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/**
* @file llmodaldialog.h
* @brief LLModalDialog base class
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLMODALDIALOG_H
#define LL_LLMODALDIALOG_H
#include "llfloater.h"
#include "llframetimer.h"
class LLModalDialog;
// By default, a ModalDialog is modal, i.e. no other window can have focus
// However, for the sake of code reuse and simplicity, if mModal == false,
// the dialog behaves like a normal floater
// https://wiki.lindenlab.com/mediawiki/index.php?title=LLModalDialog&oldid=81385
class LLModalDialog : public LLFloater
{
public:
LLModalDialog( const LLSD& key, BOOL modal = true );
/*virtual*/ ~LLModalDialog();
/*virtual*/ BOOL postBuild();
/*virtual*/ void openFloater(const LLSD& key = LLSD());
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask );
/*virtual*/ void setVisible(BOOL visible);
/*virtual*/ void draw();
BOOL isModal() const { return mModal; }
void stopModal();
static void onAppFocusLost();
static void onAppFocusGained();
static S32 activeCount() { return sModalStack.size(); }
protected:
void centerOnScreen();
private:
LLFrameTimer mVisibleTime;
const BOOL mModal;
static std::list<LLModalDialog*> sModalStack; // Top of stack is currently being displayed
};
#endif // LL_LLMODALDIALOG_H
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