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# -*- cmake -*-
#
# Compared to other libraries, compiling this one is a mess. The
# reason is that we have several source files that have two different
# sets of behaviour, depending on whether they're intended to be part
# of the viewer or the map server.
#
# Unfortunately, the affected code is a rat's nest of #ifdefs, so it's
# easier to play compilation tricks than to actually fix the problem.
project(llwindow)
include(00-Common)
include(DirectX)
include(DragDrop)
include(LLCommon)
include(LLImage)
include(LLMath)
include(LLRender)
include(LLVFS)
include(LLWindow)
include(LLXML)
include(UI)
include_directories(
${LLCOMMON_INCLUDE_DIRS}
${LLIMAGE_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS}
${LLRENDER_INCLUDE_DIRS}
${LLVFS_INCLUDE_DIRS}
${LLWINDOW_INCLUDE_DIRS}
${LLXML_INCLUDE_DIRS}
${DIRECTX_INCLUDE_DIR}
)
include_directories(SYSTEM
${LLCOMMON_SYSTEM_INCLUDE_DIRS}
${LLXML_SYSTEM_INCLUDE_DIRS}
)
set(llwindow_SOURCE_FILES
llkeyboard.cpp
llkeyboardheadless.cpp
llwindowheadless.cpp
llwindowcallbacks.cpp
llwindow.cpp
)
set(llwindow_HEADER_FILES
CMakeLists.txt
llkeyboard.h
llkeyboardheadless.h
llwindowheadless.h
llwindowcallbacks.h
)
set(viewer_SOURCE_FILES
llmousehandler.cpp
)
set(viewer_HEADER_FILES
llwindow.h
llpreeditor.h
llmousehandler.h
)
# Libraries on which this library depends, needed for Linux builds
# Sort by high-level to low-level
if (LINUX)
set(llwindow_LINK_LIBRARIES
${LLCOMMON_LIBRARIES}
${LLIMAGE_LIBRARIES}
${LLMATH_LIBRARIES}
${LLRENDER_LIBRARIES}
${LLVFS_LIBRARIES}
${LLWINDOW_LIBRARIES}
${LLXML_LIBRARIES}
${UI_LIBRARIES} # for GTK
${SDL_LIBRARY}
fontconfig # For FCInit and other FC* functions.
)
list(APPEND viewer_SOURCE_FILES
llkeyboardsdl.cpp
llwindowsdl.cpp
)
list(APPEND viewer_HEADER_FILES
llkeyboardsdl.h
llwindowsdl.h
)
if (BUILD_HEADLESS)
set(llwindowheadless_LINK_LIBRARIES
${LLCOMMON_LIBRARIES}
${LLIMAGE_LIBRARIES}
${LLMATH_LIBRARIES}
${LLRENDER_HEADLESS_LIBRARIES}
${LLVFS_LIBRARIES}
${LLWINDOW_HEADLESS_LIBRARIES}
${LLXML_LIBRARIES}
fontconfig # For FCInit and other FC* functions.
)
endif (BUILD_HEADLESS)
endif (LINUX)
if (DARWIN)
list(APPEND llwindow_SOURCE_FILES
llkeyboardmacosx.cpp
llwindowmacosx.cpp
llwindowmacosx-objc.mm
)
list(APPEND llwindow_HEADER_FILES
llkeyboardmacosx.h
llwindowmacosx.h
llwindowmacosx-objc.h
)
# We use a bunch of deprecated system APIs.
set_source_files_properties(
llkeyboardmacosx.cpp
llwindowmacosx.cpp
PROPERTIES
COMPILE_FLAGS "-Wno-deprecated-declarations -fpascal-strings"
)
endif (DARWIN)
if (WINDOWS)
list(APPEND llwindow_SOURCE_FILES
llwindowwin32.cpp
lldxhardware.cpp
llkeyboardwin32.cpp
lldragdropwin32.cpp
)
list(APPEND llwindow_HEADER_FILES
llwindowwin32.h
lldxhardware.h
llkeyboardwin32.h
lldragdropwin32.h
)
list(APPEND llwindow_LINK_LIBRARIES
comdlg32 # Common Dialogs for ChooseColor
ole32
)
endif (WINDOWS)
if (SOLARIS)
list(APPEND llwindow_SOURCE_FILES
llwindowsolaris.cpp
)
list(APPEND llwindow_HEADER_FILES
llwindowsolaris.h
)
endif (SOLARIS)
set_source_files_properties(${llwindow_HEADER_FILES}
PROPERTIES HEADER_FILE_ONLY TRUE)
if (BUILD_HEADLESS)
set(llwindowheadless_SOURCE_FILES
llwindowmesaheadless.cpp
llmousehandler.cpp
)
set(llwindowheadless_HEADER_FILES
llwindowmesaheadless.h
llmousehandler.h
)
add_library (llwindowheadless
${llwindow_SOURCE_FILES}
${llwindowheadless_SOURCE_FILES}
)
set_property(TARGET llwindowheadless
PROPERTY COMPILE_DEFINITIONS LL_MESA=1 LL_MESA_HEADLESS=1
)
target_link_libraries (llwindowheadless ${llwindowheadless_LINK_LIBRARIES} dl)
endif (BUILD_HEADLESS)
if (llwindow_HEADER_FILES)
list(APPEND llwindow_SOURCE_FILES ${llwindow_HEADER_FILES})
endif (llwindow_HEADER_FILES)
list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES})
add_library (llwindow
${llwindow_SOURCE_FILES}
${viewer_SOURCE_FILES}
)
if (SDL_FOUND)
set_property(TARGET llwindow
PROPERTY COMPILE_DEFINITIONS LL_SDL=1
)
endif (SDL_FOUND)
target_link_libraries (llwindow ${llwindow_LINK_LIBRARIES})
|