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/**
* @file llmodaldialog.h
* @brief LLModalDialog base class
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLMODALDIALOG_H
#define LL_LLMODALDIALOG_H
#include "llfloater.h"
#include "llframetimer.h"
class LLModalDialog;
// By default, a ModalDialog is modal, i.e. no other window can have focus
// However, for the sake of code reuse and simplicity, if mModal == false,
// the dialog behaves like a normal floater
class LLModalDialog : public LLFloater
{
public:
LLModalDialog( const LLString& title, S32 width, S32 height, BOOL modal = true );
/*virtual*/ ~LLModalDialog();
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = 1);
/*virtual*/ void startModal();
/*virtual*/ void stopModal();
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent );
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ void setVisible(BOOL visible);
/*virtual*/ void draw();
static void onAppFocusLost();
static void onAppFocusGained();
static S32 activeCount() { return sModalStack.size(); }
protected:
void centerOnScreen();
protected:
LLFrameTimer mVisibleTime;
BOOL mModal; // do not change this after creation!
static std::list<LLModalDialog*> sModalStack; // Top of stack is currently being displayed
};
#endif // LL_LLMODALDIALOG_H
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