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/**
* @file llkeyboardheadless.cpp
* @brief Handler for assignable key bindings
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llkeyboardheadless.h"
#include "llwindowcallbacks.h"
LLKeyboardHeadless::LLKeyboardHeadless()
{ }
void LLKeyboardHeadless::resetMaskKeys()
{ }
BOOL LLKeyboardHeadless::handleKeyDown(const U16 key, const U32 mask)
{ return FALSE; }
BOOL LLKeyboardHeadless::handleKeyUp(const U16 key, const U32 mask)
{ return FALSE; }
MASK LLKeyboardHeadless::currentMask(BOOL for_mouse_event)
{ return MASK_NONE; }
#ifdef LL_DARWIN
void LLKeyboardHeadless::handleModifier(MASK mask)
{
}
#endif
void LLKeyboardHeadless::scanKeyboard()
{
for (S32 key = 0; key < KEY_COUNT; key++)
{
// Generate callback if any event has occurred on this key this frame.
// Can't just test mKeyLevel, because this could be a slow frame and
// key might have gone down then up. JC
if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
{
mCurScanKey = key;
mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
}
}
// Reset edges for next frame
for (S32 key = 0; key < KEY_COUNT; key++)
{
mKeyUp[key] = FALSE;
mKeyDown[key] = FALSE;
if (mKeyLevel[key])
{
mKeyLevelFrameCount[key]++;
}
}
}
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