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//
// LLOpenGLView.m
// SecondLife
//
// Created by Geenz on 10/2/12.
//
//
#import "llopenglview-objc.h"
@implementation LLOpenGLView
- (void)viewDidMoveToWindow
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(windowResized:) name:NSWindowDidResizeNotification
object:[self window]];
}
- (void)windowResized:(NSNotification *)notification;
{
if (mResizeCallback != nil)
{
NSSize size = [[self window] frame].size;
mResizeCallback(size.width, size.height);
}
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
- (id) initWithFrame:(NSRect)frame withSamples:(NSUInteger)samples andVsync:(BOOL)vsync
{
[self initWithFrame:frame];
// Initialize with a default "safe" pixel format that will work with versions dating back to OS X 10.6.
// Any specialized pixel formats, i.e. a core profile pixel format, should be initialized through rebuildContextWithFormat.
// 10.7 and 10.8 don't really care if we're defining a profile or not. If we don't explicitly request a core or legacy profile, it'll always assume a legacy profile (for compatibility reasons).
NSOpenGLPixelFormatAttribute attrs[] = {
NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAClosestPolicy,
NSOpenGLPFAAccelerated,
NSOpenGLPFASampleBuffers, (samples > 0 ? 1 : 0),
NSOpenGLPFASamples, samples,
NSOpenGLPFAStencilSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFAColorSize, 24,
0
};
NSOpenGLPixelFormat *pixelFormat = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attrs] autorelease];
if (pixelFormat == nil)
{
NSLog(@"Failed to create pixel format!", nil);
return nil;
}
NSOpenGLContext *glContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
if (glContext == nil)
{
NSLog(@"Failed to create OpenGL context!", nil);
return nil;
}
[self setPixelFormat:pixelFormat];
[self setOpenGLContext:glContext];
[glContext setView:self];
[glContext makeCurrentContext];
if (vsync)
{
[glContext setValues:(const GLint*)1 forParameter:NSOpenGLCPSwapInterval];
} else {
[glContext setValues:(const GLint*)0 forParameter:NSOpenGLCPSwapInterval];
}
return self;
}
- (BOOL) rebuildContext
{
return [self rebuildContextWithFormat:[self pixelFormat]];
}
- (BOOL) rebuildContextWithFormat:(NSOpenGLPixelFormat *)format
{
NSOpenGLContext *ctx = [self openGLContext];
[ctx clearDrawable];
[ctx initWithFormat:format shareContext:nil];
if (ctx == nil)
{
NSLog(@"Failed to create OpenGL context!", nil);
return false;
}
[self setOpenGLContext:ctx];
[ctx setView:self];
[ctx makeCurrentContext];
return true;
}
- (CGLContextObj)getCGLContextObj
{
NSOpenGLContext *ctx = [self openGLContext];
return (CGLContextObj)[ctx CGLContextObj];
}
- (CGLPixelFormatObj*)getCGLPixelFormatObj
{
NSOpenGLPixelFormat *fmt = [self pixelFormat];
return (CGLPixelFormatObj*)[fmt CGLPixelFormatObj];
}
- (void) registerResizeCallback:(ResizeCallback)callback
{
mResizeCallback = callback;
}
// Various events can be intercepted by our view, thus not reaching our window.
// Intercept these events, and pass them to the window as needed. - Geenz
- (void) mouseDragged:(NSEvent *)theEvent
{
[super mouseDragged:theEvent];
}
- (void) scrollWheel:(NSEvent *)theEvent
{
[super scrollWheel:theEvent];
}
- (void) mouseDown:(NSEvent *)theEvent
{
[super mouseDown:theEvent];
}
- (void) mouseUp:(NSEvent *)theEvent
{
[super mouseUp:theEvent];
}
- (void) rightMouseDown:(NSEvent *)theEvent
{
[super rightMouseDown:theEvent];
}
- (void) rightMouseUp:(NSEvent *)theEvent
{
[super rightMouseUp:theEvent];
}
- (void) keyUp:(NSEvent *)theEvent
{
[super keyUp:theEvent];
}
- (void) keyDown:(NSEvent *)theEvent
{
[super keyDown:theEvent];
}
- (void) mouseMoved:(NSEvent *)theEvent
{
[super mouseMoved:theEvent];
}
- (void) flagsChanged:(NSEvent *)theEvent
{
[super flagsChanged:theEvent];
}
@end
// We use a custom NSWindow for our event handling.
// Why not an NSWindowController you may ask?
// Answer: this is easier.
@implementation LLNSWindow
- (id) init
{
return self;
}
- (void) keyDown:(NSEvent *)theEvent {
if (mKeyDownCallback != nil && mUnicodeCallback != nil)
{
mKeyDownCallback([theEvent keyCode], [theEvent modifierFlags]);
NSString *chars = [theEvent charactersIgnoringModifiers];
for (uint i = 0; i < [chars length]; i++)
{
mUnicodeCallback([chars characterAtIndex:i], [theEvent modifierFlags]);
}
// The viewer expects return to be submitted separately as a unicode character.
if ([theEvent keyCode] == 3 || [theEvent keyCode] == 13)
{
mUnicodeCallback([theEvent keyCode], [theEvent modifierFlags]);
}
}
}
- (void) keyUp:(NSEvent *)theEvent {
if (mKeyUpCallback != nil)
{
mKeyUpCallback([theEvent keyCode], [theEvent modifierFlags]);
}
}
- (void)flagsChanged:(NSEvent *)theEvent {
mModifiers = [theEvent modifierFlags];
}
- (void) mouseDown:(NSEvent *)theEvent
{
if (mMouseDoubleClickCallback != nil && mMouseDownCallback != nil)
{
if ([theEvent clickCount] == 2)
{
mMouseDoubleClickCallback(mMousePos, [theEvent modifierFlags]);
} else if ([theEvent clickCount] == 1) {
mMouseDownCallback(mMousePos, [theEvent modifierFlags]);
}
}
}
- (void) mouseUp:(NSEvent *)theEvent
{
if (mMouseUpCallback != nil)
{
mMouseUpCallback(mMousePos, [theEvent modifierFlags]);
}
}
- (void) rightMouseDown:(NSEvent *)theEvent
{
if (mRightMouseDownCallback != nil)
{
mRightMouseDownCallback(mMousePos, [theEvent modifierFlags]);
}
}
- (void) rightMouseUp:(NSEvent *)theEvent
{
if (mRightMouseUpCallback != nil)
{
mRightMouseUpCallback(mMousePos, [theEvent modifierFlags]);
}
}
- (void)mouseMoved:(NSEvent *)theEvent {
if (mDeltaUpdateCallback != nil && mMouseMovedCallback != nil)
{
float mouseDeltas[2] = {
[theEvent deltaX],
[theEvent deltaZ]
};
mDeltaUpdateCallback(mouseDeltas, 0);
NSPoint mPoint = [theEvent locationInWindow];
mMousePos[0] = mPoint.x;
mMousePos[1] = mPoint.y;
if (mMouseMovedCallback != nil)
{
mMouseMovedCallback(mMousePos, 0);
}
}
}
// NSWindow doesn't trigger mouseMoved when the mouse is being clicked and dragged.
// Use mouseDragged for situations like this to trigger our movement callback instead.
- (void) mouseDragged:(NSEvent *)theEvent
{
if (mDeltaUpdateCallback != nil && mMouseMovedCallback != nil)
{
float mouseDeltas[2] = {
[theEvent deltaX],
[theEvent deltaZ]
};
mDeltaUpdateCallback(mouseDeltas, 0);
NSPoint mPoint = [theEvent locationInWindow];
mMousePos[0] = mPoint.x;
mMousePos[1] = mPoint.y;
mMouseMovedCallback(mMousePos, 0);
}
}
- (void) scrollWheel:(NSEvent *)theEvent
{
if (mScrollWhellCallback != nil)
{
mScrollWhellCallback(-[theEvent deltaY]);
}
}
- (void) mouseExited:(NSEvent *)theEvent
{
if (mMouseExitCallback != nil)
{
mMouseExitCallback();
}
}
- (void) registerKeyDownCallback:(KeyCallback)callback
{
mKeyDownCallback = callback;
}
- (void) registerKeyUpCallback:(KeyCallback)callback
{
mKeyUpCallback = callback;
}
- (void) registerUnicodeCallback:(UnicodeCallback)callback
{
mUnicodeCallback = callback;
}
- (void) registerModifierCallback:(ModifierCallback)callback
{
mModifierCallback = callback;
}
- (void) registerMouseDownCallback:(MouseCallback)callback
{
mMouseDownCallback = callback;
}
- (void) registerMouseUpCallback:(MouseCallback)callback
{
mMouseUpCallback = callback;
}
- (void) registerRightMouseDownCallback:(MouseCallback)callback
{
mRightMouseDownCallback = callback;
}
- (void) registerRightMouseUpCallback:(MouseCallback)callback
{
mRightMouseUpCallback = callback;
}
- (void) registerDoubleClickCallback:(MouseCallback)callback
{
mMouseDoubleClickCallback = callback;
}
- (void) registerMouseMovedCallback:(MouseCallback)callback
{
mMouseMovedCallback = callback;
}
- (void) registerScrollCallback:(ScrollWheelCallback)callback
{
mScrollWhellCallback = callback;
}
- (void) registerMouseExitCallback:(VoidCallback)callback
{
mMouseExitCallback = callback;
}
- (void) registerDeltaUpdateCallback:(MouseCallback)callback
{
mDeltaUpdateCallback = callback;
}
@end
void setLLNSWindowRef(LLNSWindow* window)
{
winRef = window;
}
void setLLOpenGLViewRef(LLOpenGLView* view)
{
glviewRef = view;
}
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