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/**
* @file lldir_mac.cpp
* @brief Implementation of directory utilities for Mac OS X
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if LL_DARWIN
#include "linden_common.h"
#include "lldir_mac.h"
#include "llerror.h"
#include "llrand.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <glob.h>
#include <boost/filesystem.hpp>
#include "llvfs_objc.h"
// --------------------------------------------------------------------------------
static bool CreateDirectory(const std::string &parent,
const std::string &child,
std::string *fullname)
{
boost::filesystem::path p(parent);
p /= child;
if (fullname)
*fullname = std::string(p.string());
if (! boost::filesystem::create_directory(p))
{
return (boost::filesystem::is_directory(p));
}
return true;
}
// --------------------------------------------------------------------------------
LLDir_Mac::LLDir_Mac()
{
mDirDelimiter = "/";
const std::string secondLifeString = "SecondLife";
std::string *executablepathstr = getSystemExecutableFolder();
//NOTE: LLINFOS/LLERRS will not output to log here. The streams are not initialized.
if (executablepathstr)
{
// mExecutablePathAndName
mExecutablePathAndName = *executablepathstr;
boost::filesystem::path executablepath(*executablepathstr);
# ifndef BOOST_SYSTEM_NO_DEPRECATED
#endif
mExecutableFilename = executablepath.filename().string();
mExecutableDir = executablepath.parent_path().string();
// mAppRODataDir
std::string *resourcepath = getSystemResourceFolder();
mAppRODataDir = *resourcepath;
// *NOTE: When running in a dev tree, use the copy of
// skins in indra/newview/ rather than in the application bundle. This
// mirrors Windows dev environment behavior and allows direct checkin
// of edited skins/xui files. JC
// MBW -- This keeps the mac application from finding other things.
// If this is really for skins, it should JUST apply to skins.
U32 build_dir_pos = mExecutableDir.rfind("/build-darwin-");
if (build_dir_pos != std::string::npos)
{
// ...we're in a dev checkout
mSkinBaseDir = mExecutableDir.substr(0, build_dir_pos)
+ "/indra/newview/skins";
LL_INFOS() << "Running in dev checkout with mSkinBaseDir "
<< mSkinBaseDir << LL_ENDL;
}
else
{
// ...normal installation running
mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins";
}
// mOSUserDir
std::string *appdir = getSystemApplicationSupportFolder();
std::string rootdir;
//Create root directory
if (CreateDirectory(*appdir, secondLifeString, &rootdir))
{
// Save the full path to the folder
mOSUserDir = rootdir;
// Create our sub-dirs
CreateDirectory(rootdir, std::string("data"), NULL);
CreateDirectory(rootdir, std::string("logs"), NULL);
CreateDirectory(rootdir, std::string("user_settings"), NULL);
CreateDirectory(rootdir, std::string("browser_profile"), NULL);
}
//mOSCacheDir
std::string *cachedir = getSystemCacheFolder();
if (cachedir)
{
mOSCacheDir = *cachedir;
//TODO: This changes from ~/Library/Cache/Secondlife to ~/Library/Cache/com.app.secondlife/Secondlife. Last dir level could go away.
CreateDirectory(mOSCacheDir, secondLifeString, NULL);
}
// mOSUserAppDir
mOSUserAppDir = mOSUserDir;
// mTempDir
//Aura 120920 boost::filesystem::temp_directory_path() not yet implemented on mac. :(
std::string *tmpdir = getSystemTempFolder();
if (tmpdir)
{
CreateDirectory(*tmpdir, secondLifeString, &mTempDir);
if (tmpdir) delete tmpdir;
}
mWorkingDir = getCurPath();
mLLPluginDir = mAppRODataDir + mDirDelimiter + "llplugin";
}
}
LLDir_Mac::~LLDir_Mac()
{
}
// Implementation
void LLDir_Mac::initAppDirs(const std::string &app_name,
const std::string& app_read_only_data_dir)
{
// Allow override so test apps can read newview directory
if (!app_read_only_data_dir.empty())
{
mAppRODataDir = app_read_only_data_dir;
mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins";
}
mCAFile = getExpandedFilename(LL_PATH_APP_SETTINGS, "CA.pem");
}
std::string LLDir_Mac::getCurPath()
{
return boost::filesystem::path( boost::filesystem::current_path() ).string();
}
bool LLDir_Mac::fileExists(const std::string &filename) const
{
return boost::filesystem::exists(filename);
}
/*virtual*/ std::string LLDir_Mac::getLLPluginLauncher()
{
return gDirUtilp->getAppRODataDir() + gDirUtilp->getDirDelimiter() +
"SLPlugin.app/Contents/MacOS/SLPlugin";
}
/*virtual*/ std::string LLDir_Mac::getLLPluginFilename(std::string base_name)
{
return gDirUtilp->getLLPluginDir() + gDirUtilp->getDirDelimiter() +
base_name + ".dylib";
}
#endif // LL_DARWIN
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