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/**
* @file llkeyboardsdl.h
* @brief Handler for assignable key bindings
*
* Copyright (c) 2004-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLKEYBOARDSDL_H
#define LL_LLKEYBOARDSDL_H
#include "llkeyboard.h"
#include "SDL/SDL.h"
class LLKeyboardSDL : public LLKeyboard
{
public:
LLKeyboardSDL();
/*virtual*/ ~LLKeyboardSDL() {};
/*virtual*/ BOOL handleKeyUp(const U16 key, MASK mask);
/*virtual*/ BOOL handleKeyDown(const U16 key, MASK mask);
/*virtual*/ void resetMaskKeys();
/*virtual*/ MASK currentMask(BOOL for_mouse_event);
/*virtual*/ void scanKeyboard();
protected:
MASK updateModifiers(const U32 mask);
void setModifierKeyLevel( KEY key, BOOL new_state );
BOOL translateNumpadKey( const U16 os_key, KEY *translated_key );
U16 inverseTranslateNumpadKey(const KEY translated_key);
private:
std::map<U16, KEY> mTranslateNumpadMap; // special map for translating OS keys to numpad keys
std::map<KEY, U16> mInvTranslateNumpadMap; // inverse of the above
};
#endif
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