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/**
* @file llwindow.h
* @brief Basic graphical window class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLWINDOW_H
#define LL_LLWINDOW_H
#include <sys/stat.h>
#include "llrect.h"
#include "llcoord.h"
#include "llstring.h"
enum ECursorType {
UI_CURSOR_ARROW,
UI_CURSOR_WAIT,
UI_CURSOR_HAND,
UI_CURSOR_IBEAM,
UI_CURSOR_CROSS,
UI_CURSOR_SIZENWSE,
UI_CURSOR_SIZENESW,
UI_CURSOR_SIZEWE,
UI_CURSOR_SIZENS,
UI_CURSOR_NO,
UI_CURSOR_WORKING,
UI_CURSOR_TOOLGRAB,
UI_CURSOR_TOOLLAND,
UI_CURSOR_TOOLFOCUS,
UI_CURSOR_TOOLCREATE,
UI_CURSOR_ARROWDRAG,
UI_CURSOR_ARROWCOPY, // drag with copy
UI_CURSOR_ARROWDRAGMULTI,
UI_CURSOR_ARROWCOPYMULTI, // drag with copy
UI_CURSOR_NOLOCKED,
UI_CURSOR_ARROWLOCKED,
UI_CURSOR_GRABLOCKED,
UI_CURSOR_TOOLTRANSLATE,
UI_CURSOR_TOOLROTATE,
UI_CURSOR_TOOLSCALE,
UI_CURSOR_TOOLCAMERA,
UI_CURSOR_TOOLPAN,
UI_CURSOR_TOOLZOOMIN,
UI_CURSOR_TOOLPICKOBJECT3,
UI_CURSOR_TOOLSIT,
UI_CURSOR_TOOLBUY,
UI_CURSOR_TOOLPAY,
UI_CURSOR_TOOLOPEN,
UI_CURSOR_TOOLPLAY,
UI_CURSOR_TOOLPAUSE,
UI_CURSOR_TOOLMEDIAOPEN,
UI_CURSOR_PIPETTE,
UI_CURSOR_COUNT // Number of elements in this enum (NOT a cursor)
};
class LLSplashScreen;
class LLWindow;
class LLPreeditor;
class LLWindowCallbacks
{
public:
virtual ~LLWindowCallbacks() {}
virtual BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated);
virtual BOOL handleTranslatedKeyUp(KEY key, MASK mask);
virtual void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level);
virtual BOOL handleUnicodeChar(llwchar uni_char, MASK mask);
virtual BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
virtual BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
virtual void handleMouseLeave(LLWindow *window);
// return TRUE to allow window to close, which will then cause handleQuit to be called
virtual BOOL handleCloseRequest(LLWindow *window);
// window is about to be destroyed, clean up your business
virtual void handleQuit(LLWindow *window);
virtual BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
virtual BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
virtual BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
virtual BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
virtual BOOL handleActivate(LLWindow *window, BOOL activated);
virtual void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask);
virtual void handleScrollWheel(LLWindow *window, S32 clicks);
virtual void handleResize(LLWindow *window, S32 width, S32 height);
virtual void handleFocus(LLWindow *window);
virtual void handleFocusLost(LLWindow *window);
virtual void handleMenuSelect(LLWindow *window, S32 menu_item);
virtual BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
virtual BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); // double-click of left mouse button
virtual void handleWindowBlock(LLWindow *window); // window is taking over CPU for a while
virtual void handleWindowUnblock(LLWindow *window); // window coming back after taking over CPU for a while
virtual void handleDataCopy(LLWindow *window, S32 data_type, void *data);
};
// Refer to llwindow_test in test/common/llwindow for usage example
class LLWindow
{
public:
struct LLWindowResolution
{
S32 mWidth;
S32 mHeight;
};
enum ESwapMethod
{
SWAP_METHOD_UNDEFINED,
SWAP_METHOD_EXCHANGE,
SWAP_METHOD_COPY
};
enum EFlags
{
// currently unused
};
public:
virtual void show() = 0;
virtual void hide() = 0;
virtual void close() = 0;
virtual BOOL getVisible() = 0;
virtual BOOL getMinimized() = 0;
virtual BOOL getMaximized() = 0;
virtual BOOL maximize() = 0;
BOOL getFullscreen() { return mFullscreen; };
virtual BOOL getPosition(LLCoordScreen *position) = 0;
virtual BOOL getSize(LLCoordScreen *size) = 0;
virtual BOOL getSize(LLCoordWindow *size) = 0;
virtual BOOL setPosition(LLCoordScreen position) = 0;
virtual BOOL setSize(LLCoordScreen size) = 0;
virtual BOOL switchContext(BOOL fullscreen, LLCoordScreen size, BOOL disable_vsync) = 0;
virtual BOOL setCursorPosition(LLCoordWindow position) = 0;
virtual BOOL getCursorPosition(LLCoordWindow *position) = 0;
virtual void showCursor() = 0;
virtual void hideCursor() = 0;
virtual BOOL isCursorHidden() = 0;
virtual void showCursorFromMouseMove() = 0;
virtual void hideCursorUntilMouseMove() = 0;
// These two functions create a way to make a busy cursor instead
// of an arrow when someone's busy doing something. Draw an
// arrow/hour if busycount > 0.
virtual void incBusyCount();
virtual void decBusyCount();
virtual void resetBusyCount() { mBusyCount = 0; }
virtual S32 getBusyCount() const { return mBusyCount; }
// Sets cursor, may set to arrow+hourglass
virtual void setCursor(ECursorType cursor) = 0;
virtual ECursorType getCursor() const { return mCurrentCursor; }
virtual void captureMouse() = 0;
virtual void releaseMouse() = 0;
virtual void setMouseClipping( BOOL b ) = 0;
virtual BOOL isClipboardTextAvailable() = 0;
virtual BOOL pasteTextFromClipboard(LLWString &dst) = 0;
virtual BOOL copyTextToClipboard(const LLWString &src) = 0;
virtual void flashIcon(F32 seconds) = 0;
virtual F32 getGamma() = 0;
virtual BOOL setGamma(const F32 gamma) = 0; // Set the gamma
virtual void setFSAASamples(const U32 fsaa_samples) = 0; //set number of FSAA samples
virtual U32 getFSAASamples() = 0;
virtual BOOL restoreGamma() = 0; // Restore original gamma table (before updating gamma)
virtual ESwapMethod getSwapMethod() { return mSwapMethod; }
virtual void gatherInput() = 0;
virtual void delayInputProcessing() = 0;
virtual void swapBuffers() = 0;
virtual void bringToFront() = 0;
virtual void focusClient() { }; // this may not have meaning or be required on other platforms, therefore, it's not abstract
virtual S32 stat( const char* file_name, struct stat* stat_info ) = 0;
virtual BOOL sendEmail(const char* address,const char* subject,const char* body_text, const char* attachment=NULL, const char* attachment_displayed_name=NULL ) = 0;
// handy coordinate space conversion routines
// NB: screen to window and vice verse won't work on width/height coordinate pairs,
// as the conversion must take into account left AND right border widths, etc.
virtual BOOL convertCoords( LLCoordScreen from, LLCoordWindow *to) = 0;
virtual BOOL convertCoords( LLCoordWindow from, LLCoordScreen *to) = 0;
virtual BOOL convertCoords( LLCoordWindow from, LLCoordGL *to) = 0;
virtual BOOL convertCoords( LLCoordGL from, LLCoordWindow *to) = 0;
virtual BOOL convertCoords( LLCoordScreen from, LLCoordGL *to) = 0;
virtual BOOL convertCoords( LLCoordGL from, LLCoordScreen *to) = 0;
// query supported resolutions
virtual LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) = 0;
virtual F32 getNativeAspectRatio() = 0;
virtual F32 getPixelAspectRatio() = 0;
virtual void setNativeAspectRatio(F32 aspect) = 0;
F32 getJoystickAxis(U32 axis);
U8 getJoystickButton(U32 button);
void setCallbacks(LLWindowCallbacks *callbacks);
virtual void beforeDialog() {}; // prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode)
virtual void afterDialog() {}; // undo whatever was done in beforeDialog()
// opens system default color picker
virtual BOOL dialog_color_picker (F32 *r, F32 *g, F32 *b) { return FALSE; };
// return a platform-specific window reference (HWND on Windows, WindowRef on the Mac)
virtual void *getPlatformWindow() = 0;
// control platform's Language Text Input mechanisms.
virtual void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) {}
virtual void setLanguageTextInput( const LLCoordGL & pos ) {};
virtual void updateLanguageTextInputArea() {}
virtual void interruptLanguageTextInput() {}
protected:
LLWindow(BOOL fullscreen, U32 flags);
virtual ~LLWindow() {}
virtual BOOL isValid() {return TRUE;}
virtual BOOL canDelete() {return TRUE;}
protected:
static LLWindowCallbacks sDefaultCallbacks;
protected:
LLWindowCallbacks* mCallbacks;
BOOL mPostQuit; // should this window post a quit message when destroyed?
BOOL mFullscreen;
S32 mFullscreenWidth;
S32 mFullscreenHeight;
S32 mFullscreenBits;
S32 mFullscreenRefresh;
LLWindowResolution* mSupportedResolutions;
S32 mNumSupportedResolutions;
ECursorType mCurrentCursor;
BOOL mCursorHidden;
S32 mBusyCount; // how deep is the "cursor busy" stack?
BOOL mIsMouseClipping; // Is this window currently clipping the mouse
ESwapMethod mSwapMethod;
BOOL mHideCursorPermanent;
U32 mFlags;
F32 mJoyAxis[8];
U8 mJoyButtonState[16];
U16 mHighSurrogate;
// Handle a UTF-16 encoding unit received from keyboard.
// Converting the series of UTF-16 encoding units to UTF-32 data,
// this method passes the resulting UTF-32 data to mCallback's
// handleUnicodeChar. The mask should be that to be passed to the
// callback. This method uses mHighSurrogate as a dedicated work
// variable.
void handleUnicodeUTF16(U16 utf16, MASK mask);
friend class LLWindowManager;
};
// LLSplashScreen
// A simple, OS-specific splash screen that we can display
// while initializing the application and before creating a GL
// window
class LLSplashScreen
{
public:
LLSplashScreen() { };
virtual ~LLSplashScreen() { };
// Call to display the window.
static LLSplashScreen * create();
static void show();
static void hide();
static void update(const char* string);
static bool isVisible();
protected:
// These are overridden by the platform implementation
virtual void showImpl() = 0;
virtual void updateImpl(const char* string) = 0;
virtual void hideImpl() = 0;
static BOOL sVisible;
};
// Platform-neutral for accessing the platform specific message box
S32 OSMessageBox(const char* text, const char* caption, U32 type);
const U32 OSMB_OK = 0;
const U32 OSMB_OKCANCEL = 1;
const U32 OSMB_YESNO = 2;
const S32 OSBTN_YES = 0;
const S32 OSBTN_NO = 1;
const S32 OSBTN_OK = 2;
const S32 OSBTN_CANCEL = 3;
//
// LLWindowManager
// Manages window creation and error checking
class LLWindowManager
{
public:
static LLWindow* createWindow(
char *title,
char *name,
LLCoordScreen upper_left = LLCoordScreen(10, 10),
LLCoordScreen size = LLCoordScreen(320, 240),
U32 flags = 0,
BOOL fullscreen = FALSE,
BOOL clearBg = FALSE,
BOOL disable_vsync = TRUE,
BOOL use_gl = TRUE,
BOOL ignore_pixel_depth = FALSE);
static LLWindow *createWindow(
char* title, char* name, S32 x, S32 y, S32 width, S32 height,
U32 flags = 0,
BOOL fullscreen = FALSE,
BOOL clearBg = FALSE,
BOOL disable_vsync = TRUE,
BOOL use_gl = TRUE,
BOOL ignore_pixel_depth = FALSE,
U32 fsaa_samples = 0);
static BOOL destroyWindow(LLWindow* window);
static BOOL isWindowValid(LLWindow *window);
};
//
// helper funcs
//
extern BOOL gDebugWindowProc;
// Protocols, like "http" and "https" we support in URLs
extern const S32 gURLProtocolWhitelistCount;
extern const char* gURLProtocolWhitelist[];
extern const char* gURLProtocolWhitelistHandler[];
// Loads a URL with the user's default browser
void spawn_web_browser(const char* escaped_url);
void simpleEscapeString ( std::string& stringIn );
#endif // _LL_window_h_
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