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# -*- cmake -*-
#
# Compared to other libraries, compiling this one is a mess. The
# reason is that we have several source files that have two different
# sets of behaviour, depending on whether they're intended to be part
# of the viewer or the map server.
#
# Unfortunately, the affected code is a rat's nest of #ifdefs, so it's
# easier to play compilation tricks than to actually fix the problem.
project(llwindow)
include(00-Common)
include(DragDrop)
include(Linking)
include(LLCommon)
include(LLImage)
include(LLWindow)
include(UI)
include(ViewerMiscLibs)
include(GLM)
include(SDL3)
set(llwindow_SOURCE_FILES
llcursortypes.cpp
llkeyboard.cpp
llkeyboardheadless.cpp
llwindowheadless.cpp
llwindowcallbacks.cpp
llwindow.cpp
)
set(llwindow_HEADER_FILES
CMakeLists.txt
llcursortypes.h
llkeyboard.h
llkeyboardheadless.h
llwindowheadless.h
llwindowcallbacks.h
)
set(viewer_SOURCE_FILES
llmousehandler.cpp
)
set(viewer_HEADER_FILES
llwindow.h
llpreeditor.h
llmousehandler.h
)
# Platform-specific files for IDE visibility (excluded from build on other platforms)
set(macosx_SOURCE_FILES
llkeyboardmacosx.cpp
llwindowmacosx.cpp
llwindowmacosx-objc.mm
llopenglview-objc.mm
)
set(macosx_HEADER_FILES
llkeyboardmacosx.h
llwindowmacosx.h
llwindowmacosx-objc.h
llwindowmacosx_iokit.h
llopenglview-objc.h
llappdelegate-objc.h
)
set(linux_SOURCE_FILES
llsdl.cpp
llkeyboardsdl.cpp
llwindowsdl.cpp
)
set(linux_HEADER_FILES
llsdl.h
llkeyboardsdl.h
llwindowsdl.h
)
set(windows_SOURCE_FILES
llwindowwin32.cpp
lldxhardware.cpp
llkeyboardwin32.cpp
lldragdropwin32.cpp
)
set(windows_HEADER_FILES
llwindowwin32.h
lldxhardware.h
llkeyboardwin32.h
lldragdropwin32.h
)
set(llwindow_LINK_LIBRARIES
llcommon
llimage
llmath
llfilesystem
llxml
ll::glm
ll::glext
ll::uilibraries
)
include_directories(${CMAKE_SOURCE_DIR}/llrender)
if (USE_SDL_WINDOW)
list(APPEND viewer_SOURCE_FILES ${linux_SOURCE_FILES})
list(APPEND viewer_HEADER_FILES ${linux_HEADER_FILES})
list(APPEND llwindow_LINK_LIBRARIES
ll::SDL3
)
endif ()
if (DARWIN)
list(APPEND llwindow_SOURCE_FILES ${macosx_SOURCE_FILES})
list(APPEND llwindow_HEADER_FILES ${macosx_HEADER_FILES})
# We use a bunch of deprecated system APIs.
set_source_files_properties(
llkeyboardmacosx.cpp
llwindowmacosx.cpp
PROPERTIES
COMPILE_FLAGS "-fpascal-strings"
)
set_source_files_properties(
llwindowmacosx-objc.mm
llopenglview-objc.mm
PROPERTIES
SKIP_PRECOMPILE_HEADERS TRUE
)
endif (DARWIN)
if (WINDOWS)
list(APPEND llwindow_SOURCE_FILES ${windows_SOURCE_FILES})
list(APPEND llwindow_HEADER_FILES ${windows_HEADER_FILES})
list(APPEND llwindow_LINK_LIBRARIES
comdlg32 # Common Dialogs for ChooseColor
ole32
dxgi
d3d9
)
endif (WINDOWS)
if (BUILD_HEADLESS)
set(llwindowheadless_SOURCE_FILES
llcursortypes.cpp
llkeyboard.cpp
llkeyboardheadless.cpp
llwindowheadless.cpp
llwindowcallbacks.cpp
llwindow.cpp
llwindowmesaheadless.cpp
llmousehandler.cpp
)
set(llwindowheadless_HEADER_FILES
llcursortypes.h
llkeyboard.h
llkeyboardheadless.h
llwindowheadless.h
llwindowcallbacks.h
llwindowmesaheadless.h
llmousehandler.h
)
add_library (llwindowheadless
${llwindowheadless_SOURCE_FILES}
${llwindowheadless_HEADER_FILES}
)
target_compile_definitions( llwindowheadless PUBLIC LL_MESA_HEADLESS=1 )
target_link_libraries (llwindowheadless
llcommon
llimage
llmath
llrenderheadless
llfilesystem
llxml
ll::glm
ll::glext
ll::zlib-ng
PkgConfig::OSMESA
fontconfig
dl
)
target_include_directories(llwindowheadless INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
if (USE_PRECOMPILED_HEADERS)
target_precompile_headers(llwindowheadless REUSE_FROM llprecompiled)
endif ()
endif (BUILD_HEADLESS)
if (llwindow_HEADER_FILES)
list(APPEND llwindow_SOURCE_FILES ${llwindow_HEADER_FILES})
endif (llwindow_HEADER_FILES)
list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES})
# Collect all platform files for IDE visibility, excluding already-added current platform
set(ide_visibility_files "")
if (NOT DARWIN)
list(APPEND ide_visibility_files ${macosx_SOURCE_FILES} ${macosx_HEADER_FILES})
endif()
if (NOT (LINUX OR CMAKE_SYSTEM_NAME MATCHES FreeBSD))
list(APPEND ide_visibility_files ${linux_SOURCE_FILES} ${linux_HEADER_FILES})
endif()
if (NOT WINDOWS)
list(APPEND ide_visibility_files ${windows_SOURCE_FILES} ${windows_HEADER_FILES})
endif()
add_library (llwindow
${llwindow_SOURCE_FILES}
${viewer_SOURCE_FILES}
# Add non-platform files for IDE visibility only
${ide_visibility_files}
)
# Mark non-platform files as excluded from build
if (WINDOWS)
set_source_files_properties(
${macosx_SOURCE_FILES}
${linux_SOURCE_FILES}
PROPERTIES
HEADER_FILE_ONLY TRUE
)
elseif (DARWIN)
set_source_files_properties(
${windows_SOURCE_FILES}
${linux_SOURCE_FILES}
PROPERTIES
HEADER_FILE_ONLY TRUE
)
elseif (LINUX OR CMAKE_SYSTEM_NAME MATCHES FreeBSD)
set_source_files_properties(
${macosx_SOURCE_FILES}
${windows_SOURCE_FILES}
PROPERTIES
HEADER_FILE_ONLY TRUE
)
endif()
target_link_libraries (llwindow ${llwindow_LINK_LIBRARIES})
target_include_directories(llwindow INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
if (USE_SDL_WINDOW)
target_compile_definitions( llwindow PUBLIC LL_SDL_WINDOW=1 )
endif()
if (USE_PRECOMPILED_HEADERS)
target_precompile_headers(llwindow REUSE_FROM llprecompiled)
endif ()
if (DARWIN)
target_link_libraries(llwindow ${CARBON_LIBRARY})
endif (DARWIN)
include(LibraryInstall)
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