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<llsd>
<map>
<key>AvatarSitRotation</key>
<map>
<key>Comment</key>
<string>Avatar real sitting rotation used in preset</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>LLSD</string>
<key>Value</key>
<array>
<real>0</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
</map>
<key>CameraAngle</key>
<map>
<key>Comment</key>
<string>Camera field of view angle (Radians)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.047197551</real>
</map>
<key>CameraOffsetBuild</key>
<map>
<key>Comment</key>
<string>Default camera position relative to focus point when entering build mode</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>-6</real>
<real>0</real>
<real>6</real>
</array>
</map>
<key>CameraOffsetRearView</key>
<map>
<key>Comment</key>
<string>Initial camera offset from avatar in Front View</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>2.2</real>
<real>0.0</real>
<real>0.0</real>
</array>
</map>
<key>CameraOffsetScale</key>
<map>
<key>Comment</key>
<string>Scales the default offset</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1</real>
</map>
<key>CameraZoomFraction</key>
<map>
<key>Comment</key>
<string>Mousewheel driven fraction of zoom</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.90322577953338623</real>
</map>
<key>FocusOffsetRearView</key>
<map>
<key>Comment</key>
<string>Initial focus point offset relative to avatar for the camera preset Front View (x-axis is forward)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3D</string>
<key>Value</key>
<array>
<real>0.0</real>
<real>0.0</real>
<real>0.0</real>
</array>
</map>
<key>PresetCameraActive</key>
<map>
<key>Comment</key>
<string>Name of currently selected preference</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Default</string>
</map>
<key>TrackFocusObject</key>
<map>
<key>Comment</key>
<string>Camera tracks last object zoomed on</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
</map>
</llsd>
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