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path: root/indra/llui/llmenubutton.cpp
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/**
 * @file llbutton.cpp
 * @brief LLButton base class
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "linden_common.h"

#include "llmenubutton.h"

// Linden library includes
#include "lltoggleablemenu.h"
#include "llstring.h"
#include "v4color.h"

static LLDefaultChildRegistry::Register<LLMenuButton> r("menu_button");

void LLMenuButton::MenuPositions::declareValues()
{
    declare("topleft", MP_TOP_LEFT);
    declare("topright", MP_TOP_RIGHT);
    declare("bottomleft", MP_BOTTOM_LEFT);
    declare("bottomright", MP_BOTTOM_RIGHT);
}

LLMenuButton::Params::Params()
:   menu_filename("menu_filename"),
    position("menu_position", MP_BOTTOM_LEFT)
{
    addSynonym(position, "position");
}


LLMenuButton::LLMenuButton(const LLMenuButton::Params& p)
:   LLButton(p),
    mIsMenuShown(false),
    mMenuPosition(p.position),
    mOwnMenu(false)
{
    std::string menu_filename = p.menu_filename;

    setMenu(menu_filename, mMenuPosition);
    updateMenuOrigin();
}

LLMenuButton::~LLMenuButton()
{
    cleanup();
}

boost::signals2::connection LLMenuButton::setMouseDownCallback( const mouse_signal_t::slot_type& cb )
{
    return LLUICtrl::setMouseDownCallback(cb);
}

void LLMenuButton::hideMenu()
{
    LLToggleableMenu* menu = getMenu();
    if (menu)
    {
        menu->setVisible(FALSE);
    }
}

LLToggleableMenu* LLMenuButton::getMenu()
{
    return dynamic_cast<LLToggleableMenu*>(mMenuHandle.get());
}

void LLMenuButton::setMenu(const std::string& menu_filename, EMenuPosition position /*MP_TOP_LEFT*/)
{
    if (menu_filename.empty())
    {
        return;
    }

    llassert(LLMenuGL::sMenuContainer != NULL);
    LLToggleableMenu* menu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>(menu_filename, LLMenuGL::sMenuContainer, LLMenuHolderGL::child_registry_t::instance());
    if (!menu)
    {
        LL_WARNS() << "Error loading menu_button menu" << LL_ENDL;
        return;
    }

    setMenu(menu, position, true);
}

void LLMenuButton::setMenu(LLToggleableMenu* menu, EMenuPosition position /*MP_TOP_LEFT*/, bool take_ownership /*false*/)
{
    if (!menu) return;

    cleanup(); // destroy the previous memnu if we own it

    mMenuHandle = menu->getHandle();
    mMenuPosition = position;
    mOwnMenu = take_ownership;

    menu->setVisibilityChangeCallback(boost::bind(&LLMenuButton::onMenuVisibilityChange, this, _2));
}

BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask )
{
    if (!getMenu()) return FALSE;

    if( KEY_RETURN == key && mask == MASK_NONE && !gKeyboard->getKeyRepeated(key))
    {
        // *HACK: We emit the mouse down signal to fire the callback bound to the
        // menu emerging event before actually displaying the menu. See STORM-263.
        LLUICtrl::handleMouseDown(-1, -1, MASK_NONE);

        toggleMenu();
        return TRUE;
    }

    LLToggleableMenu* menu = getMenu();
    if (menu && menu->getVisible() && key == KEY_ESCAPE && mask == MASK_NONE)
    {
        menu->setVisible(FALSE);
        return TRUE;
    }

    return FALSE;
}

BOOL LLMenuButton::handleMouseDown(S32 x, S32 y, MASK mask)
{
    LLButton::handleMouseDown(x, y, mask);

    toggleMenu();

    return TRUE;
}

void LLMenuButton::toggleMenu()
{
    if (mValidateSignal && !(*mValidateSignal)(this, LLSD()))
    {
        return;
    }

    LLToggleableMenu* menu = getMenu();
    if (!menu) return;

    // Store the button rectangle to toggle menu visibility if a mouse event
    // occurred inside or outside the button rect.
    menu->setButtonRect(this);

    if (!menu->toggleVisibility() && mIsMenuShown)
    {
        setForcePressedState(false);
        mIsMenuShown = false;
    }
    else
    {
        menu->buildDrawLabels();
        menu->arrangeAndClear();
        menu->updateParent(LLMenuGL::sMenuContainer);

        updateMenuOrigin();

        LLMenuGL::showPopup(getParent(), menu, mX, mY);

        setForcePressedState(true);
        mIsMenuShown = true;
    }
}

void LLMenuButton::updateMenuOrigin()
{
    LLToggleableMenu* menu = getMenu();
    if (!menu) return;

    LLRect rect = getRect();

    switch (mMenuPosition)
    {
        case MP_TOP_LEFT:
        {
            mX = rect.mLeft;
            mY = rect.mTop + menu->getRect().getHeight();
            break;
        }
        case MP_TOP_RIGHT:
        {
            const LLRect& menu_rect = menu->getRect();
            mX = rect.mRight - menu_rect.getWidth();
            mY = rect.mTop + menu_rect.getHeight();
            break;
        }
        case MP_BOTTOM_LEFT:
        {
            mX = rect.mLeft;
            mY = rect.mBottom;
            break;
        }
        case MP_BOTTOM_RIGHT:
        {
            const LLRect& menu_rect = menu->getRect();
            mX = rect.mRight - menu_rect.getWidth();
            mY = rect.mBottom;
            break;
        }
    }
}

void LLMenuButton::onMenuVisibilityChange(const LLSD& param)
{
    bool new_visibility = param["visibility"].asBoolean();
    bool is_closed_by_button_click = param["closed_by_button_click"].asBoolean();

    // Reset the button "pressed" state only if the menu is shown by this particular
    // menu button (not any other control) and is not being closed by a click on the button.
    if (!new_visibility && !is_closed_by_button_click && mIsMenuShown)
    {
        setForcePressedState(false);
        mIsMenuShown = false;
    }
}

void LLMenuButton::cleanup()
{
    if (mMenuHandle.get() && mOwnMenu)
    {
        mMenuHandle.get()->die();
    }
}