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/**
 * @file llkeyboardsdl.cpp
 * @brief Handler for assignable key bindings
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#if LL_SDL

#include "linden_common.h"
#include "llkeyboardsdl.h"
#include "llwindowcallbacks.h"
#include "SDL2/SDL.h"

LLKeyboardSDL::LLKeyboardSDL()
{
    // Set up key mapping for SDL - eventually can read this from a file?
    // Anything not in the key map gets dropped
    // Add default A-Z

    // Virtual key mappings from SDL_keysym.h ...

    // SDL maps the letter keys to the ASCII you'd expect, but it's lowercase...
    U32 cur_char;
    for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
    {
        mTranslateKeyMap[cur_char] = cur_char;
    }
    for (cur_char = 'a'; cur_char <= 'z'; cur_char++)
    {
        mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A';
    }

    for (cur_char = '0'; cur_char <= '9'; cur_char++)
    {
        mTranslateKeyMap[cur_char] = cur_char;
    }

    // These ones are translated manually upon keydown/keyup because
    // SDL doesn't handle their numlock transition.
    //mTranslateKeyMap[SDLK_KP_4] = KEY_PAD_LEFT;
    //mTranslateKeyMap[SDLK_KP_6] = KEY_PAD_RIGHT;
    //mTranslateKeyMap[SDLK_KP_8] = KEY_PAD_UP;
    //mTranslateKeyMap[SDLK_KP_2] = KEY_PAD_DOWN;
    //mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE;
    //mTranslateKeyMap[SDLK_KP_7] = KEY_HOME;
    //mTranslateKeyMap[SDLK_KP_1] = KEY_END;
    //mTranslateKeyMap[SDLK_KP_9] = KEY_PAGE_UP;
    //mTranslateKeyMap[SDLK_KP_3] = KEY_PAGE_DOWN;
    //mTranslateKeyMap[SDLK_KP_0] = KEY_INSERT;

    mTranslateKeyMap[SDLK_SPACE] = ' ';
    mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN;
    mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT;
    mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT;
    mTranslateKeyMap[SDLK_UP] = KEY_UP;
    mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN;
    mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE;
    mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN;
    mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE;
    mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE;
    mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE;
    mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT;
    mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT;
    mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL;
    mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL;
    mTranslateKeyMap[SDLK_LALT] = KEY_ALT;
    mTranslateKeyMap[SDLK_RALT] = KEY_ALT;
    mTranslateKeyMap[SDLK_HOME] = KEY_HOME;
    mTranslateKeyMap[SDLK_END] = KEY_END;
    mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP;
    mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN;
    mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN;
    mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS;
    mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS;
    mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT;
    mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK;
    mTranslateKeyMap[SDLK_TAB] = KEY_TAB;
    mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD;
    mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT;
    mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY;
    mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_PAD_DIVIDE;
    mTranslateKeyMap[SDLK_F1] = KEY_F1;
    mTranslateKeyMap[SDLK_F2] = KEY_F2;
    mTranslateKeyMap[SDLK_F3] = KEY_F3;
    mTranslateKeyMap[SDLK_F4] = KEY_F4;
    mTranslateKeyMap[SDLK_F5] = KEY_F5;
    mTranslateKeyMap[SDLK_F6] = KEY_F6;
    mTranslateKeyMap[SDLK_F7] = KEY_F7;
    mTranslateKeyMap[SDLK_F8] = KEY_F8;
    mTranslateKeyMap[SDLK_F9] = KEY_F9;
    mTranslateKeyMap[SDLK_F10] = KEY_F10;
    mTranslateKeyMap[SDLK_F11] = KEY_F11;
    mTranslateKeyMap[SDLK_F12] = KEY_F12;
    mTranslateKeyMap[SDLK_PLUS]   = '=';
    mTranslateKeyMap[SDLK_COMMA]  = ',';
    mTranslateKeyMap[SDLK_MINUS]  = '-';
    mTranslateKeyMap[SDLK_PERIOD] = '.';
    mTranslateKeyMap[SDLK_BACKQUOTE] = '`';
    mTranslateKeyMap[SDLK_SLASH] = KEY_DIVIDE;
    mTranslateKeyMap[SDLK_SEMICOLON] = ';';
    mTranslateKeyMap[SDLK_LEFTBRACKET] = '[';
    mTranslateKeyMap[SDLK_BACKSLASH] = '\\';
    mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']';
    mTranslateKeyMap[SDLK_QUOTE] = '\'';

    // Build inverse map
    std::map<U32, KEY>::iterator iter;
    for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
    {
        mInvTranslateKeyMap[iter->second] = iter->first;
    }

    // numpad map
    mTranslateNumpadMap[SDLK_KP_0] = KEY_PAD_INS;
    mTranslateNumpadMap[SDLK_KP_1] = KEY_PAD_END;
    mTranslateNumpadMap[SDLK_KP_2] = KEY_PAD_DOWN;
    mTranslateNumpadMap[SDLK_KP_3] = KEY_PAD_PGDN;
    mTranslateNumpadMap[SDLK_KP_4] = KEY_PAD_LEFT;
    mTranslateNumpadMap[SDLK_KP_5] = KEY_PAD_CENTER;
    mTranslateNumpadMap[SDLK_KP_6] = KEY_PAD_RIGHT;
    mTranslateNumpadMap[SDLK_KP_7] = KEY_PAD_HOME;
    mTranslateNumpadMap[SDLK_KP_8] = KEY_PAD_UP;
    mTranslateNumpadMap[SDLK_KP_9] = KEY_PAD_PGUP;
    mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL;

    // build inverse numpad map
    for (iter = mTranslateNumpadMap.begin();
         iter != mTranslateNumpadMap.end();
         iter++)
    {
        mInvTranslateNumpadMap[iter->second] = iter->first;
    }
}

void LLKeyboardSDL::resetMaskKeys()
{
    SDL_Keymod mask = SDL_GetModState();

    // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys().
    //    It looks a bit suspicious, as it won't correct for keys that have been released.
    //    Is this the way it's supposed to work?

    if(mask & KMOD_SHIFT)
    {
        mKeyLevel[KEY_SHIFT] = TRUE;
    }

    if(mask & (KMOD_CTRL
#ifdef LL_DARWIN
        | KMOD_GUI
#endif
        ))
    {
        mKeyLevel[KEY_CONTROL] = TRUE;
    }

    if(mask & KMOD_ALT)
    {
        mKeyLevel[KEY_ALT] = TRUE;
    }
}


MASK LLKeyboardSDL::updateModifiers(const U32 mask)
{
    // translate the mask
    MASK out_mask = MASK_NONE;

    if(mask & KMOD_SHIFT)
    {
        out_mask |= MASK_SHIFT;
    }

    if(mask & (KMOD_CTRL
#ifdef LL_DARWIN
        | KMOD_GUI
#endif
        ))
    {
        out_mask |= MASK_CONTROL;
    }

    if(mask & KMOD_ALT)
    {
        out_mask |= MASK_ALT;
    }

    return out_mask;
}


static U32 adjustNativekeyFromUnhandledMask(const U32 key, const U32 mask)
{
    // SDL doesn't automatically adjust the keysym according to
    // whether NUMLOCK is engaged, so we massage the keysym manually.
    U32 rtn = key;
    if (!(mask & KMOD_NUM))
    {
        switch (key)
        {
        case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break;
        case SDLK_KP_0: rtn = SDLK_INSERT; break;
        case SDLK_KP_1: rtn = SDLK_END; break;
        case SDLK_KP_2: rtn = SDLK_DOWN; break;
        case SDLK_KP_3: rtn = SDLK_PAGEDOWN; break;
        case SDLK_KP_4: rtn = SDLK_LEFT; break;
        case SDLK_KP_6: rtn = SDLK_RIGHT; break;
        case SDLK_KP_7: rtn = SDLK_HOME; break;
        case SDLK_KP_8: rtn = SDLK_UP; break;
        case SDLK_KP_9: rtn = SDLK_PAGEUP; break;
        }
    }
    return rtn;
}


BOOL LLKeyboardSDL::handleKeyDown(const U32 key, const U32 mask)
{
    U32     adjusted_nativekey;
    KEY translated_key = 0;
    U32 translated_mask = MASK_NONE;
    BOOL    handled = FALSE;

    adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);

    translated_mask = updateModifiers(mask);

    if(translateNumpadKey(adjusted_nativekey, &translated_key))
    {
        handled = handleTranslatedKeyDown(translated_key, translated_mask);
    }

    return handled;
}


BOOL LLKeyboardSDL::handleKeyUp(const U32 key, const U32 mask)
{
    U32     adjusted_nativekey;
    KEY translated_key = 0;
    U32 translated_mask = MASK_NONE;
    BOOL    handled = FALSE;

    adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);

    translated_mask = updateModifiers(mask);

    if(translateNumpadKey(adjusted_nativekey, &translated_key))
    {
        handled = handleTranslatedKeyUp(translated_key, translated_mask);
    }

    return handled;
}

MASK LLKeyboardSDL::currentMask(BOOL for_mouse_event)
{
    MASK result = MASK_NONE;
    SDL_Keymod mask = SDL_GetModState();

    if (mask & KMOD_SHIFT)          result |= MASK_SHIFT;
    if (mask & KMOD_CTRL)           result |= MASK_CONTROL;
    if (mask & KMOD_ALT)            result |= MASK_ALT;

    // For keyboard events, consider Meta keys equivalent to Control
    if (!for_mouse_event)
    {
        if (mask & KMOD_GUI) result |= MASK_CONTROL;
    }

    return result;
}

void LLKeyboardSDL::scanKeyboard()
{
    for (S32 key = 0; key < KEY_COUNT; key++)
    {
        // Generate callback if any event has occurred on this key this frame.
        // Can't just test mKeyLevel, because this could be a slow frame and
        // key might have gone down then up. JC
        if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
        {
            mCurScanKey = key;
            mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
        }
    }

    // Reset edges for next frame
    for (S32 key = 0; key < KEY_COUNT; key++)
    {
        mKeyUp[key] = FALSE;
        mKeyDown[key] = FALSE;
        if (mKeyLevel[key])
        {
            mKeyLevelFrameCount[key]++;
        }
    }
}


BOOL LLKeyboardSDL::translateNumpadKey( const U32 os_key, KEY *translated_key)
{
    return translateKey(os_key, translated_key);
}

U32 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key)
{
    return inverseTranslateKey(translated_key);
}

#endif