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/**
* @file volume_catcher.h
* @brief Interface to a class with platform-specific implementations that allows control of the audio volume of all sources in the current process.
*
* @cond
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
* @endcond
*/
#ifndef VOLUME_CATCHER_H
#define VOLUME_CATCHER_H
#include "linden_common.h"
class VolumeCatcherImpl;
class VolumeCatcher
{
public:
VolumeCatcher();
~VolumeCatcher();
void setVolume(F32 volume); // 0.0 - 1.0
// Set the left-right pan of audio sources
// where -1.0 = left, 0 = center, and 1.0 = right
void setPan(F32 pan);
void pump(); // call this at least a few times a second if you can - it affects how quickly we can 'catch' a new audio source and adjust its volume
private:
VolumeCatcherImpl *pimpl;
};
#endif // VOLUME_CATCHER_H
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