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/**
* @file llwindowsdl.h
* @brief SDL implementation of LLWindow class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLWINDOWSDL2_H
#define LL_LLWINDOWSDL2_H
// Simple Directmedia Layer (http://libsdl.org/) implementation of LLWindow class
#include "llwindow.h"
#include "lltimer.h"
#include "SDL2/SDL.h"
#include "SDL2/SDL_endian.h"
#if LL_X11
// get X11-specific headers for use in low-level stuff like copy-and-paste support
#include "SDL2/SDL_syswm.h"
#endif
// AssertMacros.h does bad things.
#include "fix_macros.h"
#undef verify
#undef require
class LLWindowSDL : public LLWindow {
public:
void show() override;
void hide() override;
void close() override;
bool getVisible() override;
bool getMinimized() override;
bool getMaximized() override;
bool maximize() override;
void minimize() override;
void restore() override;
bool getFullscreen();
bool getPosition(LLCoordScreen *position) override;
bool getSize(LLCoordScreen *size) override;
bool getSize(LLCoordWindow *size) override;
bool setPosition(LLCoordScreen position) override;
bool setSizeImpl(LLCoordScreen size) override;
bool setSizeImpl(LLCoordWindow size) override;
bool switchContext(bool fullscreen, const LLCoordScreen &size, bool enable_vsync,
const LLCoordScreen *const posp = NULL) override;
bool setCursorPosition(LLCoordWindow position) override;
bool getCursorPosition(LLCoordWindow *position) override;
void showCursor() override;
void hideCursor() override;
void showCursorFromMouseMove() override;
void hideCursorUntilMouseMove() override;
bool isCursorHidden() override;
void updateCursor() override;
void captureMouse() override;
void releaseMouse() override;
void setMouseClipping(bool b) override;
void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true) override;
bool isClipboardTextAvailable() override;
bool pasteTextFromClipboard(LLWString &dst) override;
bool copyTextToClipboard(const LLWString &src) override;
bool isPrimaryTextAvailable() override;
bool pasteTextFromPrimary(LLWString &dst) override;
bool copyTextToPrimary(const LLWString &src) override;
void flashIcon(F32 seconds) override;
F32 getGamma() override;
bool setGamma(const F32 gamma) override; // Set the gamma
U32 getFSAASamples() override;
void setFSAASamples(const U32 samples) override;
bool restoreGamma() override; // Restore original gamma table (before updating gamma)
ESwapMethod getSwapMethod() override { return mSwapMethod; }
void processMiscNativeEvents() override;
void gatherInput() override;
void swapBuffers() override;
void restoreGLContext() {};
void delayInputProcessing() override {};
// handy coordinate space conversion routines
bool convertCoords(LLCoordScreen from, LLCoordWindow *to) override;
bool convertCoords(LLCoordWindow from, LLCoordScreen *to) override;
bool convertCoords(LLCoordWindow from, LLCoordGL *to) override;
bool convertCoords(LLCoordGL from, LLCoordWindow *to) override;
bool convertCoords(LLCoordScreen from, LLCoordGL *to) override;
bool convertCoords(LLCoordGL from, LLCoordScreen *to) override;
LLWindowResolution *getSupportedResolutions(S32 &num_resolutions) override;
F32 getNativeAspectRatio() override;
F32 getPixelAspectRatio() override;
void setNativeAspectRatio(F32 ratio) override { mOverrideAspectRatio = ratio; }
void beforeDialog() override;
void afterDialog() override;
bool dialogColorPicker(F32 *r, F32 *g, F32 *b) override;
void *getPlatformWindow() override;
void bringToFront() override;
void setLanguageTextInput(const LLCoordGL& pos) override;
void spawnWebBrowser(const std::string &escaped_url, bool async) override;
void setTitle(const std::string title) override;
static std::vector<std::string> getDynamicFallbackFontList();
// Not great that these are public, but they have to be accessible
// by non-class code and it's better than making them global.
#if LL_X11
Window mSDL_XWindowID;
Display *mSDL_Display;
#endif
void (*Lock_Display)(void);
void (*Unlock_Display)(void);
#if LL_X11
static Window get_SDL_XWindowID(void);
static Display *get_SDL_Display(void);
#endif // LL_X11
void *createSharedContext() override;
void makeContextCurrent(void *context) override;
void destroySharedContext(void *context) override;
void toggleVSync(bool enable_vsync) override;
protected:
LLWindowSDL(LLWindowCallbacks *callbacks,
const std::string &title, const std::string& name, int x, int y, int width, int height, U32 flags,
bool fullscreen, bool clearBg, bool enable_vsync, bool use_gl,
bool ignore_pixel_depth, U32 fsaa_samples);
~LLWindowSDL();
bool isValid() override;
LLSD getNativeKeyData() override;
void initCursors();
void quitCursors();
void moveWindow(const LLCoordScreen &position, const LLCoordScreen &size);
// Changes display resolution. Returns true if successful
bool setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh);
// Go back to last fullscreen display resolution.
bool setFullscreenResolution();
bool shouldPostQuit() { return mPostQuit; }
protected:
//
// Platform specific methods
//
// create or re-create the GL context/window. Called from the constructor and switchContext().
bool createContext(int x, int y, int width, int height, int bits, bool fullscreen, bool enable_vsync);
void destroyContext();
void setupFailure(const std::string &text, const std::string &caption, U32 type);
U32 SDLCheckGrabbyKeys(U32 keysym, bool gain);
bool SDLReallyCaptureInput(bool capture);
//
// Platform specific variables
//
U32 mGrabbyKeyFlags;
int mReallyCapturedCount;
SDL_Window *mWindow;
SDL_Surface *mSurface;
SDL_GLContext mContext;
SDL_Cursor *mSDLCursors[UI_CURSOR_COUNT];
std::string mWindowTitle;
double mOriginalAspectRatio;
bool mNeedsResize; // Constructor figured out the window is too big, it needs a resize.
LLCoordScreen mNeedsResizeSize;
F32 mOverrideAspectRatio;
F32 mGamma;
U32 mFSAASamples;
int mSDLFlags;
int mHaveInputFocus; /* 0=no, 1=yes, else unknown */
int mIsMinimized; /* 0=no, 1=yes, else unknown */
friend class LLWindowManager;
private:
bool mFlashing;
LLTimer mFlashTimer;
U32 mKeyVirtualKey;
U32 mKeyModifiers;
std::string mInputType;
private:
void tryFindFullscreenSize(int &aWidth, int &aHeight);
};
class LLSplashScreenSDL : public LLSplashScreen
{
public:
LLSplashScreenSDL();
virtual ~LLSplashScreenSDL();
void showImpl();
void updateImpl(const std::string& mesg);
void hideImpl();
};
S32 OSMessageBoxSDL(const std::string& text, const std::string& caption, U32 type);
#endif //LL_LLWINDOWSDL_H
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