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/**
* @file llmodaldialog.cpp
* @brief LLModalDialog base class
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmodaldialog.h"
#include "llfocusmgr.h"
#include "v4color.h"
#include "v2math.h"
#include "llui.h"
#include "llwindow.h"
#include "llkeyboard.h"
#include "llmenugl.h"
// static
std::list<LLModalDialog*> LLModalDialog::sModalStack;
LLModalDialog::LLModalDialog( const LLSD& key, BOOL modal )
: LLFloater(key),
mModal( modal )
{
if (modal)
{
setCanMinimize(FALSE);
setCanClose(FALSE);
}
setVisible( FALSE );
setBackgroundVisible(TRUE);
setBackgroundOpaque(TRUE);
centerOnScreen(); // default position
mCloseSignal.connect(boost::bind(&LLModalDialog::stopModal, this));
}
LLModalDialog::~LLModalDialog()
{
// don't unlock focus unless we have it
if (gFocusMgr.childHasKeyboardFocus(this))
{
gFocusMgr.unlockFocus();
}
std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
if (iter != sModalStack.end())
{
LL_ERRS() << "Attempt to delete dialog while still in sModalStack!" << LL_ENDL;
}
}
// virtual
BOOL LLModalDialog::postBuild()
{
return LLFloater::postBuild();
}
// virtual
void LLModalDialog::openFloater(const LLSD& key)
{
// SJB: Hack! Make sure we don't ever host a modal dialog
LLMultiFloater* thost = LLFloater::getFloaterHost();
LLFloater::setFloaterHost(NULL);
LLFloater::openFloater(key);
LLFloater::setFloaterHost(thost);
}
void LLModalDialog::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLFloater::reshape(width, height, called_from_parent);
centerOnScreen();
}
// virtual
void LLModalDialog::onOpen(const LLSD& key)
{
if (mModal)
{
// If Modal, Hide the active modal dialog
if (!sModalStack.empty())
{
LLModalDialog* front = sModalStack.front();
if (front != this)
{
front->setVisible(FALSE);
}
}
// This is a modal dialog. It sucks up all mouse and keyboard operations.
gFocusMgr.setMouseCapture( this );
LLUI::getInstance()->addPopup(this);
setFocus(TRUE);
std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
if (iter != sModalStack.end())
{
// if already present, we want to move it to front.
sModalStack.erase(iter);
}
sModalStack.push_front(this);
}
}
void LLModalDialog::stopModal()
{
gFocusMgr.unlockFocus();
gFocusMgr.releaseFocusIfNeeded( this );
if (mModal)
{
std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
if (iter != sModalStack.end())
{
sModalStack.erase(iter);
}
else
{
LL_WARNS() << "LLModalDialog::stopModal not in list!" << LL_ENDL;
}
}
if (!sModalStack.empty())
{
LLModalDialog* front = sModalStack.front();
front->setVisible(TRUE);
}
}
void LLModalDialog::setVisible( BOOL visible )
{
if (mModal)
{
if( visible )
{
// This is a modal dialog. It sucks up all mouse and keyboard operations.
gFocusMgr.setMouseCapture( this );
// The dialog view is a root view
LLUI::getInstance()->addPopup(this);
setFocus( TRUE );
}
else
{
gFocusMgr.releaseFocusIfNeeded( this );
}
}
LLFloater::setVisible( visible );
}
BOOL LLModalDialog::handleMouseDown(S32 x, S32 y, MASK mask)
{
LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu();
if (popup_menu != NULL)
{
S32 mx, my;
LLUI::getInstance()->getMousePositionScreen(&mx, &my);
LLRect menu_screen_rc = popup_menu->calcScreenRect();
if(!menu_screen_rc.pointInRect(mx, my))
{
LLMenuGL::sMenuContainer->hideMenus();
}
}
if (mModal)
{
if (!LLFloater::handleMouseDown(x, y, mask))
{
// Click was outside the panel
make_ui_sound("UISndInvalidOp");
}
}
else
{
LLFloater::handleMouseDown(x, y, mask);
}
return TRUE;
}
BOOL LLModalDialog::handleHover(S32 x, S32 y, MASK mask)
{
if( childrenHandleHover(x, y, mask) == NULL )
{
getWindow()->setCursor(UI_CURSOR_ARROW);
LL_DEBUGS("UserInput") << "hover handled by " << getName() << LL_ENDL;
}
LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu();
if (popup_menu != NULL)
{
S32 mx, my;
LLUI::getInstance()->getMousePositionScreen(&mx, &my);
LLRect menu_screen_rc = popup_menu->calcScreenRect();
if(menu_screen_rc.pointInRect(mx, my))
{
S32 local_x = mx - popup_menu->getRect().mLeft;
S32 local_y = my - popup_menu->getRect().mBottom;
popup_menu->handleHover(local_x, local_y, mask);
gFocusMgr.setMouseCapture(NULL);
}
}
return TRUE;
}
BOOL LLModalDialog::handleMouseUp(S32 x, S32 y, MASK mask)
{
childrenHandleMouseUp(x, y, mask);
return TRUE;
}
BOOL LLModalDialog::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
childrenHandleScrollWheel(x, y, clicks);
return TRUE;
}
BOOL LLModalDialog::handleDoubleClick(S32 x, S32 y, MASK mask)
{
if (!LLFloater::handleDoubleClick(x, y, mask))
{
// Click outside the panel
make_ui_sound("UISndInvalidOp");
}
return TRUE;
}
BOOL LLModalDialog::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
LLMenuGL::sMenuContainer->hideMenus();
childrenHandleRightMouseDown(x, y, mask);
return TRUE;
}
BOOL LLModalDialog::handleKeyHere(KEY key, MASK mask )
{
LLFloater::handleKeyHere(key, mask );
if (mModal)
{
// Suck up all keystokes except CTRL-Q.
BOOL is_quit = ('Q' == key) && (MASK_CONTROL == mask);
return !is_quit;
}
else
{
// don't process escape key until message box has been on screen a minimal amount of time
// to avoid accidentally destroying the message box when user is hitting escape at the time it appears
BOOL enough_time_elapsed = mVisibleTime.getElapsedTimeF32() > 1.0f;
if (enough_time_elapsed && key == KEY_ESCAPE)
{
closeFloater();
return TRUE;
}
return FALSE;
}
}
// virtual
void LLModalDialog::draw()
{
static LLUIColor shadow_color = LLUIColorTable::instance().getColor("ColorDropShadow");
gl_drop_shadow( 0, getRect().getHeight(), getRect().getWidth(), 0,
shadow_color, DROP_SHADOW_FLOATER);
LLFloater::draw();
// Focus retrieval moved to LLFloaterView::refresh()
}
void LLModalDialog::centerOnScreen()
{
LLVector2 window_size = LLUI::getInstance()->getWindowSize();
centerWithin(LLRect(0, 0, ll_round(window_size.mV[VX]), ll_round(window_size.mV[VY])));
}
// static
void LLModalDialog::onAppFocusLost()
{
if( !sModalStack.empty() )
{
LLModalDialog* instance = LLModalDialog::sModalStack.front();
if( gFocusMgr.childHasMouseCapture( instance ) )
{
gFocusMgr.setMouseCapture( NULL );
}
instance->setFocus(FALSE);
}
}
// static
void LLModalDialog::onAppFocusGained()
{
if( !sModalStack.empty() )
{
LLModalDialog* instance = LLModalDialog::sModalStack.front();
// This is a modal dialog. It sucks up all mouse and keyboard operations.
gFocusMgr.setMouseCapture( instance );
instance->setFocus(TRUE);
LLUI::getInstance()->addPopup(instance);
instance->centerOnScreen();
}
}
void LLModalDialog::shutdownModals()
{
// This method is only for use during app shutdown. ~LLModalDialog()
// checks sModalStack, and if the dialog instance is still there, it
// crumps with "Attempt to delete dialog while still in sModalStack!" But
// at app shutdown, all bets are off. If the user asks to shut down the
// app, we shouldn't have to care WHAT's open. Put differently, if a modal
// dialog is so crucial that we can't let the user terminate until s/he
// addresses it, we should reject a termination request. The current state
// of affairs is that we accept it, but then produce an LL_ERRS() popup that
// simply makes our software look unreliable.
sModalStack.clear();
}
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