summaryrefslogtreecommitdiff
path: root/indra/llui/lluicolortable.h
blob: f102a573b84928c18aabe79def3e2791eeec9478 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
/** 
 * @file lluicolortable.h
 * @brief brief LLUIColorTable class header file
 *
 * $LicenseInfo:firstyear=2009&license=viewergpl$
 * Copyright (c) 2009, Linden Research, Inc.
 * $/LicenseInfo$
 */

#ifndef LL_LLUICOLORTABLE_H_
#define LL_LLUICOLORTABLE_H_

#include <map>

#include "llinitparam.h"
#include "llsingleton.h"

#include "v4color.h"

class LLUIColor;

class LLUIColorTable : public LLSingleton<LLUIColorTable>
{
LOG_CLASS(LLUIColorTable);
public:
	struct ColorParams : LLInitParam::Choice<ColorParams>
	{
		Alternative<LLColor4>    value;
		Alternative<std::string> reference;

		ColorParams();
	};

	struct ColorEntryParams : LLInitParam::Block<ColorEntryParams>
	{
		Mandatory<std::string> name;
		Mandatory<ColorParams> color;

		ColorEntryParams();
	};

	struct Params : LLInitParam::Block<Params>
	{
		Multiple<ColorEntryParams> color_entries;

		Params();
	};

	// define colors by passing in a param block that can be generated via XUI file or manually
	void insertFromParams(const Params& p);

	// reset all colors to default magenta color
	void clear();

	// color lookup
	LLUIColor getColor(const std::string& name, const LLColor4& default_color = LLColor4::magenta) const;

	// if the color is in the table, it's value is changed, otherwise it is added
	void setColor(const std::string& name, const LLColor4& color);

	// returns true if color_name exists in the table
	bool colorExists(const std::string& color_name) const;

	// loads colors from settings files
	bool loadFromSettings();

	// saves colors specified by the user to the users skin directory
	void saveUserSettings() const;

private:
	bool loadFromFilename(const std::string& filename);

	// consider using sorted vector, can be much faster
	typedef std::map<std::string, LLColor4>  string_color_map_t;
	
	void clearTable(string_color_map_t& table);
	void setColor(const std::string& name, const LLColor4& color, string_color_map_t& table);

	string_color_map_t mLoadedColors;
	string_color_map_t mUserSetColors;
};

#endif // LL_LLUICOLORTABLE_H