1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
|
/**
* @file lldir.h
* @brief Definition of directory utilities class
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLDIR_H
#define LL_LLDIR_H
#if LL_SOLARIS
#include <sys/param.h>
#define MAX_PATH MAXPATHLEN
#endif
// these numbers are read from settings_files.xml, so we need to be explicit
typedef enum ELLPath
{
LL_PATH_NONE = 0,
LL_PATH_USER_SETTINGS = 1,
LL_PATH_APP_SETTINGS = 2,
LL_PATH_PER_SL_ACCOUNT = 3, // returns/expands to blank string if we don't know the account name yet
LL_PATH_CACHE = 4,
LL_PATH_CHARACTER = 5,
LL_PATH_HELP = 6,
LL_PATH_LOGS = 7,
LL_PATH_TEMP = 8,
LL_PATH_SKINS = 9,
LL_PATH_TOP_SKIN = 10,
LL_PATH_CHAT_LOGS = 11,
LL_PATH_PER_ACCOUNT_CHAT_LOGS = 12,
LL_PATH_USER_SKIN = 14,
LL_PATH_LOCAL_ASSETS = 15,
LL_PATH_EXECUTABLE = 16,
LL_PATH_DEFAULT_SKIN = 17,
LL_PATH_FONTS = 18,
LL_PATH_DUMP = 19,
LL_PATH_LAST
} ELLPath;
/// Directory operations
class LLDir
{
public:
LLDir();
virtual ~LLDir();
// app_name - Usually SecondLife, used for creating settings directories
// in OS-specific location, such as C:\Documents and Settings
// app_read_only_data_dir - Usually the source code directory, used
// for test applications to read newview data files.
virtual void initAppDirs(const std::string &app_name,
const std::string& app_read_only_data_dir = "") = 0;
virtual S32 deleteFilesInDir(const std::string &dirname, const std::string &mask);
U32 deleteDirAndContents(const std::string& dir_name);
std::vector<std::string> getFilesInDir(const std::string &dirname);
// pure virtual functions
virtual std::string getCurPath() = 0;
virtual bool fileExists(const std::string &filename) const = 0;
const std::string findFile(const std::string& filename, const std::vector<std::string> filenames) const;
const std::string findFile(const std::string& filename, const std::string& searchPath1 = "", const std::string& searchPath2 = "", const std::string& searchPath3 = "") const;
virtual std::string getLLPluginLauncher() = 0; // full path and name for the plugin shell
virtual std::string getLLPluginFilename(std::string base_name) = 0; // full path and name to the plugin DSO for this base_name (i.e. 'FOO' -> '/bar/baz/libFOO.so')
const std::string &getExecutablePathAndName() const; // Full pathname of the executable
const std::string &getAppName() const; // install directory under progams/ ie "SecondLife"
const std::string &getExecutableDir() const; // Directory where the executable is located
const std::string &getExecutableFilename() const;// Filename of .exe
const std::string &getWorkingDir() const; // Current working directory
const std::string &getAppRODataDir() const; // Location of read-only data files
const std::string &getOSUserDir() const; // Location of the os-specific user dir
const std::string &getOSUserAppDir() const; // Location of the os-specific user app dir
const std::string &getLindenUserDir() const; // Location of the Linden user dir.
const std::string &getChatLogsDir() const; // Location of the chat logs dir.
const std::string &getDumpDir() const; // Location of the per-run dump dir.
const std::string &getPerAccountChatLogsDir() const; // Location of the per account chat logs dir.
const std::string &getTempDir() const; // Common temporary directory
const std::string getCacheDir(bool get_default = false) const; // Location of the cache.
const std::string &getOSCacheDir() const; // location of OS-specific cache folder (may be empty string)
const std::string &getCAFile() const; // File containing TLS certificate authorities
const std::string &getDirDelimiter() const; // directory separator for platform (ie. '\' or '/' or ':')
const std::string &getDefaultSkinDir() const; // folder for default skin. e.g. c:\program files\second life\skins\default
const std::string &getSkinDir() const; // User-specified skin folder.
const std::string &getUserDefaultSkinDir() const; // dir with user modifications to default skin
const std::string &getUserSkinDir() const; // User-specified skin folder with user modifications. e.g. c:\documents and settings\username\application data\second life\skins\curskin
const std::string getSkinBaseDir() const; // folder that contains all installed skins (not user modifications). e.g. c:\program files\second life\skins
const std::string &getLLPluginDir() const; // Directory containing plugins and plugin shell
const std::string &getUserName() const;
// Expanded filename
std::string getExpandedFilename(ELLPath location, const std::string &filename) const;
std::string getExpandedFilename(ELLPath location, const std::string &subdir, const std::string &filename) const;
std::string getExpandedFilename(ELLPath location, const std::string &subdir1, const std::string &subdir2, const std::string &filename) const;
// Base and Directory name extraction
std::string getBaseFileName(const std::string& filepath, bool strip_exten = false) const;
std::string getDirName(const std::string& filepath) const;
std::string getExtension(const std::string& filepath) const; // Excludes '.', e.g getExtension("foo.wav") == "wav"
// these methods search the various skin paths for the specified file in the following order:
// getUserSkinDir(), getUserDefaultSkinDir(), getSkinDir(), getDefaultSkinDir()
/// param value for findSkinnedFilenames(), explained below
enum ESkinConstraint { CURRENT_SKIN, ALL_SKINS };
/**
* Given a filename within skin, return an ordered sequence of paths to
* search. Nonexistent files will be filtered out -- which means that the
* vector might be empty.
*
* @param subdir Identify top-level skin subdirectory by passing one of
* LLDir::XUI (file lives under "xui" subtree), LLDir::TEXTURES (file
* lives under "textures" subtree), LLDir::SKINBASE (file lives at top
* level of skin subdirectory).
* @param filename Desired filename within subdir within skin, e.g.
* "panel_login.xml". DO NOT prepend (e.g.) "xui" or the desired language.
* @param constraint Callers perform two different kinds of processing.
* When fetching a XUI file, for instance, the existence of @a filename in
* the specified skin completely supercedes any @a filename in the default
* skin. For that case, leave the default @a constraint=CURRENT_SKIN. The
* returned vector will contain only
* ".../<i>current_skin</i>/xui/en/<i>filename</i>",
* ".../<i>current_skin</i>/xui/<i>current_language</i>/<i>filename</i>".
* But for (e.g.) "strings.xml", we want a given skin to be able to
* override only specific entries from the default skin. Any string not
* defined in the specified skin will be sought in the default skin. For
* that case, pass @a constraint=ALL_SKINS. The returned vector will
* contain at least ".../default/xui/en/strings.xml",
* ".../default/xui/<i>current_language</i>/strings.xml",
* ".../<i>current_skin</i>/xui/en/strings.xml",
* ".../<i>current_skin</i>/xui/<i>current_language</i>/strings.xml".
*/
std::vector<std::string> findSkinnedFilenames(const std::string& subdir,
const std::string& filename,
ESkinConstraint constraint=CURRENT_SKIN) const;
/// Values for findSkinnedFilenames(subdir) parameter
static const char *XUI, *TEXTURES, *SKINBASE;
/**
* Return the base-language pathname from findSkinnedFilenames(), or
* the empty string if no such file exists. Parameters are identical to
* findSkinnedFilenames(). This is shorthand for capturing the vector
* returned by findSkinnedFilenames(), checking for empty() and then
* returning front().
*/
std::string findSkinnedFilenameBaseLang(const std::string &subdir,
const std::string &filename,
ESkinConstraint constraint=CURRENT_SKIN) const;
/**
* Return the "most localized" pathname from findSkinnedFilenames(), or
* the empty string if no such file exists. Parameters are identical to
* findSkinnedFilenames(). This is shorthand for capturing the vector
* returned by findSkinnedFilenames(), checking for empty() and then
* returning back().
*/
std::string findSkinnedFilename(const std::string &subdir,
const std::string &filename,
ESkinConstraint constraint=CURRENT_SKIN) const;
// random filename in common temporary directory
std::string getTempFilename() const;
// For producing safe download file names from potentially unsafe ones
static std::string getScrubbedFileName(const std::string uncleanFileName);
static std::string getForbiddenFileChars();
void setDumpDir( const std::string& path );
virtual void setChatLogsDir(const std::string &path); // Set the chat logs dir to this user's dir
virtual void setPerAccountChatLogsDir(const std::string &username); // Set the per user chat log directory.
virtual void setLindenUserDir(const std::string &username); // Set the linden user dir to this user's dir
virtual void setSkinFolder(const std::string &skin_folder, const std::string& language);
virtual std::string getSkinFolder() const;
virtual std::string getLanguage() const;
virtual bool setCacheDir(const std::string &path);
virtual void updatePerAccountChatLogsDir();
virtual void dumpCurrentDirectories(LLError::ELevel level = LLError::LEVEL_DEBUG);
// Utility routine
std::string buildSLOSCacheDir() const;
/// Append specified @a name to @a destpath, separated by getDirDelimiter()
/// if both are non-empty.
void append(std::string& destpath, const std::string& name) const;
/// Variadic form: append @a name0 and @a name1 and arbitrary other @a
/// names to @a destpath, separated by getDirDelimiter() as needed.
template <typename... NAMES>
void append(std::string& destpath, const std::string& name0, const std::string& name1,
const NAMES& ... names) const
{
// In a typical recursion case, we'd accept (destpath, name0, names).
// We accept (destpath, name0, name1, names) because it's important to
// delegate the two-argument case to the non-template implementation.
append(destpath, name0);
append(destpath, name1, names...);
}
/// Append specified @a names to @a path, separated by getDirDelimiter()
/// as needed. Return result, leaving @a path unmodified.
template <typename... NAMES>
std::string add(const std::string& path, const NAMES& ... names) const
{
std::string destpath(path);
append(destpath, names...);
return destpath;
}
protected:
// Does an add() or append() call need a directory delimiter?
typedef std::pair<bool, unsigned short> SepOff;
SepOff needSep(const std::string& path, const std::string& name) const;
// build mSearchSkinDirs without adding duplicates
void addSearchSkinDir(const std::string& skindir);
// Internal to findSkinnedFilenames()
template <typename FUNCTION>
void walkSearchSkinDirs(const std::string& subdir,
const std::vector<std::string>& subsubdirs,
const std::string& filename,
const FUNCTION& function) const;
std::string mAppName; // install directory under progams/ ie "SecondLife"
std::string mExecutablePathAndName; // full path + Filename of .exe
std::string mExecutableFilename; // Filename of .exe
std::string mExecutableDir; // Location of executable
std::string mWorkingDir; // Current working directory
std::string mAppRODataDir; // Location for static app data
std::string mOSUserDir; // OS Specific user directory
std::string mOSUserAppDir; // OS Specific user app directory
std::string mLindenUserDir; // Location for Linden user-specific data
std::string mPerAccountChatLogsDir; // Location for chat logs.
std::string mChatLogsDir; // Location for chat logs.
std::string mCAFile; // Location of the TLS certificate authority PEM file.
std::string mTempDir;
std::string mCacheDir; // cache directory as set by user preference
std::string mDefaultCacheDir; // default cache diretory
std::string mOSCacheDir; // operating system cache dir
std::string mDirDelimiter;
std::string mSkinName; // caller-specified skin name
std::string mSkinBaseDir; // Base for skins paths.
std::string mDefaultSkinDir; // Location for default skin info.
std::string mSkinDir; // Location for current skin info.
std::string mUserDefaultSkinDir; // Location for default skin info.
std::string mUserSkinDir; // Location for user-modified skin info.
// Skin directories to search, most general to most specific. This order
// works well for composing fine-grained files, in which an individual item
// in a specific file overrides the corresponding item in more general
// files. Of course, for a file-level search, iterate backwards.
std::vector<std::string> mSearchSkinDirs;
std::string mLanguage; // Current viewer language
std::string mLLPluginDir; // Location for plugins and plugin shell
static std::string sDumpDir; // Per-run crash report subdir of log directory.
std::string mUserName; // Current user name
};
void dir_exists_or_crash(const std::string &dir_name);
extern LLDir *gDirUtilp;
#endif // LL_LLDIR_H
|