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/**
* @file llscrolllistctrl.h
* @brief A scrolling list of items. This is the one you want to use
* in UI code. LLScrollListCell, LLScrollListItem, etc. are utility
* classes.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_SCROLLLISTCTRL_H
#define LL_SCROLLLISTCTRL_H
#include <vector>
#include <deque>
#include "lluictrl.h"
#include "llctrlselectioninterface.h"
#include "llfontgl.h"
#include "llui.h"
#include "llstring.h" // LLWString
#include "lleditmenuhandler.h"
#include "llframetimer.h"
#include "llscrollbar.h"
#include "lldate.h"
#include "llscrolllistitem.h"
#include "llscrolllistcolumn.h"
#include "llviewborder.h"
class LLScrollListCell;
class LLTextBox;
class LLContextMenu;
class LLScrollListCtrl : public LLUICtrl, public LLEditMenuHandler,
public LLCtrlListInterface, public LLCtrlScrollInterface
{
public:
struct Contents : public LLInitParam::Block<Contents>
{
Multiple<LLScrollListColumn::Params> columns;
Multiple<LLScrollListItem::Params> rows;
//Multiple<Contents> groups;
Contents();
};
// *TODO: Add callbacks to Params
typedef boost::function<void (void)> callback_t;
template<typename T> struct maximum
{
typedef T result_type;
template<typename InputIterator>
T operator()(InputIterator first, InputIterator last) const
{
// If there are no slots to call, just return the
// default-constructed value
if(first == last ) return T();
T max_value = *first++;
while (first != last) {
if (max_value < *first)
max_value = *first;
++first;
}
return max_value;
}
};
typedef boost::signals2::signal<S32 (S32,const LLScrollListItem*,const LLScrollListItem*),maximum<S32> > sort_signal_t;
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
// behavioral flags
Optional<bool> multi_select,
commit_on_keyboard_movement,
mouse_wheel_opaque;
// display flags
Optional<bool> has_border,
draw_heading,
draw_stripes,
background_visible,
scroll_bar_bg_visible;
// layout
Optional<S32> column_padding,
page_lines,
heading_height;
// sort and search behavior
Optional<S32> search_column,
sort_column;
Optional<bool> sort_ascending;
// colors
Optional<LLUIColor> fg_unselected_color,
fg_selected_color,
bg_selected_color,
fg_disable_color,
bg_writeable_color,
bg_readonly_color,
bg_stripe_color,
hovered_color,
highlighted_color,
scroll_bar_bg_color;
Optional<Contents> contents;
Optional<LLViewBorder::Params> border;
Params();
};
protected:
friend class LLUICtrlFactory;
LLScrollListCtrl(const Params&);
public:
virtual ~LLScrollListCtrl();
S32 isEmpty() const;
void deleteAllItems() { clearRows(); }
// Sets an array of column descriptors
void setColumnHeadings(const LLSD& headings);
void sortByColumnIndex(U32 column, BOOL ascending);
// LLCtrlListInterface functions
virtual S32 getItemCount() const;
// Adds a single column descriptor: ["name" : string, "label" : string, "width" : integer, "relwidth" : integer ]
virtual void addColumn(const LLScrollListColumn::Params& column, EAddPosition pos = ADD_BOTTOM);
virtual void addColumn(const LLSD& column, EAddPosition pos = ADD_BOTTOM);
virtual void clearColumns();
virtual void setColumnLabel(const std::string& column, const std::string& label);
virtual bool preProcessChildNode(LLXMLNodePtr child);
virtual LLScrollListColumn* getColumn(S32 index);
virtual LLScrollListColumn* getColumn(const std::string& name);
virtual S32 getNumColumns() const { return mColumnsIndexed.size(); }
// Adds a single element, from an array of:
// "columns" => [ "column" => column name, "value" => value, "type" => type, "font" => font, "font-style" => style ], "id" => uuid
// Creates missing columns automatically.
virtual LLScrollListItem* addElement(const LLSD& element, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL);
virtual LLScrollListItem* addRow(LLScrollListItem *new_item, const LLScrollListItem::Params& value, EAddPosition pos = ADD_BOTTOM);
virtual LLScrollListItem* addRow(const LLScrollListItem::Params& value, EAddPosition pos = ADD_BOTTOM);
// Simple add element. Takes a single array of:
// [ "value" => value, "font" => font, "font-style" => style ]
virtual void clearRows(); // clears all elements
virtual void sortByColumn(const std::string& name, BOOL ascending);
// These functions take and return an array of arrays of elements, as above
virtual void setValue(const LLSD& value );
virtual LLSD getValue() const;
LLCtrlSelectionInterface* getSelectionInterface() { return (LLCtrlSelectionInterface*)this; }
LLCtrlListInterface* getListInterface() { return (LLCtrlListInterface*)this; }
LLCtrlScrollInterface* getScrollInterface() { return (LLCtrlScrollInterface*)this; }
// DEPRECATED: Use setSelectedByValue() below.
BOOL setCurrentByID( const LLUUID& id ) { return selectByID(id); }
virtual LLUUID getCurrentID() const { return getStringUUIDSelectedItem(); }
BOOL operateOnSelection(EOperation op);
BOOL operateOnAll(EOperation op);
// returns FALSE if unable to set the max count so low
BOOL setMaxItemCount(S32 max_count);
BOOL selectByID( const LLUUID& id ); // FALSE if item not found
// Match item by value.asString(), which should work for string, integer, uuid.
// Returns FALSE if not found.
BOOL setSelectedByValue(const LLSD& value, BOOL selected);
BOOL isSorted() const { return mSorted; }
virtual BOOL isSelected(const LLSD& value) const;
BOOL handleClick(S32 x, S32 y, MASK mask);
BOOL selectFirstItem();
BOOL selectNthItem( S32 index );
BOOL selectItemRange( S32 first, S32 last );
BOOL selectItemAt(S32 x, S32 y, MASK mask);
void deleteSingleItem( S32 index );
void deleteItems(const LLSD& sd);
void deleteSelectedItems();
void deselectAllItems(BOOL no_commit_on_change = FALSE); // by default, go ahead and commit on selection change
void clearHighlightedItems();
virtual void mouseOverHighlightNthItem( S32 index );
S32 getHighlightedItemInx() const { return mHighlightedItem; }
void setDoubleClickCallback( callback_t cb ) { mOnDoubleClickCallback = cb; }
void setMaximumSelectCallback( callback_t cb) { mOnMaximumSelectCallback = cb; }
void setSortChangedCallback( callback_t cb) { mOnSortChangedCallback = cb; }
// Convenience function; *TODO: replace with setter above + boost::bind() in calling code
void setDoubleClickCallback( boost::function<void (void* userdata)> cb, void* userdata) { mOnDoubleClickCallback = boost::bind(cb, userdata); }
void swapWithNext(S32 index);
void swapWithPrevious(S32 index);
void setCanSelect(BOOL can_select) { mCanSelect = can_select; }
virtual BOOL getCanSelect() const { return mCanSelect; }
S32 getItemIndex( LLScrollListItem* item ) const;
S32 getItemIndex( const LLUUID& item_id ) const;
void setCommentText( const std::string& comment_text);
LLScrollListItem* addSeparator(EAddPosition pos);
// "Simple" interface: use this when you're creating a list that contains only unique strings, only
// one of which can be selected at a time.
virtual LLScrollListItem* addSimpleElement(const std::string& value, EAddPosition pos = ADD_BOTTOM, const LLSD& id = LLSD());
BOOL selectItemByLabel( const std::string& item, BOOL case_sensitive = TRUE ); // FALSE if item not found
BOOL selectItemByPrefix(const std::string& target, BOOL case_sensitive = TRUE);
BOOL selectItemByPrefix(const LLWString& target, BOOL case_sensitive = TRUE);
LLScrollListItem* getItemByLabel( const std::string& item, BOOL case_sensitive = TRUE, S32 column = 0 );
const std::string getSelectedItemLabel(S32 column = 0) const;
LLSD getSelectedValue();
// DEPRECATED: Use LLSD versions of setCommentText() and getSelectedValue().
// "StringUUID" interface: use this when you're creating a list that contains non-unique strings each of which
// has an associated, unique UUID, and only one of which can be selected at a time.
LLScrollListItem* addStringUUIDItem(const std::string& item_text, const LLUUID& id, EAddPosition pos = ADD_BOTTOM, BOOL enabled = TRUE);
LLUUID getStringUUIDSelectedItem() const;
LLScrollListItem* getFirstSelected() const;
virtual S32 getFirstSelectedIndex() const;
std::vector<LLScrollListItem*> getAllSelected() const;
S32 getNumSelected() const;
LLScrollListItem* getLastSelectedItem() const { return mLastSelected; }
// iterate over all items
LLScrollListItem* getFirstData() const;
LLScrollListItem* getLastData() const;
std::vector<LLScrollListItem*> getAllData() const;
LLScrollListItem* getItem(const LLSD& sd) const;
void setAllowMultipleSelection(BOOL mult ) { mAllowMultipleSelection = mult; }
void setBgWriteableColor(const LLColor4 &c) { mBgWriteableColor = c; }
void setReadOnlyBgColor(const LLColor4 &c) { mBgReadOnlyColor = c; }
void setBgSelectedColor(const LLColor4 &c) { mBgSelectedColor = c; }
void setBgStripeColor(const LLColor4& c) { mBgStripeColor = c; }
void setFgSelectedColor(const LLColor4 &c) { mFgSelectedColor = c; }
void setFgUnselectedColor(const LLColor4 &c){ mFgUnselectedColor = c; }
void setHoveredColor(const LLColor4 &c) { mHoveredColor = c; }
void setHighlightedColor(const LLColor4 &c) { mHighlightedColor = c; }
void setFgDisableColor(const LLColor4 &c) { mFgDisabledColor = c; }
void setBackgroundVisible(BOOL b) { mBackgroundVisible = b; }
void setDrawStripes(BOOL b) { mDrawStripes = b; }
void setColumnPadding(const S32 c) { mColumnPadding = c; }
S32 getColumnPadding() { return mColumnPadding; }
void setCommitOnKeyboardMovement(BOOL b) { mCommitOnKeyboardMovement = b; }
void setCommitOnSelectionChange(BOOL b) { mCommitOnSelectionChange = b; }
void setAllowKeyboardMovement(BOOL b) { mAllowKeyboardMovement = b; }
void setMaxSelectable(U32 max_selected) { mMaxSelectable = max_selected; }
S32 getMaxSelectable() { return mMaxSelectable; }
virtual S32 getScrollPos() const;
virtual void setScrollPos( S32 pos );
S32 getSearchColumn();
void setSearchColumn(S32 column) { mSearchColumn = column; }
S32 getColumnIndexFromOffset(S32 x);
S32 getColumnOffsetFromIndex(S32 index);
S32 getRowOffsetFromIndex(S32 index);
void clearSearchString() { mSearchString.clear(); }
// support right-click context menus for avatar/group lists
enum ContextMenuType { MENU_NONE, MENU_AVATAR, MENU_GROUP };
void setContextMenu(const ContextMenuType &menu) { mContextMenuType = menu; }
// Overridden from LLView
/*virtual*/ void draw();
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
/*virtual*/ BOOL handleUnicodeCharHere(llwchar uni_char);
/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ BOOL handleToolTip(S32 x, S32 y, MASK mask);
/*virtual*/ void setEnabled(BOOL enabled);
/*virtual*/ void setFocus( BOOL b );
/*virtual*/ void onFocusReceived();
/*virtual*/ void onFocusLost();
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
virtual BOOL isDirty() const;
virtual void resetDirty(); // Clear dirty state
virtual void updateLayout();
virtual void fitContents(S32 max_width, S32 max_height);
virtual LLRect getRequiredRect();
static BOOL rowPreceeds(LLScrollListItem *new_row, LLScrollListItem *test_row);
LLRect getItemListRect() { return mItemListRect; }
/// Returns rect, in local coords, of a given row/column
LLRect getCellRect(S32 row_index, S32 column_index);
// Used "internally" by the scroll bar.
void onScrollChange( S32 new_pos, LLScrollbar* src );
static void onClickColumn(void *userdata);
virtual void updateColumns(bool force_update = false);
S32 calcMaxContentWidth();
bool updateColumnWidths();
void setHeadingHeight(S32 heading_height);
/**
* Sets max visible lines without scroolbar, if this value equals to 0,
* then display all items.
*/
void setPageLines(S32 page_lines );
void setCollapseEmptyColumns(BOOL collapse);
LLScrollListItem* hitItem(S32 x,S32 y);
virtual void scrollToShowSelected();
// LLEditMenuHandler functions
virtual void copy();
virtual BOOL canCopy() const;
virtual void cut();
virtual BOOL canCut() const;
virtual void selectAll();
virtual BOOL canSelectAll() const;
virtual void deselect();
virtual BOOL canDeselect() const;
void setNumDynamicColumns(S32 num) { mNumDynamicWidthColumns = num; }
void updateStaticColumnWidth(LLScrollListColumn* col, S32 new_width);
S32 getTotalStaticColumnWidth() { return mTotalStaticColumnWidth; }
std::string getSortColumnName();
BOOL getSortAscending() { return mSortColumns.empty() ? TRUE : mSortColumns.back().second; }
BOOL hasSortOrder() const;
void clearSortOrder();
S32 selectMultiple( uuid_vec_t ids );
// conceptually const, but mutates mItemList
void updateSort() const;
// sorts a list without affecting the permanent sort order (so further list insertions can be unsorted, for example)
void sortOnce(S32 column, BOOL ascending);
// manually call this whenever editing list items in place to flag need for resorting
void setNeedsSort(bool val = true) { mSorted = !val; }
void dirtyColumns(); // some operation has potentially affected column layout or ordering
boost::signals2::connection setSortCallback(sort_signal_t::slot_type cb )
{
if (!mSortCallback) mSortCallback = new sort_signal_t();
return mSortCallback->connect(cb);
}
protected:
// "Full" interface: use this when you're creating a list that has one or more of the following:
// * contains icons
// * contains multiple columns
// * allows multiple selection
// * has items that are not guarenteed to have unique names
// * has additional per-item data (e.g. a UUID or void* userdata)
//
// To add items using this approach, create new LLScrollListItems and LLScrollListCells. Add the
// cells (column entries) to each item, and add the item to the LLScrollListCtrl.
//
// The LLScrollListCtrl owns its items and is responsible for deleting them
// (except in the case that the addItem() call fails, in which case it is up
// to the caller to delete the item)
//
// returns FALSE if item faile to be added to list, does NOT delete 'item'
BOOL addItem( LLScrollListItem* item, EAddPosition pos = ADD_BOTTOM, BOOL requires_column = TRUE );
typedef std::deque<LLScrollListItem *> item_list;
item_list& getItemList() { return mItemList; }
void updateLineHeight();
private:
void selectPrevItem(BOOL extend_selection);
void selectNextItem(BOOL extend_selection);
void drawItems();
void updateLineHeightInsert(LLScrollListItem* item);
void reportInvalidInput();
BOOL isRepeatedChars(const LLWString& string) const;
void selectItem(LLScrollListItem* itemp, BOOL single_select = TRUE);
void deselectItem(LLScrollListItem* itemp);
void commitIfChanged();
BOOL setSort(S32 column, BOOL ascending);
S32 getLinesPerPage();
static void showProfile(std::string id, bool is_group);
static void sendIM(std::string id);
static void addFriend(std::string id);
static void showNameDetails(std::string id, bool is_group);
static void copyNameToClipboard(std::string id, bool is_group);
static void copySLURLToClipboard(std::string id, bool is_group);
S32 mLineHeight; // the max height of a single line
S32 mScrollLines; // how many lines we've scrolled down
S32 mPageLines; // max number of lines is it possible to see on the screen given mRect and mLineHeight
S32 mHeadingHeight; // the height of the column header buttons, if visible
U32 mMaxSelectable;
LLScrollbar* mScrollbar;
bool mAllowMultipleSelection;
bool mAllowKeyboardMovement;
bool mCommitOnKeyboardMovement;
bool mCommitOnSelectionChange;
bool mSelectionChanged;
bool mNeedsScroll;
bool mMouseWheelOpaque;
bool mCanSelect;
bool mDisplayColumnHeaders;
bool mColumnsDirty;
bool mColumnWidthsDirty;
mutable item_list mItemList;
LLScrollListItem *mLastSelected;
S32 mMaxItemCount;
LLRect mItemListRect;
S32 mColumnPadding;
BOOL mBackgroundVisible;
BOOL mDrawStripes;
LLUIColor mBgWriteableColor;
LLUIColor mBgReadOnlyColor;
LLUIColor mBgSelectedColor;
LLUIColor mBgStripeColor;
LLUIColor mFgSelectedColor;
LLUIColor mFgUnselectedColor;
LLUIColor mFgDisabledColor;
LLUIColor mHoveredColor;
LLUIColor mHighlightedColor;
S32 mBorderThickness;
callback_t mOnDoubleClickCallback;
callback_t mOnMaximumSelectCallback;
callback_t mOnSortChangedCallback;
S32 mHighlightedItem;
class LLViewBorder* mBorder;
LLContextMenu *mPopupMenu;
LLView *mCommentTextView;
LLWString mSearchString;
LLFrameTimer mSearchTimer;
S32 mSearchColumn;
S32 mNumDynamicWidthColumns;
S32 mTotalStaticColumnWidth;
S32 mTotalColumnPadding;
mutable bool mSorted;
typedef std::map<std::string, LLScrollListColumn*> column_map_t;
column_map_t mColumns;
bool mDirty;
S32 mOriginalSelection;
ContextMenuType mContextMenuType;
typedef std::vector<LLScrollListColumn*> ordered_columns_t;
ordered_columns_t mColumnsIndexed;
typedef std::pair<S32, BOOL> sort_column_t;
std::vector<sort_column_t> mSortColumns;
sort_signal_t* mSortCallback;
}; // end class LLScrollListCtrl
#endif // LL_SCROLLLISTCTRL_H
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