blob: c3ae34ea50ce5c92ad52ca1cbc0705e5603bc61d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
//
// LLOpenGLView.h
// SecondLife
//
// Created by Geenz on 10/2/12.
//
//
#import <Cocoa/Cocoa.h>
#import <IOKit/IOKitLib.h>
#import <CoreFoundation/CFBase.h>
#import <CoreFoundation/CFNumber.h>
#include "llwindowmacosx-objc.h"
// Some nasty shovelling of LLOpenGLView from LLNativeBindings to prevent any C++ <-> Obj-C interop oddities.
// Redraw callback handling removed (for now) due to being unneeded in the patch that preceeds this addition.
@interface LLOpenGLView : NSOpenGLView
{
std::string mLastDraggedUrl;
}
- (id) initWithSamples:(NSUInteger)samples;
- (id) initWithSamples:(NSUInteger)samples andVsync:(BOOL)vsync;
- (id) initWithFrame:(NSRect)frame withSamples:(NSUInteger)samples andVsync:(BOOL)vsync;
// rebuildContext
// Destroys and recreates a context with the view's internal format set via setPixelFormat;
// Use this in event of needing to rebuild a context for whatever reason, without needing to assign a new pixel format.
- (BOOL) rebuildContext;
// rebuildContextWithFormat
// Destroys and recreates a context with the specified pixel format.
- (BOOL) rebuildContextWithFormat:(NSOpenGLPixelFormat *)format;
// These are mostly just for C++ <-> Obj-C interop. We can manipulate the CGLContext from C++ without reprecussions.
- (CGLContextObj) getCGLContextObj;
- (CGLPixelFormatObj*)getCGLPixelFormatObj;
- (unsigned long) getVramSize;
@end
@interface LLNSWindow : NSWindow {
float mMousePos[2];
unsigned int mModifiers;
}
- (NSPoint)convertToScreenFromLocalPoint:(NSPoint)point relativeToView:(NSView *)view;
- (NSPoint)flipPoint:(NSPoint)aPoint;
@end
@interface NSScreen (PointConversion)
/*
Returns the screen where the mouse resides
*/
+ (NSScreen *)currentScreenForMouseLocation;
/*
Allows you to convert a point from global coordinates to the current screen coordinates.
*/
- (NSPoint)convertPointToScreenCoordinates:(NSPoint)aPoint;
/*
Allows to flip the point coordinates, so y is 0 at the top instead of the bottom. x remains the same
*/
- (NSPoint)flipPoint:(NSPoint)aPoint;
@end
|