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/**
* @file llsdl.cpp
* @brief SDL2 initialization
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include <initializer_list>
#include <list>
#include "SDL2/SDL.h"
#include "llerror.h"
#include "llwindow.h"
void sdl_logger(void *userdata, int category, SDL_LogPriority priority, const char *message)
{
LL_DEBUGS("SDL2") << "log='" << message << "'" << LL_ENDL;
}
void init_sdl()
{
SDL_version c_sdl_version;
SDL_VERSION(&c_sdl_version);
LL_INFOS() << "Compiled against SDL "
<< int(c_sdl_version.major) << "."
<< int(c_sdl_version.minor) << "."
<< int(c_sdl_version.patch) << LL_ENDL;
SDL_version r_sdl_version;
SDL_GetVersion(&r_sdl_version);
LL_INFOS() << "Running with SDL "
<< int(r_sdl_version.major) << "."
<< int(r_sdl_version.minor) << "."
<< int(r_sdl_version.patch) << LL_ENDL;
#ifdef LL_LINUX
// For linux we SDL_INIT_VIDEO and _AUDIO
std::initializer_list<std::tuple< char const*, char const * > > hintList =
{
{SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR,"0"},
{SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH,"1"},
{SDL_HINT_IME_INTERNAL_EDITING,"1"}
};
for (auto hint: hintList)
{
SDL_SetHint(std::get<0>(hint), std::get<1>(hint));
}
std::initializer_list<std::tuple<uint32_t, char const*, bool>> initList=
{ {SDL_INIT_VIDEO,"SDL_INIT_VIDEO", true},
{SDL_INIT_AUDIO,"SDL_INIT_AUDIO", false},
};
#else
// For non-linux platforms we still SDL_INIT_VIDEO because it is a pre-requisite
// for SDL_INIT_GAMECONTROLLER.
std::initializer_list<std::tuple<uint32_t, char const*, bool>> initList=
{ {SDL_INIT_VIDEO,"SDL_INIT_VIDEO", false},
};
#endif // LL_LINUX
// We SDL_INIT_GAMECONTROLLER later in the startup process to make it
// more likely we'll catch initial SDL_CONTROLLERDEVICEADDED events.
for (auto subSystem : initList)
{
if (SDL_InitSubSystem(std::get<0>(subSystem)) < 0)
{
LL_WARNS() << "SDL_InitSubSystem for " << std::get<1>(subSystem) << " failed " << SDL_GetError() << LL_ENDL;
if (std::get<2>(subSystem))
{
OSMessageBox("SDL_Init() failure", "error", OSMB_OK);
return;
}
}
}
SDL_LogSetOutputFunction(&sdl_logger, nullptr);
}
void quit_sdl()
{
SDL_Quit();
}
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