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/**
* @file llwindowmacosx-objc.h
* @brief Prototypes for functions shared between llwindowmacosx.cpp
* and llwindowmacosx-objc.mm.
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLWINDOWMACOSX_OBJC_H
#define LL_LLWINDOWMACOSX_OBJC_H
#include <map>
#include <vector>
typedef std::vector<std::pair<int, bool> > segment_t;
typedef std::vector<int> segment_lengths;
typedef std::vector<int> segment_standouts;
struct attributedStringInfo {
segment_lengths seg_lengths;
segment_standouts seg_standouts;
};
// This will actually hold an NSCursor*, but that type is only available in objective C.
typedef void *CursorRef;
typedef void *NSWindowRef;
typedef void *GLViewRef;
struct NativeKeyEventData {
enum EventType {
KEYUNKNOWN,
KEYUP,
KEYDOWN,
KEYCHAR
};
EventType mKeyEvent;
uint32_t mEventType;
uint32_t mEventModifiers;
uint32_t mEventKeyCode;
uint32_t mEventChars;
uint32_t mEventUnmodChars;
bool mEventRepeat;
};
typedef const NativeKeyEventData * NSKeyEventRef;
// These are defined in llappviewermacosx.cpp.
bool initViewer();
void handleQuit();
bool runMainLoop();
void initMainLoop();
void cleanupViewer();
void handleUrl(const char* url);
void dispatchUrl(std::string url);
/* Defined in llwindowmacosx-objc.mm: */
int createNSApp(int argc, const char **argv);
void setupCocoa();
bool pasteBoardAvailable();
bool copyToPBoard(const unsigned short *str, unsigned int len);
const unsigned short *copyFromPBoard();
CursorRef createImageCursor(const char *fullpath, int hotspotX, int hotspotY);
short releaseImageCursor(CursorRef ref);
short setImageCursor(CursorRef ref);
void setArrowCursor();
void setIBeamCursor();
void setPointingHandCursor();
void setCopyCursor();
void setCrossCursor();
void setNotAllowedCursor();
void hideNSCursor();
void showNSCursor();
void hideNSCursorTillMove(bool hide);
void requestUserAttention();
long showAlert(std::string title, std::string text, int type);
void setResizeMode(bool oldresize, void* glview);
NSWindowRef createNSWindow(int x, int y, int width, int height);
#include <OpenGL/OpenGL.h>
GLViewRef createOpenGLView(NSWindowRef window, unsigned int samples, bool vsync);
void glSwapBuffers(void* context);
CGLContextObj getCGLContextObj(GLViewRef view);
unsigned long getVramSize(GLViewRef view);
void getContentViewBounds(NSWindowRef window, float* bounds);
void getWindowSize(NSWindowRef window, float* size);
void setWindowSize(NSWindowRef window, int width, int height);
void getCursorPos(NSWindowRef window, float* pos);
void makeWindowOrderFront(NSWindowRef window);
void convertScreenToWindow(NSWindowRef window, float *coord);
void convertWindowToScreen(NSWindowRef window, float *coord);
void convertScreenToView(NSWindowRef window, float *coord);
void convertRectToScreen(NSWindowRef window, float *coord);
void convertRectFromScreen(NSWindowRef window, float *coord);
void setWindowPos(NSWindowRef window, float* pos);
void closeWindow(NSWindowRef window);
void removeGLView(GLViewRef view);
void makeFirstResponder(NSWindowRef window, GLViewRef view);
void setupInputWindow(NSWindowRef window, GLViewRef view);
// These are all implemented in llwindowmacosx.cpp.
// This is largely for easier interop between Obj-C and C++ (at least in the viewer's case due to the BOOL vs. BOOL conflict)
bool callKeyUp(NSKeyEventRef event, unsigned short key, unsigned int mask);
bool callKeyDown(NSKeyEventRef event, unsigned short key, unsigned int mask);
void callResetKeys();
bool callUnicodeCallback(wchar_t character, unsigned int mask);
void callRightMouseDown(float *pos, unsigned int mask);
void callRightMouseUp(float *pos, unsigned int mask);
void callLeftMouseDown(float *pos, unsigned int mask);
void callLeftMouseUp(float *pos, unsigned int mask);
void callDoubleClick(float *pos, unsigned int mask);
void callResize(unsigned int width, unsigned int height);
void callMouseMoved(float *pos, unsigned int mask);
void callScrollMoved(float delta);
void callMouseExit();
void callWindowFocus();
void callWindowUnfocus();
void callWindowHide();
void callWindowUnhide();
void callDeltaUpdate(float *delta, unsigned int mask);
void callMiddleMouseDown(float *pos, unsigned int mask);
void callMiddleMouseUp(float *pos, unsigned int mask);
void callFocus();
void callFocusLost();
void callModifier(unsigned int mask);
void callQuitHandler();
void commitCurrentPreedit(GLViewRef glView);
#include <string>
void callHandleDragEntered(std::string url);
void callHandleDragExited(std::string url);
void callHandleDragUpdated(std::string url);
void callHandleDragDropped(std::string url);
// LLPreeditor C bindings.
std::basic_string<wchar_t> getPreeditString();
void getPreeditSelectionRange(int *position, int *length);
void getPreeditMarkedRange(int *position, int *length);
bool handleUnicodeCharacter(wchar_t c);
void updatePreeditor(unsigned short *str);
void setPreeditMarkedRange(int position, int length);
void resetPreedit();
int wstring_length(const std::basic_string<wchar_t> & wstr, const int woffset, const int utf16_length, int *unaligned);
void setMarkedText(unsigned short *text, unsigned int *selectedRange, unsigned int *replacementRange, long text_len, attributedStringInfo segments);
void getPreeditLocation(float *location, unsigned int length);
void allowDirectMarkedTextInput(bool allow, GLViewRef glView);
NSWindowRef getMainAppWindow();
GLViewRef getGLView();
unsigned int getModifiers();
#endif // LL_LLWINDOWMACOSX_OBJC_H
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