1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
|
/**
* @file lldir_mac.cpp
* @brief Implementation of directory utilities for Mac OS X
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if LL_DARWIN
#include "linden_common.h"
#include "lldir_mac.h"
#include "llerror.h"
#include "llrand.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <glob.h>
#include <boost/filesystem.hpp>
#include "llvfs_objc.h"
// --------------------------------------------------------------------------------
static bool CreateDirectory(const std::string &parent,
const std::string &child,
std::string *fullname)
{
boost::filesystem::path p(parent);
p /= child;
if (fullname)
*fullname = std::string(p.string());
if (! boost::filesystem::create_directory(p))
{
return (boost::filesystem::is_directory(p));
}
return true;
}
// --------------------------------------------------------------------------------
LLDir_Mac::LLDir_Mac()
{
mDirDelimiter = "/";
const std::string secondLifeString = "SecondLife";
std::string *executablepathstr = getSystemExecutableFolder();
//NOTE: LLINFOS/LLERRS will not output to log here. The streams are not initialized.
if (executablepathstr)
{
// mExecutablePathAndName
mExecutablePathAndName = *executablepathstr;
boost::filesystem::path executablepath(*executablepathstr);
# ifndef BOOST_SYSTEM_NO_DEPRECATED
#endif
mExecutableFilename = executablepath.filename().string();
mExecutableDir = executablepath.parent_path().string();
// mAppRODataDir
std::string *resourcepath = getSystemResourceFolder();
mAppRODataDir = *resourcepath;
// *NOTE: When running in a dev tree, use the copy of
// skins in indra/newview/ rather than in the application bundle. This
// mirrors Windows dev environment behavior and allows direct checkin
// of edited skins/xui files. JC
// MBW -- This keeps the mac application from finding other things.
// If this is really for skins, it should JUST apply to skins.
U32 build_dir_pos = mExecutableDir.rfind("/build-darwin-");
if (build_dir_pos != std::string::npos)
{
// ...we're in a dev checkout
mSkinBaseDir = mExecutableDir.substr(0, build_dir_pos)
+ "/indra/newview/skins";
LL_INFOS() << "Running in dev checkout with mSkinBaseDir "
<< mSkinBaseDir << LL_ENDL;
}
else
{
// ...normal installation running
mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins";
}
// mOSUserDir
std::string *appdir = getSystemApplicationSupportFolder();
std::string rootdir;
//Create root directory
if (CreateDirectory(*appdir, secondLifeString, &rootdir))
{
// Save the full path to the folder
mOSUserDir = rootdir;
// Create our sub-dirs
CreateDirectory(rootdir, std::string("data"), NULL);
CreateDirectory(rootdir, std::string("logs"), NULL);
CreateDirectory(rootdir, std::string("user_settings"), NULL);
CreateDirectory(rootdir, std::string("browser_profile"), NULL);
}
//mOSCacheDir
std::string *cachedir = getSystemCacheFolder();
if (cachedir)
{
mOSCacheDir = *cachedir;
//SPATTERS TODO: This changes from ~/Library/Cache/Secondlife to ~/Library/Cache/com.app.secondlife/Secondlife. Last dir level could go away.
CreateDirectory(mOSCacheDir, secondLifeString, NULL);
}
// mOSUserAppDir
mOSUserAppDir = mOSUserDir;
// mTempDir
//Aura 120920 boost::filesystem::temp_directory_path() not yet implemented on mac. :(
std::string *tmpdir = getSystemTempFolder();
if (tmpdir)
{
CreateDirectory(*tmpdir, secondLifeString, &mTempDir);
if (tmpdir) delete tmpdir;
}
mWorkingDir = getCurPath();
mLLPluginDir = mAppRODataDir + mDirDelimiter + "llplugin";
}
}
LLDir_Mac::~LLDir_Mac()
{
}
// Implementation
void LLDir_Mac::initAppDirs(const std::string &app_name,
const std::string& app_read_only_data_dir)
{
// Allow override so test apps can read newview directory
if (!app_read_only_data_dir.empty())
{
mAppRODataDir = app_read_only_data_dir;
mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins";
}
mCAFile = getExpandedFilename(LL_PATH_APP_SETTINGS, "CA.pem");
}
std::string LLDir_Mac::getCurPath()
{
return boost::filesystem::path( boost::filesystem::current_path() ).string();
}
bool LLDir_Mac::fileExists(const std::string &filename) const
{
return boost::filesystem::exists(filename);
}
/*virtual*/ std::string LLDir_Mac::getLLPluginLauncher()
{
return gDirUtilp->getAppRODataDir() + gDirUtilp->getDirDelimiter() +
"SLPlugin.app/Contents/MacOS/SLPlugin";
}
/*virtual*/ std::string LLDir_Mac::getLLPluginFilename(std::string base_name)
{
return gDirUtilp->getLLPluginDir() + gDirUtilp->getDirDelimiter() +
base_name + ".dylib";
}
#endif // LL_DARWIN
|