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|
/**
* @file llscrolllistctrl.h
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_SCROLLLISTCTRL_H
#define LL_SCROLLLISTCTRL_H
#include <vector>
#include <deque>
#include "lluictrl.h"
#include "llctrlselectioninterface.h"
#include "lldarray.h"
#include "llfontgl.h"
#include "llui.h"
#include "llstring.h"
#include "llimagegl.h"
#include "lleditmenuhandler.h"
#include "llframetimer.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llscrollbar.h"
#include "llresizebar.h"
/*
* Represents a cell in a scrollable table.
*
* Sub-classes must return height and other properties
* though width accessors are implemented by the base class.
* It is therefore important for sub-class constructors to call
* setWidth() with realistic values.
*/
class LLScrollListCell
{
public:
LLScrollListCell(S32 width = 0) : mWidth(width) {};
virtual ~LLScrollListCell() {};
virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const = 0; // truncate to given width, if possible
virtual S32 getWidth() const {return mWidth;}
virtual S32 getContentWidth() const { return 0; }
virtual S32 getHeight() const = 0;
virtual const LLSD getValue() const { return LLString::null; }
virtual void setValue(const LLSD& value) { }
virtual BOOL getVisible() const { return TRUE; }
virtual void setWidth(S32 width) { mWidth = width; }
virtual void highlightText(S32 offset, S32 num_chars) {}
virtual BOOL isText() const = 0;
virtual void setColor(const LLColor4&) {}
virtual void onCommit() {};
virtual BOOL handleClick() { return FALSE; }
virtual void setEnabled(BOOL enable) { }
private:
S32 mWidth;
};
/*
* Draws a horizontal line.
*/
class LLScrollListSeparator : public LLScrollListCell
{
public:
LLScrollListSeparator(S32 width);
virtual ~LLScrollListSeparator() {};
virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const; // truncate to given width, if possible
virtual S32 getHeight() const;
virtual BOOL isText() const { return FALSE; }
};
/*
* Cell displaying a text label.
*/
class LLScrollListText : public LLScrollListCell
{
public:
LLScrollListText( const LLString& text, const LLFontGL* font, S32 width = 0, U8 font_style = LLFontGL::NORMAL, LLFontGL::HAlign font_alignment = LLFontGL::LEFT, LLColor4& color = LLColor4::black, BOOL use_color = FALSE, BOOL visible = TRUE);
/*virtual*/ ~LLScrollListText();
virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const;
virtual S32 getContentWidth() const;
virtual S32 getHeight() const;
virtual void setValue(const LLSD& value);
virtual const LLSD getValue() const;
virtual BOOL getVisible() const;
virtual void highlightText(S32 offset, S32 num_chars);
virtual void setColor(const LLColor4&);
virtual BOOL isText() const;
void setText(const LLStringExplicit& text);
void setFontStyle(const U8 font_style) { mFontStyle = font_style; }
private:
LLUIString mText;
const LLFontGL* mFont;
LLColor4 mColor;
U8 mUseColor;
U8 mFontStyle;
LLFontGL::HAlign mFontAlignment;
BOOL mVisible;
S32 mHighlightCount;
S32 mHighlightOffset;
LLPointer<LLUIImage> mRoundedRectImage;
static U32 sCount;
};
/*
* Cell displaying an image.
*/
class LLScrollListIcon : public LLScrollListCell
{
public:
LLScrollListIcon( LLUIImagePtr icon, S32 width = 0);
LLScrollListIcon(const LLSD& value, S32 width = 0);
/*virtual*/ ~LLScrollListIcon();
virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const;
virtual S32 getWidth() const;
virtual S32 getHeight() const { return mIcon ? mIcon->getHeight() : 0; }
virtual const LLSD getValue() const { return mIcon.isNull() ? LLString::null : mIcon->getName(); }
virtual void setColor(const LLColor4&);
virtual BOOL isText()const { return FALSE; }
virtual void setValue(const LLSD& value);
private:
LLUIImagePtr mIcon;
LLColor4 mColor;
};
/*
* An interactive cell containing a check box.
*/
class LLScrollListCheck : public LLScrollListCell
{
public:
LLScrollListCheck( LLCheckBoxCtrl* check_box, S32 width = 0);
/*virtual*/ ~LLScrollListCheck();
virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const;
virtual S32 getHeight() const { return 0; }
virtual const LLSD getValue() const { return mCheckBox->getValue(); }
virtual void setValue(const LLSD& value) { mCheckBox->setValue(value); }
virtual void onCommit() { mCheckBox->onCommit(); }
virtual BOOL handleClick();
virtual void setEnabled(BOOL enable) { mCheckBox->setEnabled(enable); }
LLCheckBoxCtrl* getCheckBox() { return mCheckBox; }
virtual BOOL isText() const { return FALSE; }
private:
LLCheckBoxCtrl* mCheckBox;
};
/*
* A simple data class describing a column within a scroll list.
*/
class LLScrollListColumn
{
public:
// Default constructor
LLScrollListColumn() :
mName(),
mSortingColumn(),
mSortAscending(TRUE),
mLabel(),
mWidth(-1),
mRelWidth(-1.0),
mDynamicWidth(FALSE),
mMaxContentWidth(0),
mIndex(-1),
mParentCtrl(NULL),
mHeader(NULL),
mFontAlignment(LLFontGL::LEFT)
{ }
LLScrollListColumn(LLString name, LLString label, S32 width, F32 relwidth) :
mName(name),
mSortingColumn(name),
mSortAscending(TRUE),
mLabel(label),
mWidth(width),
mRelWidth(relwidth),
mDynamicWidth(FALSE),
mMaxContentWidth(0),
mIndex(-1),
mParentCtrl(NULL),
mHeader(NULL)
{ }
LLScrollListColumn(const LLSD &sd)
{
mMaxContentWidth = 0;
mName = sd.get("name").asString();
mSortingColumn = mName;
if (sd.has("sort"))
{
mSortingColumn = sd.get("sort").asString();
}
mSortAscending = TRUE;
if (sd.has("sort_ascending"))
{
mSortAscending = sd.get("sort_ascending").asBoolean();
}
mLabel = sd.get("label").asString();
if (sd.has("relwidth") && (F32)sd.get("relwidth").asReal() > 0)
{
mRelWidth = (F32)sd.get("relwidth").asReal();
if (mRelWidth < 0) mRelWidth = 0;
if (mRelWidth > 1) mRelWidth = 1;
mDynamicWidth = FALSE;
mWidth = 0;
}
else if(sd.has("dynamicwidth") && (BOOL)sd.get("dynamicwidth").asBoolean() == TRUE)
{
mDynamicWidth = TRUE;
mRelWidth = -1;
mWidth = 0;
}
else
{
mWidth = sd.get("width").asInteger();
mDynamicWidth = FALSE;
mRelWidth = -1;
}
if (sd.has("halign"))
{
mFontAlignment = (LLFontGL::HAlign)llclamp(sd.get("halign").asInteger(), (S32)LLFontGL::LEFT, (S32)LLFontGL::HCENTER);
}
mIndex = -1;
mParentCtrl = NULL;
mHeader = NULL;
}
// Public data is fine so long as this remains a simple struct-like data class.
// If it ever gets any smarter than that, these should all become private
// with protected or public accessor methods added as needed. -MG
LLString mName;
LLString mSortingColumn;
BOOL mSortAscending;
LLString mLabel;
S32 mWidth;
F32 mRelWidth;
BOOL mDynamicWidth;
S32 mMaxContentWidth;
S32 mIndex;
LLScrollListCtrl* mParentCtrl;
class LLColumnHeader* mHeader;
LLFontGL::HAlign mFontAlignment;
};
class LLColumnHeader : public LLComboBox
{
public:
LLColumnHeader(const LLString& label, const LLRect &rect, LLScrollListColumn* column, const LLFontGL *font = NULL);
~LLColumnHeader();
/*virtual*/ void draw();
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ void showList();
/*virtual*/ LLView* findSnapEdge(S32& new_edge_val, const LLCoordGL& mouse_dir, ESnapEdge snap_edge, ESnapType snap_type, S32 threshold, S32 padding);
/*virtual*/ void userSetShape(const LLRect& new_rect);
void setImage(const LLString &image_name);
LLScrollListColumn* getColumn() { return mColumn; }
void setHasResizableElement(BOOL resizable);
BOOL canResize();
void enableResizeBar(BOOL enable);
LLString getLabel() { return mOrigLabel; }
static void onSelectSort(LLUICtrl* ctrl, void* user_data);
static void onClick(void* user_data);
static void onMouseDown(void* user_data);
static void onHeldDown(void* user_data);
private:
LLScrollListColumn* mColumn;
LLResizeBar* mResizeBar;
LLString mOrigLabel;
LLUIString mAscendingText;
LLUIString mDescendingText;
BOOL mShowSortOptions;
BOOL mHasResizableElement;
};
class LLScrollListItem
{
public:
LLScrollListItem( BOOL enabled = TRUE, void* userdata = NULL, const LLUUID& uuid = LLUUID::null )
: mSelected(FALSE), mEnabled( enabled ), mUserdata( userdata ), mItemValue( uuid ), mColumns() {}
LLScrollListItem( LLSD item_value, void* userdata = NULL )
: mSelected(FALSE), mEnabled( TRUE ), mUserdata( userdata ), mItemValue( item_value ), mColumns() {}
virtual ~LLScrollListItem();
void setSelected( BOOL b ) { mSelected = b; }
BOOL getSelected() const { return mSelected; }
void setEnabled( BOOL b );
BOOL getEnabled() const { return mEnabled; }
void setUserdata( void* userdata ) { mUserdata = userdata; }
void* getUserdata() const { return mUserdata; }
LLUUID getUUID() const { return mItemValue.asUUID(); }
LLSD getValue() const { return mItemValue; }
// If width = 0, just use the width of the text. Otherwise override with
// specified width in pixels.
void addColumn( const LLString& text, const LLFontGL* font, S32 width = 0 , U8 font_style = LLFontGL::NORMAL, LLFontGL::HAlign font_alignment = LLFontGL::LEFT, BOOL visible = TRUE)
{ mColumns.push_back( new LLScrollListText(text, font, width, font_style, font_alignment, LLColor4::black, FALSE, visible) ); }
void addColumn( LLUIImagePtr icon, S32 width = 0 )
{ mColumns.push_back( new LLScrollListIcon(icon, width) ); }
void addColumn( LLCheckBoxCtrl* check, S32 width = 0 )
{ mColumns.push_back( new LLScrollListCheck(check,width) ); }
void setNumColumns(S32 columns);
void setColumn( S32 column, LLScrollListCell *cell );
S32 getNumColumns() const { return mColumns.size(); }
LLScrollListCell *getColumn(const S32 i) const { if (0 <= i && i < (S32)mColumns.size()) { return mColumns[i]; } return NULL; }
LLString getContentsCSV() const;
virtual void draw(const LLRect& rect, const LLColor4& fg_color, const LLColor4& bg_color, const LLColor4& highlight_color, S32 column_padding);
private:
BOOL mSelected;
BOOL mEnabled;
void* mUserdata;
LLSD mItemValue;
std::vector<LLScrollListCell *> mColumns;
};
/*
* A graphical control representing a scrollable table.
* Cells in the table can be simple text or more complicated things
* such as icons or even interactive elements like check boxes.
*/
class LLScrollListItemComment : public LLScrollListItem
{
public:
LLScrollListItemComment(const LLString& comment_string, const LLColor4& color);
/*virtual*/ void draw(const LLRect& rect, const LLColor4& fg_color, const LLColor4& bg_color, const LLColor4& highlight_color, S32 column_padding);
private:
LLColor4 mColor;
};
class LLScrollListItemSeparator : public LLScrollListItem
{
public:
LLScrollListItemSeparator();
/*virtual*/ void draw(const LLRect& rect, const LLColor4& fg_color, const LLColor4& bg_color, const LLColor4& highlight_color, S32 column_padding);
};
class LLScrollListCtrl : public LLUICtrl, public LLEditMenuHandler,
public LLCtrlListInterface, public LLCtrlScrollInterface
{
public:
LLScrollListCtrl(
const LLString& name,
const LLRect& rect,
void (*commit_callback)(LLUICtrl*, void*),
void* callback_userdata,
BOOL allow_multiple_selection,
BOOL draw_border = TRUE);
virtual ~LLScrollListCtrl();
virtual LLXMLNodePtr getXML(bool save_children = true) const;
void setScrollListParameters(LLXMLNodePtr node);
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
S32 isEmpty() const;
void deleteAllItems() { clearRows(); }
// Sets an array of column descriptors
void setColumnHeadings(LLSD headings);
void sortByColumn(U32 column, BOOL ascending);
// LLCtrlListInterface functions
virtual S32 getItemCount() const;
// Adds a single column descriptor: ["name" : string, "label" : string, "width" : integer, "relwidth" : integer ]
virtual void addColumn(const LLSD& column, EAddPosition pos = ADD_BOTTOM);
virtual void clearColumns();
virtual void setColumnLabel(const LLString& column, const LLString& label);
virtual LLScrollListColumn* getColumn(S32 index);
virtual S32 getNumColumns() const { return mColumnsIndexed.size(); }
// Adds a single element, from an array of:
// "columns" => [ "column" => column name, "value" => value, "type" => type, "font" => font, "font-style" => style ], "id" => uuid
// Creates missing columns automatically.
virtual LLScrollListItem* addElement(const LLSD& value, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL);
// Simple add element. Takes a single array of:
// [ "value" => value, "font" => font, "font-style" => style ]
virtual void clearRows(); // clears all elements
virtual void sortByColumn(LLString name, BOOL ascending);
// These functions take and return an array of arrays of elements, as above
virtual void setValue(const LLSD& value );
virtual LLSD getValue() const;
LLCtrlSelectionInterface* getSelectionInterface() { return (LLCtrlSelectionInterface*)this; }
LLCtrlListInterface* getListInterface() { return (LLCtrlListInterface*)this; }
LLCtrlScrollInterface* getScrollInterface() { return (LLCtrlScrollInterface*)this; }
// DEPRECATED: Use setSelectedByValue() below.
BOOL setCurrentByID( const LLUUID& id ) { return selectByID(id); }
virtual LLUUID getCurrentID() const { return getStringUUIDSelectedItem(); }
BOOL operateOnSelection(EOperation op);
BOOL operateOnAll(EOperation op);
// returns FALSE if unable to set the max count so low
BOOL setMaxItemCount(S32 max_count);
BOOL selectByID( const LLUUID& id ); // FALSE if item not found
// Match item by value.asString(), which should work for string, integer, uuid.
// Returns FALSE if not found.
BOOL setSelectedByValue(const LLSD& value, BOOL selected);
BOOL isSorted() const { return mSorted; }
virtual BOOL isSelected(const LLSD& value) const;
BOOL handleClick(S32 x, S32 y, MASK mask);
BOOL selectFirstItem();
BOOL selectNthItem( S32 index );
BOOL selectItemRange( S32 first, S32 last );
BOOL selectItemAt(S32 x, S32 y, MASK mask);
void deleteSingleItem( S32 index );
void deleteItems(const LLSD& sd);
void deleteSelectedItems();
void deselectAllItems(BOOL no_commit_on_change = FALSE); // by default, go ahead and commit on selection change
void highlightNthItem( S32 index );
void setDoubleClickCallback( void (*cb)(void*) ) { mOnDoubleClickCallback = cb; }
void setMaximumSelectCallback( void (*cb)(void*) ) { mOnMaximumSelectCallback = cb; }
void setSortChangedCallback( void (*cb)(void*) ) { mOnSortChangedCallback = cb; }
void swapWithNext(S32 index);
void swapWithPrevious(S32 index);
void setCanSelect(BOOL can_select) { mCanSelect = can_select; }
virtual BOOL getCanSelect() const { return mCanSelect; }
S32 getItemIndex( LLScrollListItem* item ) const;
S32 getItemIndex( const LLUUID& item_id ) const;
LLScrollListItem* addCommentText( const LLString& comment_text, EAddPosition pos = ADD_BOTTOM);
LLScrollListItem* addSeparator(EAddPosition pos);
// "Simple" interface: use this when you're creating a list that contains only unique strings, only
// one of which can be selected at a time.
virtual LLScrollListItem* addSimpleElement(const LLString& value, EAddPosition pos = ADD_BOTTOM, const LLSD& id = LLSD());
BOOL selectItemByLabel( const LLString& item, BOOL case_sensitive = TRUE ); // FALSE if item not found
BOOL selectItemByPrefix(const LLString& target, BOOL case_sensitive = TRUE);
BOOL selectItemByPrefix(const LLWString& target, BOOL case_sensitive = TRUE);
const LLString getSelectedItemLabel(S32 column = 0) const;
LLSD getSelectedValue();
// DEPRECATED: Use LLSD versions of addCommentText() and getSelectedValue().
// "StringUUID" interface: use this when you're creating a list that contains non-unique strings each of which
// has an associated, unique UUID, and only one of which can be selected at a time.
LLScrollListItem* addStringUUIDItem(const LLString& item_text, const LLUUID& id, EAddPosition pos = ADD_BOTTOM, BOOL enabled = TRUE, S32 column_width = 0);
LLUUID getStringUUIDSelectedItem() const;
LLScrollListItem* getFirstSelected() const;
virtual S32 getFirstSelectedIndex() const;
std::vector<LLScrollListItem*> getAllSelected() const;
LLScrollListItem* getLastSelectedItem() const { return mLastSelected; }
// iterate over all items
LLScrollListItem* getFirstData() const;
LLScrollListItem* getLastData() const;
std::vector<LLScrollListItem*> getAllData() const;
LLScrollListItem* getItem(const LLSD& sd) const;
void setAllowMultipleSelection(BOOL mult ) { mAllowMultipleSelection = mult; }
void setBgWriteableColor(const LLColor4 &c) { mBgWriteableColor = c; }
void setReadOnlyBgColor(const LLColor4 &c) { mBgReadOnlyColor = c; }
void setBgSelectedColor(const LLColor4 &c) { mBgSelectedColor = c; }
void setBgStripeColor(const LLColor4& c) { mBgStripeColor = c; }
void setFgSelectedColor(const LLColor4 &c) { mFgSelectedColor = c; }
void setFgUnselectedColor(const LLColor4 &c){ mFgUnselectedColor = c; }
void setHighlightedColor(const LLColor4 &c) { mHighlightedColor = c; }
void setFgDisableColor(const LLColor4 &c) { mFgDisabledColor = c; }
void setBackgroundVisible(BOOL b) { mBackgroundVisible = b; }
void setDrawStripes(BOOL b) { mDrawStripes = b; }
void setColumnPadding(const S32 c) { mColumnPadding = c; }
S32 getColumnPadding() { return mColumnPadding; }
void setCommitOnKeyboardMovement(BOOL b) { mCommitOnKeyboardMovement = b; }
void setCommitOnSelectionChange(BOOL b) { mCommitOnSelectionChange = b; }
void setAllowKeyboardMovement(BOOL b) { mAllowKeyboardMovement = b; }
void setMaxSelectable(U32 max_selected) { mMaxSelectable = max_selected; }
S32 getMaxSelectable() { return mMaxSelectable; }
virtual S32 getScrollPos() const;
virtual void setScrollPos( S32 pos );
S32 getSearchColumn() { return mSearchColumn; }
void setSearchColumn(S32 column) { mSearchColumn = column; }
S32 getColumnIndexFromOffset(S32 x);
S32 getColumnOffsetFromIndex(S32 index);
S32 getRowOffsetFromIndex(S32 index);
void clearSearchString() { mSearchString.clear(); }
// Overridden from LLView
/*virtual*/ void draw();
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
/*virtual*/ BOOL handleUnicodeCharHere(llwchar uni_char);
/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ BOOL handleToolTip(S32 x, S32 y, LLString& msg, LLRect* sticky_rect);
/*virtual*/ void setEnabled(BOOL enabled);
/*virtual*/ void setFocus( BOOL b );
/*virtual*/ void onFocusReceived();
/*virtual*/ void onFocusLost();
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
virtual BOOL isDirty() const;
virtual void resetDirty(); // Clear dirty state
virtual void updateLayout();
virtual void fitContents(S32 max_width, S32 max_height);
virtual LLRect getRequiredRect();
static BOOL rowPreceeds(LLScrollListItem *new_row, LLScrollListItem *test_row);
LLRect getItemListRect() { return mItemListRect; }
// Used "internally" by the scroll bar.
static void onScrollChange( S32 new_pos, LLScrollbar* src, void* userdata );
static void onClickColumn(void *userdata);
void updateColumns();
void calcColumnWidths();
S32 getMaxContentWidth() { return mMaxContentWidth; }
void setDisplayHeading(BOOL display);
void setHeadingHeight(S32 heading_height);
void setCollapseEmptyColumns(BOOL collapse);
LLScrollListItem* hitItem(S32 x,S32 y);
virtual void scrollToShowSelected();
// LLEditMenuHandler functions
virtual void copy();
virtual BOOL canCopy() const;
virtual void cut();
virtual BOOL canCut() const;
virtual void selectAll();
virtual BOOL canSelectAll() const;
virtual void deselect();
virtual BOOL canDeselect() const;
void setNumDynamicColumns(int num) { mNumDynamicWidthColumns = num; }
void setTotalStaticColumnWidth(int width) { mTotalStaticColumnWidth = width; }
std::string getSortColumnName();
BOOL getSortAscending() { return mSortColumns.empty() ? TRUE : mSortColumns.back().second; }
BOOL needsSorting();
S32 selectMultiple( LLDynamicArray<LLUUID> ids );
void sortItems();
// manually call this whenever editing list items in place to flag need for resorting
void setSorted(BOOL sorted) { mSorted = sorted; }
void dirtyColumns(); // some operation has potentially affected column layout or ordering
protected:
// "Full" interface: use this when you're creating a list that has one or more of the following:
// * contains icons
// * contains multiple columns
// * allows multiple selection
// * has items that are not guarenteed to have unique names
// * has additional per-item data (e.g. a UUID or void* userdata)
//
// To add items using this approach, create new LLScrollListItems and LLScrollListCells. Add the
// cells (column entries) to each item, and add the item to the LLScrollListCtrl.
//
// The LLScrollListCtrl owns its items and is responsible for deleting them
// (except in the case that the addItem() call fails, in which case it is up
// to the caller to delete the item)
//
// returns FALSE if item faile to be added to list, does NOT delete 'item'
BOOL addItem( LLScrollListItem* item, EAddPosition pos = ADD_BOTTOM, BOOL requires_column = TRUE );
typedef std::deque<LLScrollListItem *> item_list;
item_list& getItemList() { return mItemList; }
private:
void selectPrevItem(BOOL extend_selection);
void selectNextItem(BOOL extend_selection);
void drawItems();
void updateLineHeight();
void updateLineHeightInsert(LLScrollListItem* item);
void reportInvalidInput();
BOOL isRepeatedChars(const LLWString& string) const;
void selectItem(LLScrollListItem* itemp, BOOL single_select = TRUE);
void deselectItem(LLScrollListItem* itemp);
void commitIfChanged();
BOOL setSort(S32 column, BOOL ascending);
S32 mCurIndex; // For get[First/Next]Data
S32 mCurSelectedIndex; // For get[First/Next]Selected
S32 mLineHeight; // the max height of a single line
S32 mScrollLines; // how many lines we've scrolled down
S32 mPageLines; // max number of lines is it possible to see on the screen given mRect and mLineHeight
S32 mHeadingHeight; // the height of the column header buttons, if visible
U32 mMaxSelectable;
LLScrollbar* mScrollbar;
BOOL mAllowMultipleSelection;
BOOL mAllowKeyboardMovement;
BOOL mCommitOnKeyboardMovement;
BOOL mCommitOnSelectionChange;
BOOL mSelectionChanged;
BOOL mNeedsScroll;
BOOL mCanSelect;
BOOL mDisplayColumnHeaders;
BOOL mColumnsDirty;
item_list mItemList;
LLScrollListItem *mLastSelected;
S32 mMaxItemCount;
LLRect mItemListRect;
S32 mMaxContentWidth;
S32 mColumnPadding;
BOOL mBackgroundVisible;
BOOL mDrawStripes;
LLColor4 mBgWriteableColor;
LLColor4 mBgReadOnlyColor;
LLColor4 mBgSelectedColor;
LLColor4 mBgStripeColor;
LLColor4 mFgSelectedColor;
LLColor4 mFgUnselectedColor;
LLColor4 mFgDisabledColor;
LLColor4 mHighlightedColor;
S32 mBorderThickness;
void (*mOnDoubleClickCallback)(void* userdata);
void (*mOnMaximumSelectCallback)(void* userdata );
void (*mOnSortChangedCallback)(void* userdata);
S32 mHighlightedItem;
class LLViewBorder* mBorder;
LLWString mSearchString;
LLFrameTimer mSearchTimer;
S32 mSearchColumn;
S32 mNumDynamicWidthColumns;
S32 mTotalStaticColumnWidth;
BOOL mSorted;
typedef std::map<LLString, LLScrollListColumn> column_map_t;
column_map_t mColumns;
BOOL mDirty;
S32 mOriginalSelection;
typedef std::vector<LLScrollListColumn*> ordered_columns_t;
ordered_columns_t mColumnsIndexed;
typedef std::pair<S32, BOOL> sort_column_t;
std::vector<sort_column_t> mSortColumns;
// HACK: Did we draw one selected item this frame?
BOOL mDrewSelected;
}; // end class LLScrollListCtrl
#endif // LL_SCROLLLISTCTRL_H
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