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/**
* @file llnotificationtemplate.h
* @brief Description of notification contents
* @author Q (with assistance from Richard and Coco)
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLNOTIFICATION_TEMPLATE_H
#define LL_LLNOTIFICATION_TEMPLATE_H
//#include <string>
//#include <list>
//#include <vector>
//#include <map>
//#include <set>
//#include <iomanip>
//#include <sstream>
//
//#include <boost/utility.hpp>
//#include <boost/shared_ptr.hpp>
//#include <boost/enable_shared_from_this.hpp>
//#include <boost/type_traits.hpp>
//
//// we want to minimize external dependencies, but this one is important
//#include "llsd.h"
//
//// and we need this to manage the notification callbacks
//#include "llevents.h"
//#include "llfunctorregistry.h"
//#include "llpointer.h"
#include "llinitparam.h"
//#include "llnotificationslistener.h"
//#include "llnotificationptr.h"
//#include "llcachename.h"
#include "llnotifications.h"
typedef boost::shared_ptr<LLNotificationForm> LLNotificationFormPtr;
// This is the class of object read from the XML file (notifications.xml,
// from the appropriate local language directory).
struct LLNotificationTemplate
{
struct GlobalString : public LLInitParam::Block<GlobalString>
{
Mandatory<std::string> name,
value;
GlobalString()
: name("name"),
value("value")
{}
};
struct UniquenessContext : public LLInitParam::Block<UniquenessContext>
{
Mandatory<std::string> value;
UniquenessContext()
: value("value")
{
addSynonym(value, "key");
}
};
struct UniquenessConstraint : public LLInitParam::Block<UniquenessConstraint>
{
private:
// this idiom allows
// <notification> <unique/> </notification>
// as well as
// <notification> <unique> <context></context> </unique>...
Optional<LLInitParam::Flag> dummy_val;
public:
Multiple<UniquenessContext> contexts;
UniquenessConstraint()
: contexts("context"),
dummy_val("")
{}
};
// Templates are used to define common form types, such as OK/Cancel dialogs, etc.
struct Template : public LLInitParam::Block<Template>
{
Mandatory<std::string> name;
Mandatory<LLNotificationForm::Params> form;
Template()
: name("name"),
form("form")
{}
};
// Reference a template to use its form elements
struct TemplateRef : public LLInitParam::Block<TemplateRef>
{
Mandatory<std::string> name;
Optional<std::string> yes_text,
no_text,
cancel_text,
ignore_text;
TemplateRef()
: name("name"),
yes_text("yestext"),
no_text("notext"),
cancel_text("canceltext"),
ignore_text("ignoretext")
{}
};
struct URL : public LLInitParam::Block<URL>
{
Mandatory<S32> option;
Mandatory<std::string> value;
Optional<std::string> target;
Ignored name;
URL()
: option("option", -1),
value("value"),
target("target", "_blank"),
name("name")
{}
};
struct FormRef : public LLInitParam::ChoiceBlock<FormRef>
{
Alternative<LLNotificationForm::Params> form;
Alternative<TemplateRef> form_template;
FormRef()
: form("form"),
form_template("usetemplate")
{}
};
struct Tag : public LLInitParam::Block<Tag>
{
Mandatory<std::string> value;
Tag()
: value("value")
{}
};
struct Footer : public LLInitParam::Block<Footer>
{
Mandatory<std::string> value;
Footer()
: value("value")
{
addSynonym(value, "");
}
};
struct Params : public LLInitParam::Block<Params>
{
Mandatory<std::string> name;
Optional<bool> persist;
Optional<std::string> functor,
icon,
label,
sound,
type,
value;
Optional<U32> duration;
Optional<S32> expire_option;
Optional<URL> url;
Optional<UniquenessConstraint> unique;
Optional<FormRef> form_ref;
Optional<ENotificationPriority,
NotificationPriorityValues> priority;
Multiple<Tag> tags;
Optional<Footer> footer;
Params()
: name("name"),
persist("persist", false),
functor("functor"),
icon("icon"),
label("label"),
priority("priority"),
sound("sound"),
type("type"),
value("value"),
duration("duration"),
expire_option("expireOption", -1),
url("url"),
unique("unique"),
form_ref(""),
tags("tag"),
footer("footer")
{}
};
struct Notifications : public LLInitParam::Block<Notifications>
{
Multiple<GlobalString> strings;
Multiple<Template> templates;
Multiple<Params> notifications;
Notifications()
: strings("global"),
notifications("notification"),
templates("template")
{}
};
LLNotificationTemplate(const Params& p);
// the name of the notification -- the key used to identify it
// Ideally, the key should follow variable naming rules
// (no spaces or punctuation).
std::string mName;
// The type of the notification
// used to control which queue it's stored in
std::string mType;
// The text used to display the notification. Replaceable parameters
// are enclosed in square brackets like this [].
std::string mMessage;
// The text used to display the notification, but under the form.
std::string mFooter;
// The label for the notification; used for
// certain classes of notification (those with a window and a window title).
// Also used when a notification pops up underneath the current one.
// Replaceable parameters can be used in the label.
std::string mLabel;
// The name of the icon image. This should include an extension.
std::string mIcon;
// This is the Highlander bit -- "There Can Be Only One"
// An outstanding notification with this bit set
// is updated by an incoming notification with the same name,
// rather than creating a new entry in the queue.
// (used for things like progress indications, or repeating warnings
// like "the grid is going down in N minutes")
bool mUnique;
// if we want to be unique only if a certain part of the payload or substitutions args
// are constant specify the field names for the payload. The notification will only be
// combined if all of the fields named in the context are identical in the
// new and the old notification; otherwise, the notification will be
// duplicated. This is to support suppressing duplicate offers from the same
// sender but still differentiating different offers. Example: Invitation to
// conference chat.
std::vector<std::string> mUniqueContext;
// If this notification expires automatically, this value will be
// nonzero, and indicates the number of seconds for which the notification
// will be valid (a teleport offer, for example, might be valid for
// 300 seconds).
U32 mExpireSeconds;
// if the offer expires, one of the options is chosen automatically
// based on its "value" parameter. This controls which one.
// If expireSeconds is specified, expireOption should also be specified.
U32 mExpireOption;
// if the notification contains a url, it's stored here (and replaced
// into the message where [_URL] is found)
std::string mURL;
// if there's a URL in the message, this controls which option visits
// that URL. Obsolete this and eliminate the buttons for affected
// messages when we allow clickable URLs in the UI
U32 mURLOption;
std::string mURLTarget;
//This is a flag that tells if the url needs to open externally dispite
//what the user setting is.
// does this notification persist across sessions? if so, it will be
// serialized to disk on first receipt and read on startup
bool mPersist;
// This is the name of the default functor, if present, to be
// used for the notification's callback. It is optional, and used only if
// the notification is constructed without an identified functor.
std::string mDefaultFunctor;
// The form data associated with a given notification (buttons, text boxes, etc)
LLNotificationFormPtr mForm;
// default priority for notifications of this type
ENotificationPriority mPriority;
// UUID of the audio file to be played when this notification arrives
// this is loaded as a name, but looked up to get the UUID upon template load.
// If null, it wasn't specified.
LLUUID mSoundEffect;
// List of tags that rules can match against.
std::list<std::string> mTags;
};
#endif //LL_LLNOTIFICATION_TEMPLATE_H
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