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/**
 * @file   llviewmodel.cpp
 * @author Nat Goodspeed
 * @date   2008-08-08
 * @brief  Implementation for llviewmodel.
 * 
 * $LicenseInfo:firstyear=2008&license=viewergpl$
 * 
 * Copyright (c) 2008-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

// Precompiled header
#include "linden_common.h"
// associated header
#include "llviewmodel.h"
// STL headers
// std headers
// external library headers
// other Linden headers

///
LLViewModel::LLViewModel()
 : mDirty(false)
{
}

/// Instantiate an LLViewModel with an existing data value
LLViewModel::LLViewModel(const LLSD& value)
  : mDirty(false)
{
    setValue(value);
}

/// Update the stored value
void LLViewModel::setValue(const LLSD& value)
{
    mValue = value;
    mDirty = true;
}

LLSD LLViewModel::getValue() const
{
    return mValue;
}

////////////////////////////////////////////////////////////////////////////

///
LLTextViewModel::LLTextViewModel()
  : LLViewModel(false),
	mUpdateFromDisplay(false)
{
}

/// Instantiate an LLViewModel with an existing data value
LLTextViewModel::LLTextViewModel(const LLSD& value)
  : LLViewModel(value),
	mUpdateFromDisplay(false)
{
}

/// Update the stored value
void LLTextViewModel::setValue(const LLSD& value)
{
	LLViewModel::setValue(value);
    mDisplay = utf8str_to_wstring(value.asString());
    // mDisplay and mValue agree
    mUpdateFromDisplay = false;
}

void LLTextViewModel::setDisplay(const LLWString& value)
{
    // This is the strange way to alter the value. Normally we'd setValue()
    // and do the utf8str_to_wstring() to get the corresponding mDisplay
    // value. But a text editor might want to edit the display string
    // directly, then convert back to UTF8 on commit.
    mDisplay = value;
    mDirty = true;
    // Don't immediately convert to UTF8 -- do it lazily -- we expect many
    // more setDisplay() calls than getValue() calls. Just flag that it needs
    // doing.
    mUpdateFromDisplay = true;
}

LLSD LLTextViewModel::getValue() const
{
    // Has anyone called setDisplay() since the last setValue()? If so, have
    // to convert mDisplay back to UTF8.
    if (mUpdateFromDisplay)
    {
        // The fact that we're lazily updating fields in this object should be
        // transparent to clients, which is why this method is left
        // conventionally const. Nor do we particularly want to make these
        // members mutable. Just cast away constness in this one place.
        LLTextViewModel* nthis = const_cast<LLTextViewModel*>(this);
        nthis->mUpdateFromDisplay = false;
        nthis->mValue = wstring_to_utf8str(mDisplay);
    }
    return LLViewModel::getValue();
}


////////////////////////////////////////////////////////////////////////////

LLListViewModel::LLListViewModel(const LLSD& values)
  : LLViewModel()
{
}

void LLListViewModel::addColumn(const LLSD& column, EAddPosition pos)
{
}

void LLListViewModel::clearColumns()
{
}

void LLListViewModel::setColumnLabel(const std::string& column, const std::string& label)
{
}

LLScrollListItem* LLListViewModel::addElement(const LLSD& value, EAddPosition pos,
                                         void* userdata)
{
    return NULL;
}

LLScrollListItem* LLListViewModel::addSimpleElement(const std::string& value, EAddPosition pos,
                                               const LLSD& id)
{
    return NULL;
}

void LLListViewModel::clearRows()
{
}

void LLListViewModel::sortByColumn(const std::string& name, bool ascending)
{
}