summaryrefslogtreecommitdiff
path: root/indra/llui/llfolderviewitem.h
blob: 7ac28b1a8e68feb914d463a1bd5ea7fed3d9b369 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
/**
* @file llfolderviewitem.h
* @brief Items and folders that can appear in a hierarchical folder view
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
* $/LicenseInfo$
*/
#ifndef LLFOLDERVIEWITEM_H
#define LLFOLDERVIEWITEM_H

#include "llflashtimer.h"
#include "llview.h"
#include "lluiimage.h"
#include "llfontvertexbuffer.h"

class LLFolderView;
class LLFolderViewModelItem;
class LLFolderViewFolder;
class LLFolderViewFunctor;
class LLFolderViewFilter;
class LLFolderViewModelInterface;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewItem
//
// An instance of this class represents a single item in a folder view
// such as an inventory item or a file.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLFolderViewItem : public LLView
{
public:
    struct Params : public LLInitParam::Block<Params, LLView::Params>
    {
        Optional<LLUIImage*>                        folder_arrow_image,
                                                    selection_image;
        Mandatory<LLFolderView*>                    root;
        Mandatory<LLFolderViewModelItem*>           listener;

        Optional<S32>                               folder_indentation, // pixels
                                                    item_height,
                                                    item_top_pad;

        Optional<time_t>                            creation_date;
        Optional<bool>                              allow_wear;
        Optional<bool>                              allow_drop;

        Optional<LLUIColor>                         font_color;
        Optional<LLUIColor>                         font_highlight_color;

        Optional<S32>                               left_pad,
                                                    icon_pad,
                                                    icon_width,
                                                    text_pad,
                                                    text_pad_right,
                                                    arrow_size,
                                                    max_folder_item_overlap;
        Optional<bool>                              single_folder_mode,
                                                    double_click_override;
        Params();
    };


    static const S32    DEFAULT_LABEL_PADDING_RIGHT = 4;
    // animation parameters
    static const F32    FOLDER_CLOSE_TIME_CONSTANT,
                        FOLDER_OPEN_TIME_CONSTANT;

protected:
    friend class LLUICtrlFactory;
    friend class LLFolderViewModelItem;

    LLFolderViewItem(const Params& p);

    LLWString                   mLabel;
    S32                         mLabelWidth;
    bool                        mLabelWidthDirty;
    S32                         mLabelPaddingRight;
    LLFolderViewFolder*         mParentFolder;
    LLPointer<LLFolderViewModelItem> mViewModelItem;
    LLFontGL::StyleFlags        mLabelStyle;
    LLWString                   mLabelSuffix;
    bool                        mSuffixNeedsRefresh; //suffix and icons
    LLUIImagePtr                mIcon,
                                mIconOpen,
                                mIconOverlay;
    S32                         mLocalIndentation;
    S32                         mIndentation;
    S32                         mItemHeight;
    S32                         mDragStartX,
                                mDragStartY;

    S32                         mLeftPad,
                                mIconPad,
                                mIconWidth,
                                mTextPad,
                                mTextPadRight,
                                mArrowSize,
                                mMaxFolderItemOverlap;

    F32                         mControlLabelRotation;
    LLFolderView*               mRoot;
    bool                        mHasVisibleChildren,
                                mIsCurSelection,
                                mDragAndDropTarget,
                                mIsMouseOverTitle,
                                mAllowWear,
                                mAllowDrop,
                                mSingleFolderMode,
                                mDoubleClickOverride,
                                mSelectPending,
                                mIsItemCut;

    S32                         mCutGeneration;

    LLUIColor                   mFontColor;
    LLUIColor                   mFontHighlightColor;

    // For now assuming all colors are the same in derived classes.
    static bool                 sColorSetInitialized;
    static LLUIColor            sFgColor;
    static LLUIColor            sFgDisabledColor;
    static LLUIColor            sHighlightBgColor;
    static LLUIColor            sFlashBgColor;
    static LLUIColor            sFocusOutlineColor;
    static LLUIColor            sMouseOverColor;
    static LLUIColor            sFilterBGColor;
    static LLUIColor            sFilterTextColor;
    static LLUIColor            sSuffixColor;
    static LLUIColor            sSearchStatusColor;

    // this is an internal method used for adding items to folders. A
    // no-op at this level, but reimplemented in derived classes.
    virtual void addItem(LLFolderViewItem*) { }
    virtual void addFolder(LLFolderViewFolder*) { }
    virtual bool isHighlightAllowed();
    virtual bool isHighlightActive();
    virtual bool isFadeItem();
    virtual bool isFlashing() { return false; }
    virtual void setFlashState(bool) { }

    static LLFontGL* getLabelFontForStyle(U8 style);

    bool                        mIsSelected;

public:
    static void initClass();
    static void cleanupClass();

    bool postBuild();

    virtual void openItem( void );

    void arrangeAndSet(bool set_selection, bool take_keyboard_focus);

    virtual ~LLFolderViewItem( void );

    // addToFolder() returns true if it succeeds. false otherwise
    virtual void addToFolder(LLFolderViewFolder* folder);

    // Finds width and height of this object and it's children.  Also
    // makes sure that this view and it's children are the right size.
    virtual S32 arrange( S32* width, S32* height );
    virtual S32 getItemHeight() const;
    virtual S32 getLabelXPos();
    S32 getIconPad();
    S32 getTextPad();

    // If 'selection' is 'this' then note that otherwise ignore.
    // Returns true if this item ends up being selected.
    virtual bool setSelection(LLFolderViewItem* selection, bool openitem, bool take_keyboard_focus);

    // This method is used to set the selection state of an item.
    // If 'selection' is 'this' then note selection.
    // Returns true if the selection state of this item was changed.
    virtual bool changeSelection(LLFolderViewItem* selection, bool selected);

    // this method is used to deselect this element
    void deselectItem();

    // this method is used to select this element
    virtual void selectItem();

    // gets multiple-element selection
    virtual std::set<LLFolderViewItem*> getSelectionList() const;

    // Returns true is this object and all of its children can be removed (deleted by user)
    virtual bool isRemovable();

    // Returns true is this object and all of its children can be moved
    virtual bool isMovable();

    // destroys this item recursively
    virtual void destroyView();

    bool isSelected() const { return mIsSelected; }
    bool isInSelection() const;

    void setUnselected() { mIsSelected = false; }

    void setIsCurSelection(bool select) { mIsCurSelection = select; }

    bool getIsCurSelection() const { return mIsCurSelection; }

    bool hasVisibleChildren() const { return mHasVisibleChildren; }

    // true if object can't have children
    virtual bool isFolderComplete() { return true; }
    // true if object can't have children
    virtual bool areChildrenInited() { return true; }
    virtual void setChildrenInited(bool inited) { }

    // Call through to the viewed object and return true if it can be
    // removed. Returns true if it's removed.
    //virtual bool removeRecursively(bool single_item);
    bool remove();

    // Build an appropriate context menu for the item.  Flags unused.
    void buildContextMenu(class LLMenuGL& menu, U32 flags);

    // This method returns the actual name of the thing being
    // viewed. This method will ask the viewed object itself.
    const std::string& getName( void ) const;

    // This method returns the label displayed on the view. This
    // method was primarily added to allow sorting on the folder
    // contents possible before the entire view has been constructed.
    const LLWString& getLabel() const { return mLabel; }

    LLFolderViewFolder* getParentFolder( void ) { return mParentFolder; }
    const LLFolderViewFolder* getParentFolder( void ) const { return mParentFolder; }

    void setParentFolder(LLFolderViewFolder* parent) { mParentFolder = parent; }

    LLFolderViewItem* getNextOpenNode( bool include_children = true );
    LLFolderViewItem* getPreviousOpenNode( bool include_children = true );

    const LLFolderViewModelItem* getViewModelItem( void ) const { return mViewModelItem; }
    LLFolderViewModelItem* getViewModelItem( void ) { return mViewModelItem; }

    const LLFolderViewModelInterface* getFolderViewModel( void ) const;
    LLFolderViewModelInterface* getFolderViewModel( void );

    // just rename the object.
    void rename(const std::string& new_name);

    // Show children
    virtual void setOpen(bool open = true) {};
    virtual bool isOpen() const { return false; }

    virtual LLFolderView*   getRoot();
    virtual const LLFolderView* getRoot() const;
    bool            isDescendantOf( const LLFolderViewFolder* potential_ancestor );
    S32             getIndentation() const { return mIndentation; }

    virtual bool    passedFilter(S32 filter_generation = -1);
    virtual bool    isPotentiallyVisible(S32 filter_generation = -1);

    // refresh information from the object being viewed.
    // refreshes label, suffixes and sets icons. Expensive!
    // Causes filter update
    virtual void refresh();
    // refreshes suffixes and sets icons. Expensive!
    // Does not need filter update
    virtual void refreshSuffix();

    bool isSingleFolderMode() { return mSingleFolderMode; }

    // LLView functionality
    virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask );
    virtual bool handleMouseDown( S32 x, S32 y, MASK mask );
    virtual bool handleHover( S32 x, S32 y, MASK mask );
    virtual bool handleMouseUp( S32 x, S32 y, MASK mask );
    virtual bool handleDoubleClick( S32 x, S32 y, MASK mask );

    virtual void onMouseLeave(S32 x, S32 y, MASK mask);

    //virtual LLView* findChildView(const std::string& name, bool recurse) const { return LLView::findChildView(name, recurse); }

    //  virtual void handleDropped();
    virtual void draw();
    void drawOpenFolderArrow(const Params& default_params, const LLUIColor& fg_color);
    void drawHighlight(bool showContent, bool hasKeyboardFocus, const LLUIColor& selectColor, const LLUIColor& flashColor, const LLUIColor& outlineColor, const LLUIColor& mouseOverColor);
    void drawLabel(const LLFontGL* font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x);
    virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
                                    EDragAndDropType cargo_type,
                                    void* cargo_data,
                                    EAcceptance* accept,
                                    std::string& tooltip_msg);

private:
    static std::map<U8, LLFontGL*> sFonts; // map of styles to fonts

    LLFontVertexBuffer mLabelFontBuffer;
    LLFontVertexBuffer mSuffixFontBuffer;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewFolder
//
// An instance of an LLFolderViewFolder represents a collection of
// more folders and items. This is used to build the hierarchy of
// items found in the folder view.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLFolderViewFolder : public LLFolderViewItem
{
protected:
    LLFolderViewFolder( const LLFolderViewItem::Params& );
    friend class LLUICtrlFactory;

    void updateLabelRotation();
    virtual bool isCollapsed() { return false; }

public:
    typedef std::list<LLFolderViewItem*> items_t;
    typedef std::list<LLFolderViewFolder*> folders_t;

protected:
    items_t mItems;
    folders_t mFolders;

    bool        mIsOpen;
    bool        mExpanderHighlighted;
    F32         mCurHeight;
    F32         mTargetHeight;
    F32         mAutoOpenCountdown;
    S32         mLastArrangeGeneration;
    S32         mLastCalculatedWidth;
    bool        mIsFolderComplete; // indicates that some children were not loaded/added yet
    bool        mAreChildrenInited; // indicates that no children were initialized

public:
    typedef enum e_recurse_type
    {
        RECURSE_NO,
        RECURSE_UP,
        RECURSE_DOWN,
        RECURSE_UP_DOWN
    } ERecurseType;


    virtual ~LLFolderViewFolder( void );

    LLFolderViewItem* getNextFromChild( LLFolderViewItem*, bool include_children = true );
    LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, bool include_children = true  );

    // addToFolder() returns true if it succeeds. false otherwise
    virtual void addToFolder(LLFolderViewFolder* folder);

    // Finds width and height of this object and it's children.  Also
    // makes sure that this view and it's children are the right size.
    virtual S32 arrange( S32* width, S32* height );

    bool needsArrange();

    bool descendantsPassedFilter(S32 filter_generation = -1);

    // Passes selection information on to children and record
    // selection information if necessary.
    // Returns true if this object (or a child) ends up being selected.
    // If 'openitem' is true then folders are opened up along the way to the selection.
    virtual bool setSelection(LLFolderViewItem* selection, bool openitem, bool take_keyboard_focus = true);

    // This method is used to change the selection of an item.
    // Recursively traverse all children; if 'selection' is 'this' then change
    // the select status if necessary.
    // Returns true if the selection state of this folder, or of a child, was changed.
    virtual bool changeSelection(LLFolderViewItem* selection, bool selected);

    // this method is used to group select items
    void extendSelectionTo(LLFolderViewItem* selection);

    // Returns true is this object and all of its children can be removed.
    virtual bool isRemovable();

    // Returns true is this object and all of its children can be moved
    virtual bool isMovable();

    // destroys this folder, and all children
    virtual void destroyView();
    void destroyRoot();

    // whether known children are fully loaded (arrange sets to true)
    virtual bool isFolderComplete() { return mIsFolderComplete; }

    // whether known children are fully built
    virtual bool areChildrenInited() { return mAreChildrenInited; }
    virtual void setChildrenInited(bool inited) { mAreChildrenInited = inited; }

    // extractItem() removes the specified item from the folder, but
    // doesn't delete it.
    virtual void extractItem( LLFolderViewItem* item, bool deparent_model = true);

    // This function is called by a child that needs to be resorted.
    void resort(LLFolderViewItem* item);

    void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; }

    // folders can be opened. This will usually be called by internal
    // methods.
    virtual void toggleOpen();

    // Force a folder open or closed
    virtual void setOpen(bool openitem = true);

    // Called when a child is refreshed.
    virtual void requestArrange();

    // internal method which doesn't update the entire view. This
    // method was written because the list iterators destroy the state
    // of other iterations, thus, we can't arrange while iterating
    // through the children (such as when setting which is selected.
    virtual void setOpenArrangeRecursively(bool openitem, ERecurseType recurse = RECURSE_NO);

    // Get the current state of the folder.
    virtual bool isOpen() const { return mIsOpen; }

    // special case if an object is dropped on the child.
    bool handleDragAndDropFromChild(MASK mask,
                                    bool drop,
                                    EDragAndDropType cargo_type,
                                    void* cargo_data,
                                    EAcceptance* accept,
                                    std::string& tooltip_msg);


    // Just apply this functor to the folder's immediate children.
    void applyFunctorToChildren(LLFolderViewFunctor& functor);
    // apply this functor to the folder's descendants.
    void applyFunctorRecursively(LLFolderViewFunctor& functor);

    virtual void openItem( void );

    // LLView functionality
    virtual bool handleHover(S32 x, S32 y, MASK mask);
    virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask );
    virtual bool handleMouseDown( S32 x, S32 y, MASK mask );
    virtual bool handleDoubleClick( S32 x, S32 y, MASK mask );
    virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask,
                                    bool drop,
                                    EDragAndDropType cargo_type,
                                    void* cargo_data,
                                    EAcceptance* accept,
                                    std::string& tooltip_msg);
    bool handleDragAndDropToThisFolder(MASK mask,
                                        bool drop,
                                       EDragAndDropType cargo_type,
                                       void* cargo_data,
                                       EAcceptance* accept,
                                       std::string& tooltip_msg);
    virtual void draw();

    folders_t::iterator getFoldersBegin() { return mFolders.begin(); }
    folders_t::iterator getFoldersEnd() { return mFolders.end(); }
    folders_t::size_type getFoldersCount() const { return mFolders.size(); }

    items_t::const_iterator getItemsBegin() const { return mItems.begin(); }
    items_t::const_iterator getItemsEnd() const { return mItems.end(); }
    items_t::size_type getItemsCount() const { return mItems.size(); }

    LLFolderViewFolder* getCommonAncestor(LLFolderViewItem* item_a, LLFolderViewItem* item_b, bool& reverse);
    void gatherChildRangeExclusive(LLFolderViewItem* start, LLFolderViewItem* end, bool reverse,  std::vector<LLFolderViewItem*>& items);

    // internal functions for tracking folders and items separately
    // use addToFolder() virtual method to ensure folders are always added to mFolders
    // and not mItems
    void addItem(LLFolderViewItem* item);
    void addFolder( LLFolderViewFolder* folder);

    //WARNING: do not call directly...use the appropriate LLFolderViewModel-derived class instead
    template<typename SORT_FUNC> void sortFolders(const SORT_FUNC& func) { mFolders.sort(func); }
    template<typename SORT_FUNC> void sortItems(const SORT_FUNC& func) { mItems.sort(func); }
};

typedef std::deque<LLFolderViewItem*> folder_view_item_deque;

class LLFolderViewGroupedItemModel: public LLRefCount
{
public:
    virtual void groupFilterContextMenu(folder_view_item_deque& selected_items, LLMenuGL& menu) = 0;
};

#endif  // LLFOLDERVIEWITEM_H