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/**
* @file lltextbox.cpp
* @brief A text display widget
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#define LLTEXTBOX_CPP
#include "lltextbox.h"
#include "lluictrlfactory.h"
#include "llfocusmgr.h"
#include "llwindow.h"
#include "llurlregistry.h"
#include "llstyle.h"
static LLDefaultChildRegistry::Register<LLTextBox> r("text");
// Compiler optimization, generate extern template
template class LLTextBox* LLView::getChild<class LLTextBox>(
const std::string& name, BOOL recurse) const;
LLTextBox::LLTextBox(const LLTextBox::Params& p)
: LLTextBase(p),
mClickedCallback(NULL),
mShowCursorHand(true)
{
mSkipTripleClick = true;
}
LLTextBox::~LLTextBox()
{}
BOOL LLTextBox::handleMouseDown(S32 x, S32 y, MASK mask)
{
BOOL handled = LLTextBase::handleMouseDown(x, y, mask);
if (getSoundFlags() & MOUSE_DOWN)
{
make_ui_sound("UISndClick");
}
if (!handled && mClickedCallback)
{
handled = TRUE;
}
if (handled)
{
// Route future Mouse messages here preemptively. (Release on mouse up.)
gFocusMgr.setMouseCapture( this );
}
return handled;
}
BOOL LLTextBox::handleMouseUp(S32 x, S32 y, MASK mask)
{
BOOL handled = LLTextBase::handleMouseUp(x, y, mask);
if (getSoundFlags() & MOUSE_UP)
{
make_ui_sound("UISndClickRelease");
}
// We only handle the click if the click both started and ended within us
if (hasMouseCapture())
{
// Release the mouse
gFocusMgr.setMouseCapture( NULL );
// DO THIS AT THE VERY END to allow the button to be destroyed
// as a result of being clicked. If mouseup in the widget,
// it's been clicked
if (mClickedCallback && !handled)
{
mClickedCallback();
handled = TRUE;
}
}
return handled;
}
BOOL LLTextBox::handleHover(S32 x, S32 y, MASK mask)
{
BOOL handled = LLTextBase::handleHover(x, y, mask);
if (!handled && mClickedCallback && mShowCursorHand)
{
// Clickable text boxes change the cursor to a hand
LLUI::getInstance()->getWindow()->setCursor(UI_CURSOR_HAND);
return TRUE;
}
return handled;
}
void LLTextBox::setEnabled(BOOL enabled)
{
// just treat enabled as read-only flag
bool read_only = !enabled;
if (read_only != mReadOnly)
{
LLTextBase::setReadOnly(read_only);
updateSegments();
}
LLTextBase::setEnabled(enabled);
}
void LLTextBox::setText(const LLStringExplicit& text , const LLStyle::Params& input_params )
{
// does string argument insertion
mText.assign(text);
LLTextBase::setText(mText.getString(), input_params );
}
void LLTextBox::setClickedCallback( boost::function<void (void*)> cb, void* userdata /*= NULL */ )
{
mClickedCallback = boost::bind(cb, userdata);
}
S32 LLTextBox::getTextPixelWidth()
{
return getTextBoundingRect().getWidth();
}
S32 LLTextBox::getTextPixelHeight()
{
return getTextBoundingRect().getHeight();
}
LLSD LLTextBox::getValue() const
{
return getViewModel()->getValue();
}
BOOL LLTextBox::setTextArg( const std::string& key, const LLStringExplicit& text )
{
mText.setArg(key, text);
LLTextBase::setText(mText.getString());
return TRUE;
}
void LLTextBox::reshapeToFitText(BOOL called_from_parent)
{
reflow();
S32 width = getTextPixelWidth();
S32 height = getTextPixelHeight();
reshape( width + 2 * mHPad, height + 2 * mVPad, called_from_parent );
}
void LLTextBox::onUrlLabelUpdated(const std::string &url, const std::string &label)
{
needsReflow();
}
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