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/**
* @file llviewborder.cpp
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llviewborder.h"
#include "llrender.h"
#include "llfocusmgr.h"
static LLRegisterWidget<LLViewBorder> r("view_border");
LLViewBorder::LLViewBorder( const std::string& name, const LLRect& rect, EBevel bevel, EStyle style, S32 width )
:
LLView( name, rect, FALSE ),
mBevel( bevel ),
mStyle( style ),
mHighlightLight( LLUI::sColorsGroup->getColor( "DefaultHighlightLight" ) ),
mHighlightDark( LLUI::sColorsGroup->getColor( "DefaultHighlightDark" ) ),
mShadowLight( LLUI::sColorsGroup->getColor( "DefaultShadowLight" ) ),
mShadowDark( LLUI::sColorsGroup->getColor( "DefaultShadowDark" ) ),
mBorderWidth( width ),
mTexture( NULL ),
mHasKeyboardFocus( FALSE )
{
setFollowsAll();
}
void LLViewBorder::setColors( const LLColor4& shadow_dark, const LLColor4& highlight_light )
{
mShadowDark = shadow_dark;
mHighlightLight = highlight_light;
}
void LLViewBorder::setColorsExtended( const LLColor4& shadow_light, const LLColor4& shadow_dark,
const LLColor4& highlight_light, const LLColor4& highlight_dark )
{
mShadowDark = shadow_dark;
mShadowLight = shadow_light;
mHighlightLight = highlight_light;
mHighlightDark = highlight_dark;
}
void LLViewBorder::setTexture( const LLUUID &image_id )
{
mTexture = LLUI::sImageProvider->getUIImageByID(image_id);
}
void LLViewBorder::draw()
{
if( STYLE_LINE == mStyle )
{
if( 0 == mBorderWidth )
{
// no visible border
}
else
if( 1 == mBorderWidth )
{
drawOnePixelLines();
}
else
if( 2 == mBorderWidth )
{
drawTwoPixelLines();
}
else
{
llassert( FALSE ); // not implemented
}
}
else
if( STYLE_TEXTURE == mStyle )
{
if( mTexture )
{
drawTextures();
}
}
// draw the children
LLView::draw();
}
void LLViewBorder::drawOnePixelLines()
{
LLGLSNoTexture uiNoTexture;
LLColor4 top_color = mHighlightLight;
LLColor4 bottom_color = mHighlightLight;
switch( mBevel )
{
case BEVEL_OUT:
top_color = mHighlightLight;
bottom_color = mShadowDark;
break;
case BEVEL_IN:
top_color = mShadowDark;
bottom_color = mHighlightLight;
break;
case BEVEL_NONE:
// use defaults
break;
default:
llassert(0);
}
if( mHasKeyboardFocus )
{
top_color = gFocusMgr.getFocusColor();
bottom_color = top_color;
LLUI::setLineWidth(lerp(1.f, 3.f, gFocusMgr.getFocusFlashAmt()));
}
S32 left = 0;
S32 top = getRect().getHeight();
S32 right = getRect().getWidth();
S32 bottom = 0;
gGL.color4fv( top_color.mV );
gl_line_2d(left, bottom, left, top);
gl_line_2d(left, top, right, top);
gGL.color4fv( bottom_color.mV );
gl_line_2d(right, top, right, bottom);
gl_line_2d(left, bottom, right, bottom);
LLUI::setLineWidth(1.f);
}
void LLViewBorder::drawTwoPixelLines()
{
LLGLSNoTexture no_texture;
LLColor4 focus_color = gFocusMgr.getFocusColor();
F32* top_in_color = mShadowDark.mV;
F32* top_out_color = mShadowDark.mV;
F32* bottom_in_color = mShadowDark.mV;
F32* bottom_out_color = mShadowDark.mV;
switch( mBevel )
{
case BEVEL_OUT:
top_in_color = mHighlightLight.mV;
top_out_color = mHighlightDark.mV;
bottom_in_color = mShadowLight.mV;
bottom_out_color = mShadowDark.mV;
break;
case BEVEL_IN:
top_in_color = mShadowDark.mV;
top_out_color = mShadowLight.mV;
bottom_in_color = mHighlightDark.mV;
bottom_out_color = mHighlightLight.mV;
break;
case BEVEL_BRIGHT:
top_in_color = mHighlightLight.mV;
top_out_color = mHighlightLight.mV;
bottom_in_color = mHighlightLight.mV;
bottom_out_color = mHighlightLight.mV;
break;
case BEVEL_NONE:
// use defaults
break;
default:
llassert(0);
}
if( mHasKeyboardFocus )
{
top_out_color = focus_color.mV;
bottom_out_color = focus_color.mV;
}
S32 left = 0;
S32 top = getRect().getHeight();
S32 right = getRect().getWidth();
S32 bottom = 0;
// draw borders
gGL.color3fv( top_out_color );
gl_line_2d(left, bottom, left, top-1);
gl_line_2d(left, top-1, right, top-1);
gGL.color3fv( top_in_color );
gl_line_2d(left+1, bottom+1, left+1, top-2);
gl_line_2d(left+1, top-2, right-1, top-2);
gGL.color3fv( bottom_out_color );
gl_line_2d(right-1, top-1, right-1, bottom);
gl_line_2d(left, bottom, right, bottom);
gGL.color3fv( bottom_in_color );
gl_line_2d(right-2, top-2, right-2, bottom+1);
gl_line_2d(left+1, bottom+1, right-1, bottom+1);
}
void LLViewBorder::drawTextures()
{
//LLGLSUIDefault gls_ui;
//llassert( FALSE ); // TODO: finish implementing
//gGL.color4fv(UI_VERTEX_COLOR.mV);
//mTexture->bind();
//glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
//glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
//drawTextureTrapezoid( 0.f, mBorderWidth, getRect().getWidth(), 0, 0 );
//drawTextureTrapezoid( 90.f, mBorderWidth, getRect().getHeight(), (F32)getRect().getWidth(),0 );
//drawTextureTrapezoid( 180.f, mBorderWidth, getRect().getWidth(), (F32)getRect().getWidth(),(F32)getRect().getHeight() );
//drawTextureTrapezoid( 270.f, mBorderWidth, getRect().getHeight(), 0, (F32)getRect().getHeight() );
}
void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y )
{
gGL.pushMatrix();
{
gGL.translatef(start_x, start_y, 0.f);
glRotatef( degrees, 0, 0, 1 );
gGL.begin(LLVertexBuffer::QUADS);
{
// width, width /---------\ length-width, width //
// / \ //
// / \ //
// /---------------\ //
// 0,0 length, 0 //
gGL.texCoord2f( 0, 0 );
gGL.vertex2i( 0, 0 );
gGL.texCoord2f( (GLfloat)length, 0 );
gGL.vertex2i( length, 0 );
gGL.texCoord2f( (GLfloat)(length - width), (GLfloat)width );
gGL.vertex2i( length - width, width );
gGL.texCoord2f( (GLfloat)width, (GLfloat)width );
gGL.vertex2i( width, width );
}
gGL.end();
}
gGL.popMatrix();
}
BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style)
{
if (node->hasAttribute("bevel_style"))
{
std::string bevel_string;
node->getAttributeString("bevel_style", bevel_string);
LLStringUtil::toLower(bevel_string);
if (bevel_string == "none")
{
bevel_style = LLViewBorder::BEVEL_NONE;
}
else if (bevel_string == "in")
{
bevel_style = LLViewBorder::BEVEL_IN;
}
else if (bevel_string == "out")
{
bevel_style = LLViewBorder::BEVEL_OUT;
}
else if (bevel_string == "bright")
{
bevel_style = LLViewBorder::BEVEL_BRIGHT;
}
return TRUE;
}
return FALSE;
}
// static
LLView* LLViewBorder::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
std::string name("view_border");
node->getAttributeString("name", name);
LLViewBorder::EBevel bevel_style = LLViewBorder::BEVEL_IN;
getBevelFromAttribute(node, bevel_style);
S32 border_thickness = 1;
node->getAttributeS32("border_thickness", border_thickness);
LLViewBorder* border = new LLViewBorder(name,
LLRect(),
bevel_style,
LLViewBorder::STYLE_LINE,
border_thickness);
border->initFromXML(node, parent);
return border;
}
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