed to task inventory library functions to reference scripts
INVENTORY_LANDMARK Passed to task inventory library functions to reference landmarks
INVENTORY_CLOTHING Passed to task inventory library functions to reference clothing
INVENTORY_NOTECARD Passed to task inventory library functions to reference notecards
INVENTORY_BODYPART Passed to task inventory library functions to reference body parts
INVENTORY_ANIMATION Passed to task inventory library functions to reference animations
INVENTORY_GESTURE Passed to task inventory library functions to reference gestures
INVENTORY_ALL Passed to task inventory library functions to reference all inventory items
INVENTORY_NONE Returned by llGetInventoryType when no item is found.
ATTACH_CHEST Passed to llAttachToAvatar to attach task to chest
ATTACH_HEAD Passed to llAttachToAvatar to attach task to head
ATTACH_LSHOULDER Passed to llAttachToAvatar to attach task to left shoulder
ATTACH_RSHOULDER Passed to llAttachToAvatar to attach task to right shoulder
ATTACH_LHAND Passed to llAttachToAvatar to attach task to left hand
ATTACH_RHAND Passed to llAttachToAvatar to attach task to right hand
ATTACH_LFOOT Passed to llAttachToAvatar to attach task to left foot
ATTACH_RFOOT Passed to llAttachToAvatar to attach task to right foot
ATTACH_BACK Passed to llAttachToAvatar to attach task to back
ATTACH_PELVIS Passed to llAttachToAvatar to attach task to pelvis
ATTACH_MOUTH Passed to llAttachToAvatar to attach task to mouth
ATTACH_CHIN Passed to llAttachToAvatar to attach task to chin
ATTACH_LEAR Passed to llAttachToAvatar to attach task to left ear
ATTACH_REAR Passed to llAttachToAvatar to attach task to right ear
ATTACH_LEYE Passed to llAttachToAvatar to attach task to left eye
ATTACH_REYE Passed to llAttachToAvatar to attach task to right eye
ATTACH_NOSE Passed to llAttachToAvatar to attach task to noce
ATTACH_RUARM Passed to llAttachToAvatar to attach task to right upper arm
ATTACH_RLARM Passed to llAttachToAvatar to attach task to right lower arm
ATTACH_LUARM Passed to llAttachToAvatar to attach task to left upper arm
ATTACH_LLARM Passed to llAttachToAvatar to attach task to left lower arm
ATTACH_RHIP Passed to llAttachToAvatar to attach task to right hip
ATTACH_RULEG Passed to llAttachToAvatar to attach task to right upper leg
ATTACH_RLLEG Passed to llAttachToAvatar to attach task to right lower leg
ATTACH_LHIP Passed to llAttachToAvatar to attach task to left hip
ATTACH_LULEG Passed to llAttachToAvatar to attach task to left upper leg
ATTACH_LLLEG Passed to llAttachToAvatar to attach task to left lower leg
ATTACH_BELLY Passed to llAttachToAvatar to attach task to belly
ATTACH_RPEC Passed to llAttachToAvatar to attach task to right pectoral
ATTACH_LPEC Passed to llAttachToAvatar to attach task to left pectoral
LAND_LEVEL Passed to llModifyLand to level terrain
LAND_RAISE Passed to llModifyLand to raise terrain
LAND_LOWER Passed to llModifyLand to lower terrain
LAND_SMOOTH Passed to llModifyLand to smooth terrain
LAND_NOISE Passed to llModifyLand to randomize terrain
LAND_REVERT Passed to llModifyLand to revert terrain toward original state
LAND_SMALL_BRUSH Passed to llModifyLand to modify small land areas
LAND_MEDIUM_BRUSH Passed to llModifyLand to modify medium land areas
LAND_LARGE_BRUSH Passed to llModifyLand to modify large land areas
DATA_PAYINFO Passed to llRequestAgentData to get payment status of an agent
DATA_ONLINE Passed to llRequestAgentData to determine if agent is online
DATA_NAME Passed to llRequestAgentData to get full agent name
DATA_BORN Passed to llRequestAgentData to get born on date as a string
DATA_RATING Passed to llRequestAgentData to get a comma separated sting of integer ratings
DATA_SIM_POS Passed to llRequestSimulatorData to get a string (cast to vector) of a simulator's global position
DATA_SIM_STATUS Passed to llRequestSimulatorData to get the status of a simulator
DATA_SIM_RATING Passed to llRequestSimulatorData to get the rating of a simulator
PAYMENT_INFO_ON_FILE Used with llRequestAgentData to tell if Agent is of "Payment Info On File" status
PAYMENT_INFO_USED Used with llRequestAgentData to tell if Agent is of "Payment Info Used" status
ANIM_ON Enable texture animation
LOOP Loop when animating textures
REVERSE Animate in the reverse direction
PING_PONG Animate forward, then reverse.
SMOOTH Textures slides, instead of stepping
ROTATE Rotates the texture, instead of using frames
SCALE Scales the texture, instead of using frames
ALL_SIDES Passed to various texture and color library functions to modify all sides
LINK_SET Passed to various link functions to modify all blocks in the object
LINK_ROOT Passed to various link functions to modify only the root block (no effect on single block objects)
LINK_ALL_OTHERS Passed to various link functions to modify all other blocks in the object
LINK_ALL_CHILDREN Passed to various link functions to modify all child blocks in the object
LINK_THIS Passed to various link functions to modify only the calling block
CHANGED_INVENTORY Parameter of changed event handler used to indicate change to task's inventory
CHANGED_COLOR Parameter of changed event handler used to indicate change to task's color
CHANGED_SHAPE Parameter of changed event handler used to indicate change to task's shape parameters
CHANGED_SCALE Parameter of changed event handler used to indicate change to task's scale
CHANGED_TEXTURE Parameter of changed event handler used to indicate change to task's texture
CHANGED_LINK Parameter of changed event handler used to indicate change to task's link status
CHANGED_ALLOWED_DROP Parameter of changed event handler used to indicate a user dropped an inventory item:onto task that was allowed only by llAllowInventoryDrop function call
CHANGED_OWNER Parameter of changed event handler used to indicate change to task's owner ONLY when an object is sold as original or deeded to group
CHANGED_REGION Parameter of changed event handler used to indicate the region has changed
CHANGED_TELEPORT Parameter of changed event handler used to indicate teleport has completed
TYPE_INTEGER Indicates that the list entry is holding an integer
TYPE_FLOAT Indicates that the list entry is holding an float
TYPE_STRING Indicates that the list entry is holding an string
TYPE_KEY Indicates that the list entry is holding an key
TYPE_VECTOR Indicates that the list entry is holding an vector
TYPE_ROTATION Indicates that the list entry is holding an rotation
TYPE_INVALID Indicates that this wasn't a valid list entry
REMOTE_DATA_CHANNEL Value of event_type in remote_event after successful llOpenRemoteDataChannel
REMOTE_DATA_REQUEST Value of event_type in remote_event if XML-RPC request is received
REMOTE_DATA_REPLY Value of event_type in remote_event if XML-RPC reply is received
PRIM_TYPE Followed by PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, PRIM_TYPE_PRISM, PRIM_TYPE_SPHERE,:PRIM_TYPE_TORUS, or PRIM_TYPE_TUBE and their arguments
PRIM_MATERIAL Sets material to PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERIAL_GLASS,:PRIM_MATERIAL_WOOD, PRIM_MATERIAL_FLESH, PRIM_MATERIAL_PLASTIC,:PRIM_MATERIAL_RUBBER, or PRIM_MATERIAL_LIGHT
PRIM_PHYSICS Sets physics to TRUE or FALSE
PRIM_FLEXIBLE Sets primitive flexibility to TRUE or FALSE
PRIM_POINT_LIGHT Sets light emission to TRUE or FALSE
PRIM_TEMP_ON_REZ Sets temporay on rez to TRUE or FALSE
PRIM_PHANTOM Sets phantom to TRUE or FALSE
PRIM_CAST_SHADOWS Enables or disables shadow casting for the primitive
PRIM_POSITION Sets primitive position to a vector position
PRIM_SIZE Sets primitive size to a vector size
PRIM_ROTATION Sets primitive rotation
PRIM_TEXTURE Followed by an integer face, key id, vector repeats, vector offsets,:and float rotation in radians
PRIM_COLOR Followed by an integer face, vector color, and float alpha
PRIM_BUMP_SHINY Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY_LOW,:PRIM_SHINY_MEDIUM, or PRIM_SHINY_HIGH,:and one of PRIM_BUMP_NONE, PRIM_BUMP_BRIGHT, PRIM_BUMP_DARK, etc
PRIM_FULLBRIGHT Followed by an integer face, and TRUE or FALSE
PRIM_TEXGEN Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR
PRIM_TYPE_BOX Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
PRIM_TYPE_CYLINDER Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
PRIM_TYPE_PRISM Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
PRIM_TYPE_SPHERE Followed by integer hole shape, vector cut, float hollow, vector twist,:and vector dimple
PRIM_TYPE_TORUS Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
PRIM_TYPE_TUBE Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
PRIM_TYPE_RING Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
PRIM_HOLE_DEFAULT Sets hole type to match the prim type.
PRIM_HOLE_SQUARE Sets hole type to square.
PRIM_HOLE_CIRCLE Sets hole type to circle.
PRIM_HOLE_TRIANGLE Sets hole type to triangle.
PRIM_MATERIAL_STONE Sets material to stone
PRIM_MATERIAL_METAL Sets material to metal
PRIM_MATERIAL_GLASS Sets material to glass
PRIM_MATERIAL_WOOD Sets material to wood
PRIM_MATERIAL_FLESH Sets material to flesh
PRIM_MATERIAL_PLASTIC Sets material to plastic
PRIM_MATERIAL_RUBBER Sets material to rubber
PRIM_MATERIAL_LIGHT Sets material to light
PRIM_SHINY_NONE No shininess
PRIM_SHINY_LOW Low shininess
PRIM_SHINY_MEDIUM Medium shininess
PRIM_SHINY_HIGH High shininess
PRIM_BUMP_NONE No bump map
PRIM_BUMP_BRIGHT Generate bump map from highlights
PRIM_BUMP_DARK Generate bump map from lowlights
PRIM_BUMP_WOOD Wood bump map
PRIM_BUMP_BARK Bark bump map
PRIM_BUMP_BRICKS Brick bump map
PRIM_BUMP_CHECKER Checker bump map
PRIM_BUMP_CONCRETE Concrete bump map
PRIM_BUMP_TILE Tile bump map
PRIM_BUMP_STONE Stone bump map
PRIM_BUMP_DISKS Disk bump map
PRIM_BUMP_GRAVEL Gravel bump map
PRIM_BUMP_BLOBS Blob bump map
PRIM_BUMP_SIDING Siding bump map
PRIM_BUMP_LARGETILE Large tile bump map
PRIM_BUMP_STUCCO Stucco bump map
PRIM_BUMP_SUCTION Suction cup bump map
PRIM_BUMP_WEAVE Weave bump map
PRIM_TEXGEN_DEFAULT Default texture mapping
PRIM_TEXGEN_PLANAR Planar texture mapping
MASK_BASE Base permissions
MASK_OWNER Owner permissions
MASK_GROUP Group permissions
MASK_EVERYONE Everyone permissions
MASK_NEXT Next owner permissions
PERM_TRANSFER Transfer permission
PERM_MODIFY Modify permission
PERM_COPY Copy permission
PERM_MOVE Move permission
PERM_ALL Move/Modify/Copy/Transfer permissions
PARCEL_MEDIA_COMMAND_STOP Stop media stream
PARCEL_MEDIA_COMMAND_PAUSE Pause media stream
PARCEL_MEDIA_COMMAND_PLAY Play media stream
PARCEL_MEDIA_COMMAND_LOOP Loop media stream
PARCEL_MEDIA_COMMAND_TEXTURE Get or set the parcel's media texture
PARCEL_MEDIA_COMMAND_URL Get or set the parcel's media url
PARCEL_MEDIA_COMMAND_TIME Set media stream to specific time
PARCEL_MEDIA_COMMAND_AGENT Allows media stream commands to apply to only one agent
PARCEL_MEDIA_COMMAND_UNLOAD Unloads the media stream
PARCEL_MEDIA_COMMAND_AUTO_ALIGN Auto aligns the media stream to the texture size. May cause a performance hit and loss of some visual quality.
PAY_HIDE Used with llSetPayPrice to hide a button
PAY_DEFAULT Used with llSetPayPrice to use the default price for a button
LIST_STAT_MAX Used with llListStatistics to find the largest number in a list
LIST_STAT_MIN Used with llListStatistics to find the smallest number in a list
LIST_STAT_MEAN Used with llListStatistics to find the mean of the numbers in a list
LIST_STAT_MEDIAN Used with llListStatistics to find the median of the numbers in a list
LIST_STAT_STD_DEV Used with llListStatistics to find the standard deviation of the numbers in a list
LIST_STAT_SUM Used with llListStatistics to find the sum of the numbers in a list
LIST_STAT_SUM_SQUARES Used with llListStatistics to find the sum of the squares of the numbers in a list
LIST_STAT_NUM_COUNT Used with llListStatistics to find how many numbers are in a list
LIST_STAT_GEOMETRIC_MEAN Used with llListStatistics to find the geometric mean of the numbers in a list (all numbers must be > 0)
LIST_STAT_RANGE Used with llListStatistics to find the range of the numbers in a list
PARCEL_FLAG_ALLOW_FLY Used with llGetParcelFlags to find if a parcel allows flying
PARCEL_FLAG_ALLOW_GROUP_SCRIPTS Used with llGetParcelFlags to find if a parcel allows group scripts
PARCEL_FLAG_ALLOW_SCRIPTS Used with llGetParcelFlags to find if a parcel allows outside scripts
PARCEL_FLAG_ALLOW_LANDMARK Used with llGetParcelFlags to find if a parcel allows landmarks to be created
PARCEL_FLAG_ALLOW_TERRAFORM Used with llGetParcelFlags to find if a parcel allows anyone to terraform the land
PARCEL_FLAG_ALLOW_DAMAGE Used with llGetParcelFlags to find if a parcel allows damage
PARCEL_FLAG_ALLOW_CREATE_OBJECTS Used with llGetParcelFlags to find if a parcel allows anyone to create objects
PARCEL_FLAG_USE_ACCESS_GROUP Used with llGetParcelFlags to find if a parcel limits access to a group
PARCEL_FLAG_USE_ACCESS_LIST Used with llGetParcelFlags to find if a parcel limits access to a list of residents
PARCEL_FLAG_USE_BAN_LIST Used with llGetParcelFlags to find if a parcel uses a ban list
PARCEL_FLAG_USE_LAND_PASS_LIST Used with llGetParcelFlags to find if a parcel allows passes to be purchased
PARCEL_FLAG_LOCAL_SOUND_ONLY Used with llGetParcelFlags to find if a parcel restricts spacialized sound to the parcel
PARCEL_FLAG_RESTRICT_PUSHOBJECT Used with llGetParcelFlags to find if a parcel restricts llPushObject() calls
REGION_FLAG_ALLOW_DAMAGE Used with llGetRegionFlags to find if a region is entirely damage enabled
REGION_FLAG_FIXED_SUN Used with llGetRegionFlags to find if a region has a fixed sun position
REGION_FLAG_BLOCK_TERRAFORM Used with llGetRegionFlags to find if a region terraforming disabled
REGION_FLAG_SANDBOX Used with llGetRegionFlags to find if a region is a sandbox
REGION_FLAG_DISABLE_COLLISIONS Used with llGetRegionFlags to find if a region has disabled collisions
REGION_FLAG_DISABLE_PHYSICS Used with llGetRegionFlags to find if a region has disabled physics
REGION_FLAG_BLOCK_FLY Used with llGetRegionFlags to find if a region blocks flying
REGION_FLAG_ALLOW_DIRECT_TELEPORT Used with llGetRegionFlags to find if a region allows direct teleports
REGION_FLAG_RESTRICT_PUSHOBJECT Used with llGetRegionFlags to find if a region restricts llPushObject() calls
HTTP_METHOD Used with llHTTPRequest to specify the method, such as "GET" or "POST"
HTTP_MIMETYPE Used with llHTTPRequest to specify the MIME type, defaults to "text/plain"
HTTP_BODY_MAXLENGTH Used with llHTTPRequest to specify the maxium reponse body to return
HTTP_VERIFY_CERT Used with llHTTPRequest to specify SSL certificate verification
HTTP_BODY_TRUNCATED Used with http_response to indicate truncation point in bytes
PARCEL_COUNT_TOTAL Used with llGetParcelPrimCount to get the total number of prims on the parcel
PARCEL_COUNT_OWNER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the owner
PARCEL_COUNT_GROUP Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the group
PARCEL_COUNT_OTHER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by others
PARCEL_COUNT_SELECTED Used with llGetParcelPrimCount to get the number of prims on the parcel currently selected or sat upon
PARCEL_COUNT_TEMP Used with llGetParcelPrimCount to get the number of prims on the parcel that are temp on rez
PARCEL_DETAILS_NAME Used with llGetParcelDetails to get the parcel name.
PARCEL_DETAILS_DESC Used with llGetParcelDetails to get the parcel description.
PARCEL_DETAILS_OWNER Used with llGetParcelDetails to get the parcel owner id.
PARCEL_DETAILS_GROUP Used with llGetParcelDetails to get the parcel group id.
PARCEL_DETAILS_AREA Used with llGetParcelDetails to get the parcel area in square meters.
# string constants
[word .1, .3, .5]
NULL_KEY Indicates an empty key
EOF Indicates the last line of a notecard was read
# float constants
[word .3, .1, .5]
PI 3.1415926535897932384626433832795
TWO_PI 6.283185307179586476925286766559
PI_BY_TWO 1.5707963267948966192313216916398
DEG_TO_RAD To convert from degrees to radians
RAD_TO_DEG To convert from radians to degrees
SQRT2 1.4142135623730950488016887242097
# compound constants
[word .4, .2, .4]
ZERO_VECTOR <0.0, 0.0, 0.0>
ZERO_ROTATION <0.0, 0.0, 0.0, 1.0>
# flow control keywords
[word 0, 0, .8]
for for loop:for (initializer; test; iteration):{: statements:}
do do loop:do:{: statements:} while (test);
while while loop:while (test):{ statements:}
if if statement:if (test):{ statements:}
else else clause:if (test):{ statements:}:else:{ statements:}
jump jump statement:jump label;:
return Leave current function or event handler
# flow control label
[line 0, 0, .8]
@ Label:Target for jump statement
# Comment
[one_sided_delimiter .8, .3, .15]
// Comment:Non-functional commentary or disabled code
# String literals
[two_sided_delimiter 0, .2, 0]
" String literal
#functions are supplied by the program now.
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