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/**
* @file llbutton.cpp
* @brief LLButton base class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmenubutton.h"
// Linden library includes
#include "llmenugl.h"
#include "llstring.h"
#include "v4color.h"
static LLDefaultChildRegistry::Register<LLMenuButton> r("menu_button");
LLMenuButton::Params::Params()
: menu_filename("menu_filename")
{
}
LLMenuButton::LLMenuButton(const LLMenuButton::Params& p)
: LLButton(p),
mMenu(NULL),
mMenuVisibleLastFrame(false)
{
std::string menu_filename = p.menu_filename;
if (!menu_filename.empty())
{
mMenu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>(menu_filename, LLMenuGL::sMenuContainer, LLMenuHolderGL::child_registry_t::instance());
if (!mMenu)
{
llwarns << "Error loading menu_button menu" << llendl;
}
}
}
void LLMenuButton::toggleMenu()
{
if(!mMenu)
return;
if (mMenu->getVisible() || mMenuVisibleLastFrame)
{
mMenu->setVisible(FALSE);
}
else
{
LLRect rect = getRect();
//mMenu->needsArrange(); //so it recalculates the visible elements
LLMenuGL::showPopup(getParent(), mMenu, rect.mLeft, rect.mBottom);
}
}
void LLMenuButton::hideMenu()
{
mMenu->setVisible(FALSE);
}
BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask )
{
if( KEY_RETURN == key && mask == MASK_NONE && !gKeyboard->getKeyRepeated(key))
{
toggleMenu();
return TRUE;
}
if (mMenu && mMenu->getVisible() && key == KEY_ESCAPE && mask == MASK_NONE)
{
mMenu->setVisible(FALSE);
return TRUE;
}
return FALSE;
}
BOOL LLMenuButton::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (hasTabStop() && !getIsChrome())
{
setFocus(TRUE);
}
toggleMenu();
if (getSoundFlags() & MOUSE_DOWN)
{
make_ui_sound("UISndClick");
}
return TRUE;
}
void LLMenuButton::draw()
{
//we save this off so next frame when we try to close it by
//button click, and it hides menus before we get to it, we know
mMenuVisibleLastFrame = mMenu && mMenu->getVisible();
if (mMenuVisibleLastFrame)
{
setForcePressedState(TRUE);
}
LLButton::draw();
setForcePressedState(FALSE);
}
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