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/**
* @file llwindowwin32.h
* @brief Windows implementation of LLWindow class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLWINDOWWIN32_H
#define LL_LLWINDOWWIN32_H
// Limit Windows API to small and manageable set.
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <windows.h>
#include "llwindow.h"
#include "lldragdropwin32.h"
// Hack for async host by name
#define LL_WM_HOST_RESOLVED (WM_APP + 1)
typedef void (*LLW32MsgCallback)(const MSG &msg);
class LLWindowWin32 : public LLWindow
{
public:
/*virtual*/ void show();
/*virtual*/ void hide();
/*virtual*/ void close();
/*virtual*/ BOOL getVisible();
/*virtual*/ BOOL getMinimized();
/*virtual*/ BOOL getMaximized();
/*virtual*/ BOOL maximize();
/*virtual*/ BOOL getFullscreen();
/*virtual*/ BOOL getPosition(LLCoordScreen *position);
/*virtual*/ BOOL getSize(LLCoordScreen *size);
/*virtual*/ BOOL getSize(LLCoordWindow *size);
/*virtual*/ BOOL setPosition(LLCoordScreen position);
/*virtual*/ BOOL setSize(LLCoordScreen size);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
/*virtual*/ void showCursor();
/*virtual*/ void hideCursor();
/*virtual*/ void showCursorFromMouseMove();
/*virtual*/ void hideCursorUntilMouseMove();
/*virtual*/ BOOL isCursorHidden();
/*virtual*/ void setCursor(ECursorType cursor);
/*virtual*/ ECursorType getCursor() const;
/*virtual*/ void captureMouse();
/*virtual*/ void releaseMouse();
/*virtual*/ void setMouseClipping( BOOL b );
/*virtual*/ BOOL isClipboardTextAvailable();
/*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst);
/*virtual*/ BOOL copyTextToClipboard(const LLWString &src);
/*virtual*/ void flashIcon(F32 seconds);
/*virtual*/ F32 getGamma();
/*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma
/*virtual*/ void setFSAASamples(const U32 fsaa_samples);
/*virtual*/ U32 getFSAASamples();
/*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma)
/*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; }
/*virtual*/ void gatherInput();
/*virtual*/ void delayInputProcessing();
/*virtual*/ void swapBuffers();
// handy coordinate space conversion routines
/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to);
/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to);
/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to);
/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to);
/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to);
/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to);
/*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions);
/*virtual*/ F32 getNativeAspectRatio();
/*virtual*/ F32 getPixelAspectRatio();
/*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; }
/*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b );
/*virtual*/ void *getPlatformWindow();
/*virtual*/ void bringToFront();
/*virtual*/ void focusClient();
/*virtual*/ void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b);
/*virtual*/ void setLanguageTextInput( const LLCoordGL & pos );
/*virtual*/ void updateLanguageTextInputArea();
/*virtual*/ void interruptLanguageTextInput();
/*virtual*/ void spawnWebBrowser(const std::string& escaped_url);
BOOL completeDropRequest( const LLCoordGL gl_coord, const MASK mask, const std::string url );
static std::vector<std::string> getDynamicFallbackFontList();
protected:
LLWindowWin32(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags,
BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl,
BOOL ignore_pixel_depth, U32 fsaa_samples);
~LLWindowWin32();
void initCursors();
void initInputDevices();
HCURSOR loadColorCursor(LPCTSTR name);
BOOL isValid();
void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size);
// Changes display resolution. Returns true if successful
BOOL setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh);
// Go back to last fullscreen display resolution.
BOOL setFullscreenResolution();
// Restore the display resolution to its value before we ran the app.
BOOL resetDisplayResolution();
void minimize();
void restore();
BOOL shouldPostQuit() { return mPostQuit; }
void fillCompositionForm(const LLRect& bounds, COMPOSITIONFORM *form);
void fillCandidateForm(const LLCoordGL& caret, const LLRect& bounds, CANDIDATEFORM *form);
void fillCharPosition(const LLCoordGL& caret, const LLRect& bounds, const LLRect& control, IMECHARPOSITION *char_position);
void fillCompositionLogfont(LOGFONT *logfont);
U32 fillReconvertString(const LLWString &text, S32 focus, S32 focus_length, RECONVERTSTRING *reconvert_string);
void handleStartCompositionMessage();
void handleCompositionMessage(U32 indexes);
BOOL handleImeRequests(U32 request, U32 param, LRESULT *result);
protected:
//
// Platform specific methods
//
BOOL getClientRectInScreenSpace(RECT* rectp);
void updateJoystick( );
static LRESULT CALLBACK mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param);
static BOOL CALLBACK enumChildWindows(HWND h_wnd, LPARAM l_param);
//
// Platform specific variables
//
WCHAR *mWindowTitle;
WCHAR *mWindowClassName;
HWND mWindowHandle; // window handle
HGLRC mhRC; // OpenGL rendering context
HDC mhDC; // Windows Device context handle
HINSTANCE mhInstance; // handle to application instance
WNDPROC mWndProc; // user-installable window proc
RECT mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse()
WPARAM mLastSizeWParam;
F32 mOverrideAspectRatio;
F32 mNativeAspectRatio;
HCURSOR mCursor[ UI_CURSOR_COUNT ]; // Array of all mouse cursors
static BOOL sIsClassRegistered; // has the window class been registered?
F32 mCurrentGamma;
U32 mFSAASamples;
WORD mPrevGammaRamp[256*3];
WORD mCurrentGammaRamp[256*3];
LPWSTR mIconResource;
BOOL mMousePositionModified;
BOOL mInputProcessingPaused;
// The following variables are for Language Text Input control.
// They are all static, since one context is shared by all LLWindowWin32
// instances.
static BOOL sLanguageTextInputAllowed;
static BOOL sWinIMEOpened;
static HKL sWinInputLocale;
static DWORD sWinIMEConversionMode;
static DWORD sWinIMESentenceMode;
static LLCoordWindow sWinIMEWindowPosition;
LLCoordGL mLanguageTextInputPointGL;
LLRect mLanguageTextInputAreaGL;
LLPreeditor *mPreeditor;
LLDragDropWin32* mDragDrop;
friend class LLWindowManager;
};
class LLSplashScreenWin32 : public LLSplashScreen
{
public:
LLSplashScreenWin32();
virtual ~LLSplashScreenWin32();
/*virtual*/ void showImpl();
/*virtual*/ void updateImpl(const std::string& mesg);
/*virtual*/ void hideImpl();
#if LL_WINDOWS
static LRESULT CALLBACK windowProc(HWND h_wnd, UINT u_msg,
WPARAM w_param, LPARAM l_param);
#endif
private:
#if LL_WINDOWS
HWND mWindow;
#endif
};
extern LLW32MsgCallback gAsyncMsgCallback;
extern LPWSTR gIconResource;
static void handleMessage( const MSG& msg );
S32 OSMessageBoxWin32(const std::string& text, const std::string& caption, U32 type);
#endif //LL_LLWINDOWWIN32_H
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