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/**
* @file lliconctrl.h
* @brief LLIconCtrl base class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLICONCTRL_H
#define LL_LLICONCTRL_H
#include "lluuid.h"
#include "v4color.h"
#include "lluictrl.h"
#include "lluiimage.h"
class LLTextBox;
class LLUICtrlFactory;
//
// Classes
//
// Class for diplaying named UI textures
// Do not use for displaying textures from network,
// UI textures are stored permanently!
class LLIconCtrl
: public LLUICtrl
{
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
Optional<LLUIImage*> image;
Optional<LLUIColor> color;
Optional<bool> use_draw_context_alpha,
interactable;
Optional<S32> min_width,
min_height;
Ignored scale_image;
Params();
};
protected:
LLIconCtrl(const Params&);
friend class LLUICtrlFactory;
void setValue(const LLSD& value, S32 priority);
public:
virtual ~LLIconCtrl();
// llview overrides
virtual void draw();
// llview overrides
virtual bool handleHover(S32 x, S32 y, MASK mask);
// lluictrl overrides
void onVisibilityChange(bool new_visibility);
virtual void setValue(const LLSD& value );
std::string getImageName() const;
void setColor(const LLUIColor& color) { mColor = color; }
void setImage(LLPointer<LLUIImage> image) { mImagep = image; }
const LLPointer<LLUIImage> getImage() { return mImagep; }
protected:
S32 mPriority;
//the output size of the icon image if set.
S32 mMinWidth,
mMinHeight,
mMaxWidth,
mMaxHeight;
// If set to true (default), use the draw context transparency.
// If false, will use transparency returned by getCurrentTransparency(). See STORM-698.
bool mUseDrawContextAlpha;
bool mInteractable;
private:
void loadImage(const LLSD& value, S32 priority);
LLUIColor mColor;
LLPointer<LLUIImage> mImagep;
};
#endif
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