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//
// LLOpenGLView.m
// SecondLife
//
// Created by Geenz on 10/2/12.
//
//
#import "llopenglview-objc.h"
@implementation NSScreen (PointConversion)
+ (NSScreen *)currentScreenForMouseLocation
{
NSPoint mouseLocation = [NSEvent mouseLocation];
NSEnumerator *screenEnumerator = [[NSScreen screens] objectEnumerator];
NSScreen *screen;
while ((screen = [screenEnumerator nextObject]) && !NSMouseInRect(mouseLocation, screen.frame, NO))
;
return screen;
}
- (NSPoint)convertPointToScreenCoordinates:(NSPoint)aPoint
{
float normalizedX = fabs(fabs(self.frame.origin.x) - fabs(aPoint.x));
float normalizedY = aPoint.y - self.frame.origin.y;
return NSMakePoint(normalizedX, normalizedY);
}
- (NSPoint)flipPoint:(NSPoint)aPoint
{
return NSMakePoint(aPoint.x, self.frame.size.height - aPoint.y);
}
@end
@implementation LLOpenGLView
- (void)viewDidMoveToWindow
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(windowResized:) name:NSWindowDidResizeNotification
object:[self window]];
}
- (void)windowResized:(NSNotification *)notification;
{
NSSize size = [self frame].size;
callResize(size.width, size.height);
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
- (id) init
{
//[self registerForDraggedTypes:[NSArray arrayWithObjects:NSURLPboardType, NSFilenamesPboardType, nil]];
return [self initWithFrame:[self bounds] withSamples:2 andVsync:TRUE];
}
- (id) initWithFrame:(NSRect)frame withSamples:(NSUInteger)samples andVsync:(BOOL)vsync
{
[self registerForDraggedTypes:[NSArray arrayWithObject:NSURLPboardType]];
[self initWithFrame:frame];
// Initialize with a default "safe" pixel format that will work with versions dating back to OS X 10.6.
// Any specialized pixel formats, i.e. a core profile pixel format, should be initialized through rebuildContextWithFormat.
// 10.7 and 10.8 don't really care if we're defining a profile or not. If we don't explicitly request a core or legacy profile, it'll always assume a legacy profile (for compatibility reasons).
NSOpenGLPixelFormatAttribute attrs[] = {
NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAClosestPolicy,
NSOpenGLPFAAccelerated,
NSOpenGLPFASampleBuffers, (samples > 0 ? 1 : 0),
NSOpenGLPFASamples, samples,
NSOpenGLPFAStencilSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFAColorSize, 24,
0
};
NSOpenGLPixelFormat *pixelFormat = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attrs] autorelease];
if (pixelFormat == nil)
{
NSLog(@"Failed to create pixel format!", nil);
return nil;
}
NSOpenGLContext *glContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
if (glContext == nil)
{
NSLog(@"Failed to create OpenGL context!", nil);
return nil;
}
[self setPixelFormat:pixelFormat];
[self setOpenGLContext:glContext];
[glContext setView:self];
[glContext makeCurrentContext];
if (vsync)
{
[glContext setValues:(const GLint*)1 forParameter:NSOpenGLCPSwapInterval];
} else {
[glContext setValues:(const GLint*)0 forParameter:NSOpenGLCPSwapInterval];
}
return self;
}
- (BOOL) rebuildContext
{
return [self rebuildContextWithFormat:[self pixelFormat]];
}
- (BOOL) rebuildContextWithFormat:(NSOpenGLPixelFormat *)format
{
NSOpenGLContext *ctx = [self openGLContext];
[ctx clearDrawable];
[ctx initWithFormat:format shareContext:nil];
if (ctx == nil)
{
NSLog(@"Failed to create OpenGL context!", nil);
return false;
}
[self setOpenGLContext:ctx];
[ctx setView:self];
[ctx makeCurrentContext];
return true;
}
- (CGLContextObj)getCGLContextObj
{
NSOpenGLContext *ctx = [self openGLContext];
return (CGLContextObj)[ctx CGLContextObj];
}
- (CGLPixelFormatObj*)getCGLPixelFormatObj
{
NSOpenGLPixelFormat *fmt = [self pixelFormat];
return (CGLPixelFormatObj*)[fmt CGLPixelFormatObj];
}
// Various events can be intercepted by our view, thus not reaching our window.
// Intercept these events, and pass them to the window as needed. - Geenz
- (void) mouseDragged:(NSEvent *)theEvent
{
[_window mouseDragged:theEvent];
}
- (void) scrollWheel:(NSEvent *)theEvent
{
[_window scrollWheel:theEvent];
}
- (void) mouseDown:(NSEvent *)theEvent
{
[_window mouseDown:theEvent];
}
- (void) mouseUp:(NSEvent *)theEvent
{
[_window mouseUp:theEvent];
}
- (void) rightMouseDown:(NSEvent *)theEvent
{
[_window rightMouseDown:theEvent];
}
- (void) rightMouseUp:(NSEvent *)theEvent
{
[_window rightMouseUp:theEvent];
}
- (void) otherMouseDown:(NSEvent *)theEvent
{
[_window otherMouseDown:theEvent];
}
- (void) otherMouseUp:(NSEvent *)theEvent
{
[_window otherMouseUp:theEvent];
}
- (void) keyUp:(NSEvent *)theEvent
{
[_window keyUp:theEvent];
}
- (void) keyDown:(NSEvent *)theEvent
{
[_window keyDown:theEvent];
}
- (void) mouseMoved:(NSEvent *)theEvent
{
[_window mouseMoved:theEvent];
}
- (void) flagsChanged:(NSEvent *)theEvent
{
[_window flagsChanged:theEvent];
}
- (void) mouseExited:(NSEvent *)theEvent
{
[_window mouseExited:theEvent];
}
- (BOOL) becomeFirstResponder
{
return [_window becomeFirstResponder];
}
- (BOOL) resignFirstResponder
{
return [_window resignFirstResponder];
}
- (NSDragOperation) draggingEntered:(id<NSDraggingInfo>)sender
{
NSPasteboard *pboard;
NSDragOperation sourceDragMask;
sourceDragMask = [sender draggingSourceOperationMask];
pboard = [sender draggingPasteboard];
if ([[pboard types] containsObject:NSURLPboardType])
{
if (sourceDragMask & NSDragOperationLink) {
NSURL *fileUrl = [[pboard readObjectsForClasses:[NSArray arrayWithObject:[NSURL class]] options:[NSDictionary dictionary]] objectAtIndex:0];
mLastDraggedUrl = [[fileUrl absoluteString] UTF8String];
return NSDragOperationLink;
}
}
return NSDragOperationNone;
}
- (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender
{
callHandleDragUpdated(mLastDraggedUrl);
return NSDragOperationLink;
}
- (void) draggingExited:(id<NSDraggingInfo>)sender
{
callHandleDragExited(mLastDraggedUrl);
}
- (BOOL)prepareForDragOperation:(id < NSDraggingInfo >)sender
{
return YES;
}
- (BOOL) performDragOperation:(id<NSDraggingInfo>)sender
{
callHandleDragDropped(mLastDraggedUrl);
return true;
}
@end
// We use a custom NSWindow for our event handling.
// Why not an NSWindowController you may ask?
// Answer: this is easier.
@implementation LLNSWindow
- (id) init
{
return self;
}
- (void) keyDown:(NSEvent *)theEvent
{
uint keycode = [theEvent keyCode];
switch (keycode) {
case 0x7b:
case 0x7c:
case 0x7d:
case 0x7e:
callKeyDown(keycode, mModifiers);
break;
default:
callKeyDown(keycode, mModifiers);
NSString *chars = [theEvent characters];
for (uint i = 0; i < [chars length]; i++) {
// Enter and Return are special cases.
unichar returntest = [chars characterAtIndex:i];
if ((returntest == NSCarriageReturnCharacter || returntest == NSEnterCharacter) &&
!([theEvent modifierFlags] & NSCommandKeyMask) &&
!([theEvent modifierFlags] & NSAlternateKeyMask) &&
!([theEvent modifierFlags] & NSControlKeyMask))
{
callUnicodeCallback(13, 0);
} else {
// The command key being pressed is also a special case.
// Control + <character> produces an ASCII control character code.
// Command + <character> produces just the character's code.
// Check to see if the command key is pressed, then filter through the different character ranges that are relevant to control characters, and subtract the appropriate range.
if ([theEvent modifierFlags] & NSCommandKeyMask)
{
if (returntest >= 64 && returntest <= 95)
{
callUnicodeCallback(returntest - 63, mModifiers);
} else if (returntest >= 97 && returntest <= 122)
{
callUnicodeCallback(returntest - 96, mModifiers);
}
} else {
callUnicodeCallback(returntest, mModifiers);
}
}
}
break;
}
}
- (void) keyUp:(NSEvent *)theEvent {
callKeyUp([theEvent keyCode], mModifiers);
}
- (void)flagsChanged:(NSEvent *)theEvent {
mModifiers = [theEvent modifierFlags];
}
- (void) mouseDown:(NSEvent *)theEvent
{
if ([theEvent clickCount] >= 2)
{
callDoubleClick(mMousePos, mModifiers);
} else if ([theEvent clickCount] == 1) {
callLeftMouseDown(mMousePos, mModifiers);
}
}
- (void) mouseUp:(NSEvent *)theEvent
{
callLeftMouseUp(mMousePos, mModifiers);
}
- (void) rightMouseDown:(NSEvent *)theEvent
{
callRightMouseDown(mMousePos, mModifiers);
}
- (void) rightMouseUp:(NSEvent *)theEvent
{
callRightMouseUp(mMousePos, mModifiers);
}
- (void)mouseMoved:(NSEvent *)theEvent
{
float mouseDeltas[2] = {
[theEvent deltaX],
[theEvent deltaY]
};
callDeltaUpdate(mouseDeltas, 0);
NSPoint mPoint = [theEvent locationInWindow];
mMousePos[0] = mPoint.x;
mMousePos[1] = mPoint.y;
callMouseMoved(mMousePos, 0);
}
// NSWindow doesn't trigger mouseMoved when the mouse is being clicked and dragged.
// Use mouseDragged for situations like this to trigger our movement callback instead.
- (void) mouseDragged:(NSEvent *)theEvent
{
// Trust the deltas supplied by NSEvent.
// The old CoreGraphics APIs we previously relied on are now flagged as obsolete.
// NSEvent isn't obsolete, and provides us with the correct deltas.
float mouseDeltas[2] = {
[theEvent deltaX],
[theEvent deltaY]
};
callDeltaUpdate(mouseDeltas, 0);
NSPoint mPoint = [theEvent locationInWindow];
mMousePos[0] = mPoint.x;
mMousePos[1] = mPoint.y;
callMouseMoved(mMousePos, 0);
}
- (void) otherMouseDown:(NSEvent *)theEvent
{
callMiddleMouseDown(mMousePos, mModifiers);
}
- (void) otherMouseUp:(NSEvent *)theEvent
{
callMiddleMouseUp(mMousePos, mModifiers);
}
- (void) otherMouseDragged:(NSEvent *)theEvent
{
}
- (void) scrollWheel:(NSEvent *)theEvent
{
callScrollMoved(-[theEvent deltaY]);
}
- (void) mouseExited:(NSEvent *)theEvent
{
callMouseExit();
}
- (NSPoint)convertToScreenFromLocalPoint:(NSPoint)point relativeToView:(NSView *)view
{
NSScreen *currentScreen = [NSScreen currentScreenForMouseLocation];
if(currentScreen)
{
NSPoint windowPoint = [view convertPoint:point toView:nil];
NSPoint screenPoint = [[view window] convertBaseToScreen:windowPoint];
NSPoint flippedScreenPoint = [currentScreen flipPoint:screenPoint];
flippedScreenPoint.y += [currentScreen frame].origin.y;
return flippedScreenPoint;
}
return NSZeroPoint;
}
- (NSPoint)flipPoint:(NSPoint)aPoint
{
return NSMakePoint(aPoint.x, self.frame.size.height - aPoint.y);
}
- (BOOL) becomeFirstResponder
{
NSLog(@"Window gained focus!");
callFocus();
return true;
}
- (BOOL) resignFirstResponder
{
NSLog(@"Window lost focus!");
callFocus();
return true;
}
@end
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