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/**
 * @file lliconctrl.h
 * @brief LLIconCtrl base class
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLICONCTRL_H
#define LL_LLICONCTRL_H

#include "lluuid.h"
#include "v4color.h"
#include "lluictrl.h"
#include "lluiimage.h"

class LLTextBox;
class LLUICtrlFactory;

//
// Classes
//

// Class for diplaying named UI textures
// Do not use for displaying textures from network,
// UI textures are stored permanently!
class LLIconCtrl
: public LLUICtrl
{
public:
    struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
    {
        Optional<LLUIImage*>    image;
        Optional<LLUIColor>     color;
        Optional<bool>          use_draw_context_alpha,
                                interactable;
        Optional<S32>           min_width,
                                min_height;
        Ignored                 scale_image;

        Params();
    };
protected:
    LLIconCtrl(const Params&);
    friend class LLUICtrlFactory;

    void setValue(const LLSD& value, S32 priority);

public:
    virtual ~LLIconCtrl();

    // llview overrides
    virtual void    draw();

    // llview overrides
    virtual bool handleHover(S32 x, S32 y, MASK mask);

    // lluictrl overrides
    void onVisibilityChange(bool new_visibility);
    virtual void    setValue(const LLSD& value );

    std::string getImageName() const;

    void            setColor(const LLUIColor& color) { mColor = color; }
    void            setImage(LLPointer<LLUIImage> image) { mImagep = image; }
    const LLPointer<LLUIImage> getImage() { return mImagep; }

protected:
    S32 mPriority;

    //the output size of the icon image if set.
    S32 mMinWidth,
        mMinHeight,
        mMaxWidth,
        mMaxHeight;

    // If set to true (default), use the draw context transparency.
    // If false, will use transparency returned by getCurrentTransparency(). See STORM-698.
    bool mUseDrawContextAlpha;
    bool mInteractable;

private:
    void loadImage(const LLSD& value, S32 priority);

    LLUIColor mColor;
    LLPointer<LLUIImage> mImagep;
};

#endif