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path: root/indra/llui/llui.cpp
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/**
 * @file llui.cpp
 * @brief UI implementation
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

// Utilities functions the user interface needs

#include "linden_common.h"

#include <string>
#include <map>

// Linden library includes
#include "v2math.h"
#include "m3math.h"
#include "v4color.h"
#include "llrender.h"
#include "llrect.h"
#include "lldir.h"
#include "llgl.h"
#include "llsd.h"

// Project includes
#include "llcommandmanager.h"
#include "llcontrol.h"
#include "llui.h"
#include "lluicolortable.h"
#include "llview.h"
#include "lllineeditor.h"
#include "llfloater.h"
#include "llfloaterreg.h"
#include "llmenugl.h"
#include "llmenubutton.h"
#include "llloadingindicator.h"
#include "llwindow.h"

// for registration
#include "llfiltereditor.h"
#include "llflyoutbutton.h"
#include "llsearcheditor.h"
#include "lltoolbar.h"
#include "llcleanup.h"

// for XUIParse
#include "llquaternion.h"
#include <boost/tokenizer.hpp>
#include <boost/algorithm/string/find_iterator.hpp>
#include <boost/algorithm/string/finder.hpp>

//
// Globals
//

// Language for UI construction
std::map<std::string, std::string> gTranslation;
std::list<std::string> gUntranslated;

// register filter editor here
static LLDefaultChildRegistry::Register<LLFilterEditor> register_filter_editor("filter_editor");
static LLDefaultChildRegistry::Register<LLFlyoutButton> register_flyout_button("flyout_button");
static LLDefaultChildRegistry::Register<LLSearchEditor> register_search_editor("search_editor");

// register other widgets which otherwise may not be linked in
static LLDefaultChildRegistry::Register<LLLoadingIndicator> register_loading_indicator("loading_indicator");
static LLDefaultChildRegistry::Register<LLToolBar> register_toolbar("toolbar");

//
// Functions
//

LLUUID find_ui_sound(const char * namep)
{
    std::string name = ll_safe_string(namep);
    LLUUID uuid = LLUUID(NULL);
    LLUI *ui_inst = LLUI::getInstance();
    if (!ui_inst->mSettingGroups["config"]->controlExists(name))
    {
        LL_WARNS() << "tried to make UI sound for unknown sound name: " << name << LL_ENDL;
    }
    else
    {
        uuid = LLUUID(ui_inst->mSettingGroups["config"]->getString(name));
        if (uuid.isNull())
        {
            if (ui_inst->mSettingGroups["config"]->getString(name) == LLUUID::null.asString())
            {
                if (ui_inst->mSettingGroups["config"]->getBOOL("UISndDebugSpamToggle"))
                {
                    LL_INFOS() << "UI sound name: " << name << " triggered but silent (null uuid)" << LL_ENDL;
                }
            }
            else
            {
                LL_WARNS() << "UI sound named: " << name << " does not translate to a valid uuid" << LL_ENDL;
            }
        }
        else if (ui_inst->mAudioCallback != NULL)
        {
            if (ui_inst->mSettingGroups["config"]->getBOOL("UISndDebugSpamToggle"))
            {
                LL_INFOS() << "UI sound name: " << name << LL_ENDL;
            }
        }
    }

    return uuid;
}

void make_ui_sound(const char* namep)
{
    LLUUID soundUUID = find_ui_sound(namep);
    if(soundUUID.notNull())
    {
        LLUI::getInstance()->mAudioCallback(soundUUID);
    }
}

void make_ui_sound_deferred(const char* namep)
{
    LLUUID soundUUID = find_ui_sound(namep);
    if(soundUUID.notNull())
    {
        LLUI::getInstance()->mDeferredAudioCallback(soundUUID);
    }
}

LLUI::LLUI(const settings_map_t& settings,
                 LLImageProviderInterface* image_provider,
                 LLUIAudioCallback audio_callback,
                 LLUIAudioCallback deferred_audio_callback)
: mSettingGroups(settings),
mAudioCallback(audio_callback),
mDeferredAudioCallback(deferred_audio_callback),
mWindow(NULL), // set later in startup
mRootView(NULL),
mHelpImpl(NULL)
{
    LLRender2D::initParamSingleton(image_provider);

    if ((get_ptr_in_map(mSettingGroups, std::string("config")) == NULL) ||
        (get_ptr_in_map(mSettingGroups, std::string("floater")) == NULL) ||
        (get_ptr_in_map(mSettingGroups, std::string("ignores")) == NULL))
    {
        LL_ERRS() << "Failure to initialize configuration groups" << LL_ENDL;
    }

    LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow");

    LLUICtrl::CommitCallbackRegistry::Registrar& reg = LLUICtrl::CommitCallbackRegistry::defaultRegistrar();

    // Callbacks for associating controls with floater visibility:
    reg.add("Floater.Toggle", [](LLUICtrl* ctrl, const LLSD& param) -> void { LLFloaterReg::toggleInstance(param.asStringRef()); });
    reg.add("Floater.ToggleOrBringToFront", [](LLUICtrl* ctrl, const LLSD& param) -> void { LLFloaterReg::toggleInstanceOrBringToFront(param.asStringRef()); });
    reg.add("Floater.Show", [](LLUICtrl* ctrl, const LLSD& param) -> void { LLFloaterReg::showInstance(param.asStringRef(), LLSD(), false); });
    reg.add("Floater.ShowOrBringToFront", [](LLUICtrl* ctrl, const LLSD& param) -> void { LLFloaterReg::showInstanceOrBringToFront(param.asStringRef(), LLSD()); });
    reg.add("Floater.Hide", [](LLUICtrl* ctrl, const LLSD& param) -> void { LLFloaterReg::hideInstance(param.asStringRef()); });

    // Button initialization callback for toggle buttons
    reg.add("Button.SetFloaterToggle", boost::bind(&LLButton::setFloaterToggle, _1, _2));

    // Button initialization callback for toggle buttons on dockable floaters
    reg.add("Button.SetDockableFloaterToggle", boost::bind(&LLButton::setDockableFloaterToggle, _1, _2));

    // Display the help topic for the current context
    reg.add("Button.ShowHelp", boost::bind(&LLButton::showHelp, _1, _2));

    // Currently unused, but kept for reference:
    reg.add("Button.ToggleFloater", boost::bind(&LLButton::toggleFloaterAndSetToggleState, _1, _2));

    // Used by menus along with Floater.Toggle to display visibility as a check-mark
    LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.Visible", [](LLUICtrl* ctrl, const LLSD& param) -> bool { return LLFloaterReg::instanceVisible(param.asStringRef(), LLSD()); });
    LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.IsOpen",  [](LLUICtrl* ctrl, const LLSD& param) -> bool { return LLFloaterReg::instanceVisible(param.asStringRef(), LLSD()); });

    // Parse the master list of commands
    LLCommandManager::load();
}

void LLUI::setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t& remove_popup,  const clear_popups_t& clear_popups)
{
    mAddPopupFunc = add_popup;
    mRemovePopupFunc = remove_popup;
    mClearPopupsFunc = clear_popups;
}

void LLUI::setMousePositionScreen(S32 x, S32 y)
{
#if defined(LL_DARWIN)
    S32 screen_x = ll_round(((F32)x * getScaleFactor().mV[VX]) / LLView::getWindow()->getSystemUISize());
    S32 screen_y = ll_round(((F32)y * getScaleFactor().mV[VY]) / LLView::getWindow()->getSystemUISize());
#else
    S32 screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);
    S32 screen_y = ll_round((F32)y * getScaleFactor().mV[VY]);
#endif

    LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
}

void LLUI::getMousePositionScreen(S32 *x, S32 *y)
{
    LLCoordWindow cursor_pos_window;
    getWindow()->getCursorPosition(&cursor_pos_window);
    LLCoordGL cursor_pos_gl(cursor_pos_window.convert());
    *x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
    *y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VY]);
}

void LLUI::setMousePositionLocal(const LLView* viewp, S32 x, S32 y)
{
    S32 screen_x, screen_y;
    viewp->localPointToScreen(x, y, &screen_x, &screen_y);

    setMousePositionScreen(screen_x, screen_y);
}

void LLUI::getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y)
{
    S32 screen_x, screen_y;
    getMousePositionScreen(&screen_x, &screen_y);
    viewp->screenPointToLocal(screen_x, screen_y, x, y);
}


// On Windows, the user typically sets the language when they install the
// app (by running it with a shortcut that sets InstallLanguage).  On Mac,
// or on Windows if the SecondLife.exe executable is run directly, the
// language follows the OS language.  In all cases the user can override
// the language manually in preferences. JC
std::string LLUI::getUILanguage()
{
    std::string language = "en";
    if (mSettingGroups["config"])
    {
        language = mSettingGroups["config"]->getString("Language");
        if (language.empty() || language == "default")
        {
            language = mSettingGroups["config"]->getString("InstallLanguage");
        }
        if (language.empty() || language == "default")
        {
            language = mSettingGroups["config"]->getString("SystemLanguage");
        }
        if (language.empty() || language == "default")
        {
            language = "en";
        }
    }
    return language;
}

// static
std::string LLUI::getLanguage()
{
    // Note: lldateutil_test redefines this function
    return LLUI::getInstance()->getUILanguage();
}

struct SubDir : public LLInitParam::Block<SubDir>
{
    Mandatory<std::string> value;

    SubDir()
    :   value("value")
    {}
};

struct Directory : public LLInitParam::Block<Directory>
{
    Multiple<SubDir, AtLeast<1> > subdirs;

    Directory()
    :   subdirs("subdir")
    {}
};

struct Paths : public LLInitParam::Block<Paths>
{
    Multiple<Directory, AtLeast<1> > directories;

    Paths()
    :   directories("directory")
    {}
};


//static
std::string LLUI::locateSkin(const std::string& filename)
{
    std::string found_file = filename;
    if (gDirUtilp->fileExists(found_file))
    {
        return found_file;
    }

    found_file = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename); // Should be CUSTOM_SKINS?
    if (gDirUtilp->fileExists(found_file))
    {
        return found_file;
    }

    found_file = gDirUtilp->findSkinnedFilename(LLDir::XUI, filename);
    if (! found_file.empty())
    {
        return found_file;
    }

    found_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, filename);
    if (gDirUtilp->fileExists(found_file))
    {
        return found_file;
    }
    LL_WARNS("LLUI") << "Can't find '" << filename
                     << "' in user settings, any skin directory or app_settings" << LL_ENDL;
    return "";
}

LLVector2 LLUI::getWindowSize()
{
    LLCoordWindow window_rect;
    mWindow->getSize(&window_rect);

    return LLVector2(window_rect.mX / getScaleFactor().mV[VX], window_rect.mY / getScaleFactor().mV[VY]);
}

void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y)
{
    *gl_x = ll_round((F32)screen_x * getScaleFactor().mV[VX]);
    *gl_y = ll_round((F32)screen_y * getScaleFactor().mV[VY]);
}

void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y)
{
    *screen_x = ll_round((F32)gl_x / getScaleFactor().mV[VX]);
    *screen_y = ll_round((F32)gl_y / getScaleFactor().mV[VY]);
}

void LLUI::screenRectToGL(const LLRect& screen, LLRect *gl)
{
    screenPointToGL(screen.mLeft, screen.mTop, &gl->mLeft, &gl->mTop);
    screenPointToGL(screen.mRight, screen.mBottom, &gl->mRight, &gl->mBottom);
}

void LLUI::glRectToScreen(const LLRect& gl, LLRect *screen)
{
    glPointToScreen(gl.mLeft, gl.mTop, &screen->mLeft, &screen->mTop);
    glPointToScreen(gl.mRight, gl.mBottom, &screen->mRight, &screen->mBottom);
}


LLControlGroup& LLUI::getControlControlGroup (std::string_view controlname)
{
    for (settings_map_t::iterator itor = mSettingGroups.begin();
         itor != mSettingGroups.end(); ++itor)
    {
        LLControlGroup* control_group = itor->second;
        if(control_group != NULL)
        {
            if (control_group->controlExists(controlname))
                return *control_group;
        }
    }

    return *mSettingGroups["config"]; // default group
}

void LLUI::addPopup(LLView* viewp)
{
    if (mAddPopupFunc)
    {
        mAddPopupFunc(viewp);
    }
}

void LLUI::removePopup(LLView* viewp)
{
    if (mRemovePopupFunc)
    {
        mRemovePopupFunc(viewp);
    }
}

void LLUI::clearPopups()
{
    if (mClearPopupsFunc)
    {
        mClearPopupsFunc();
    }
}

void LLUI::reportBadKeystroke()
{
    make_ui_sound("UISndBadKeystroke");
}

// spawn_x and spawn_y are top left corner of view in screen GL coordinates
void LLUI::positionViewNearMouse(LLView* view, S32 spawn_x, S32 spawn_y)
{
    const S32 CURSOR_HEIGHT = 16;       // Approximate "normal" cursor size
    const S32 CURSOR_WIDTH = 8;

    LLView* parent = view->getParent();

    S32 mouse_x;
    S32 mouse_y;
    getMousePositionScreen(&mouse_x, &mouse_y);

    // If no spawn location provided, use mouse position
    if (spawn_x == S32_MAX || spawn_y == S32_MAX)
    {
        spawn_x = mouse_x + CURSOR_WIDTH;
        spawn_y = mouse_y - CURSOR_HEIGHT;
    }

    LLRect virtual_window_rect = parent->getLocalRect();

    LLRect mouse_rect;
    const S32 MOUSE_CURSOR_PADDING = 1;
    mouse_rect.setLeftTopAndSize(mouse_x - MOUSE_CURSOR_PADDING,
                                mouse_y + MOUSE_CURSOR_PADDING,
                                CURSOR_WIDTH + MOUSE_CURSOR_PADDING * 2,
                                CURSOR_HEIGHT + MOUSE_CURSOR_PADDING * 2);

    S32 local_x, local_y;
    // convert screen coordinates to tooltip view-local coordinates
    parent->screenPointToLocal(spawn_x, spawn_y, &local_x, &local_y);

    // Start at spawn position (using left/top)
    view->setOrigin( local_x, local_y - view->getRect().getHeight());
    // Make sure we're on-screen and not overlapping the mouse
    view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect );
}

LLView* LLUI::resolvePath(LLView* context, const std::string& path)
{
    // Nothing about resolvePath() should require non-const LLView*. If caller
    // wants non-const, call the const flavor and then cast away const-ness.
    return const_cast<LLView*>(resolvePath(const_cast<const LLView*>(context), path));
}

const LLView* LLUI::resolvePath(const LLView* context, const std::string& path)
{
    // Create an iterator over slash-separated parts of 'path'. Dereferencing
    // this iterator returns an iterator_range over the substring. Unlike
    // LLStringUtil::getTokens(), this split_iterator doesn't combine adjacent
    // delimiters: leading/trailing slash produces an empty substring, double
    // slash produces an empty substring. That's what we need.
    boost::split_iterator<std::string::const_iterator> ti(path, boost::first_finder("/")), tend;

    if (ti == tend)
    {
        // 'path' is completely empty, no navigation
        return context;
    }

    // leading / means "start at root"
    if (ti->empty())
    {
        context = getRootView();
        ++ti;
    }

    bool recurse = false;
    for (; ti != tend && context; ++ti)
    {
        if (ti->empty())
        {
            recurse = true;
        }
        else
        {
            std::string part(ti->begin(), ti->end());
            context = context->findChildView(LLURI::unescape(part), recurse);
            recurse = false;
        }
    }

    return context;
}

//static
LLVector2& LLUI::getScaleFactor()
{
    return LLRender::sUIGLScaleFactor;
}

//static
void LLUI::setScaleFactor(const LLVector2& scale_factor)
{
    LLRender::sUIGLScaleFactor = scale_factor;
}


// LLLocalClipRect and LLScreenClipRect moved to lllocalcliprect.h/cpp

namespace LLInitParam
{
    ParamValue<LLUIColor>::ParamValue(const LLUIColor& color)
    :   super_t(color),
        red("red"),
        green("green"),
        blue("blue"),
        alpha("alpha"),
        control("")
    {
        updateBlockFromValue(false);
    }

    void ParamValue<LLUIColor>::updateValueFromBlock()
    {
        if (control.isProvided() && !control().empty())
        {
            updateValue(LLUIColorTable::instance().getColor(control()));
        }
        else
        {
            updateValue(LLColor4(red, green, blue, alpha));
        }
    }

    void ParamValue<LLUIColor>::updateBlockFromValue(bool make_block_authoritative)
    {
        LLColor4 color = getValue();
        red.set(color.mV[VRED], make_block_authoritative);
        green.set(color.mV[VGREEN], make_block_authoritative);
        blue.set(color.mV[VBLUE], make_block_authoritative);
        alpha.set(color.mV[VALPHA], make_block_authoritative);
        control.set("", make_block_authoritative);
    }

    bool ParamCompare<const LLFontGL*, false>::equals(const LLFontGL* a, const LLFontGL* b)
    {
        return !(a->getFontDesc() < b->getFontDesc())
            && !(b->getFontDesc() < a->getFontDesc());
    }

    ParamValue<const LLFontGL*>::ParamValue(const LLFontGL* fontp)
    :   super_t(fontp),
        name("name"),
        size("size"),
        style("style")
    {
        if (!fontp)
        {
            updateValue(LLFontGL::getFontDefault());
        }
        addSynonym(name, "");
        updateBlockFromValue(false);
    }

    void ParamValue<const LLFontGL*>::updateValueFromBlock()
    {
        const LLFontGL* res_fontp = LLFontGL::getFontByName(name);
        if (res_fontp)
        {
            updateValue(res_fontp);
            return;
        }

        U8 fontstyle = 0;
        fontstyle = LLFontGL::getStyleFromString(style());
        LLFontDescriptor desc(name(), size(), fontstyle);
        const LLFontGL* fontp = LLFontGL::getFont(desc);
        if (fontp)
        {
            updateValue(fontp);
        }
        else
        {
            updateValue(LLFontGL::getFontDefault());
        }
    }

    void ParamValue<const LLFontGL*>::updateBlockFromValue(bool make_block_authoritative)
    {
        if (getValue())
        {
            name.set(LLFontGL::nameFromFont(getValue()), make_block_authoritative);
            size.set(LLFontGL::sizeFromFont(getValue()), make_block_authoritative);
            style.set(LLFontGL::getStringFromStyle(getValue()->getFontDesc().getStyle()), make_block_authoritative);
        }
    }

    ParamValue<LLRect>::ParamValue(const LLRect& rect)
    :   super_t(rect),
        left("left"),
        top("top"),
        right("right"),
        bottom("bottom"),
        width("width"),
        height("height")
    {
        updateBlockFromValue(false);
    }

    void ParamValue<LLRect>::updateValueFromBlock()
    {
        LLRect rect;

        //calculate from params
        // prefer explicit left and right
        if (left.isProvided() && right.isProvided())
        {
            rect.mLeft = left;
            rect.mRight = right;
        }
        // otherwise use width along with specified side, if any
        else if (width.isProvided())
        {
            // only right + width provided
            if (right.isProvided())
            {
                rect.mRight = right;
                rect.mLeft = right - width;
            }
            else // left + width, or just width
            {
                rect.mLeft = left;
                rect.mRight = left + width;
            }
        }
        // just left, just right, or none
        else
        {
            rect.mLeft = left;
            rect.mRight = right;
        }

        // prefer explicit bottom and top
        if (bottom.isProvided() && top.isProvided())
        {
            rect.mBottom = bottom;
            rect.mTop = top;
        }
        // otherwise height along with specified side, if any
        else if (height.isProvided())
        {
            // top + height provided
            if (top.isProvided())
            {
                rect.mTop = top;
                rect.mBottom = top - height;
            }
            // bottom + height or just height
            else
            {
                rect.mBottom = bottom;
                rect.mTop = bottom + height;
            }
        }
        // just bottom, just top, or none
        else
        {
            rect.mBottom = bottom;
            rect.mTop = top;
        }
        updateValue(rect);
    }

    void ParamValue<LLRect>::updateBlockFromValue(bool make_block_authoritative)
    {
        // because of the ambiguity in specifying a rect by position and/or dimensions
        // we use the lowest priority pairing so that any valid pairing in xui
        // will override those calculated from the rect object
        // in this case, that is left+width and bottom+height
        LLRect& value = getValue();

        right.set(value.mRight, false);
        left.set(value.mLeft, make_block_authoritative);
        width.set(value.getWidth(), make_block_authoritative);

        top.set(value.mTop, false);
        bottom.set(value.mBottom, make_block_authoritative);
        height.set(value.getHeight(), make_block_authoritative);
    }

    ParamValue<LLCoordGL>::ParamValue(const LLCoordGL& coord)
    :   super_t(coord),
        x("x"),
        y("y")
    {
        updateBlockFromValue(false);
    }

    void ParamValue<LLCoordGL>::updateValueFromBlock()
    {
        updateValue(LLCoordGL(x, y));
    }

    void ParamValue<LLCoordGL>::updateBlockFromValue(bool make_block_authoritative)
    {
        x.set(getValue().mX, make_block_authoritative);
        y.set(getValue().mY, make_block_authoritative);
    }


    void TypeValues<LLFontGL::HAlign>::declareValues()
    {
        declare("left", LLFontGL::LEFT);
        declare("right", LLFontGL::RIGHT);
        declare("center", LLFontGL::HCENTER);
    }

    void TypeValues<LLFontGL::VAlign>::declareValues()
    {
        declare("top", LLFontGL::TOP);
        declare("center", LLFontGL::VCENTER);
        declare("baseline", LLFontGL::BASELINE);
        declare("bottom", LLFontGL::BOTTOM);
    }

    void TypeValues<LLFontGL::ShadowType>::declareValues()
    {
        declare("none", LLFontGL::NO_SHADOW);
        declare("hard", LLFontGL::DROP_SHADOW);
        declare("soft", LLFontGL::DROP_SHADOW_SOFT);
    }
}