1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
/**
* @file llfocusmgr.h
* @brief LLFocusMgr base class
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// Singleton that manages keyboard and mouse focus
#ifndef LL_LLFOCUSMGR_H
#define LL_LLFOCUSMGR_H
#include "llstring.h"
#include "llframetimer.h"
#include "llui.h"
class LLUICtrl;
class LLMouseHandler;
class LLView;
// NOTE: the LLFocusableElement class declaration has been moved here from lluictrl.h.
class LLFocusableElement
{
friend class LLFocusMgr; // allow access to focus change handlers
public:
LLFocusableElement();
virtual ~LLFocusableElement();
virtual void setFocus( BOOL b );
virtual BOOL hasFocus() const;
typedef boost::signals2::signal<void(LLFocusableElement*)> focus_signal_t;
boost::signals2::connection setFocusLostCallback( const focus_signal_t::slot_type& cb) { return mFocusLostCallback.connect(cb);}
boost::signals2::connection setFocusReceivedCallback(const focus_signal_t::slot_type& cb) { return mFocusReceivedCallback.connect(cb);}
boost::signals2::connection setFocusChangedCallback(const focus_signal_t::slot_type& cb) { return mFocusChangedCallback.connect(cb);}
void setTopLostCallback(const focus_signal_t::slot_type& cb) { mTopLostCallback.connect(cb);}
// These were brought up the hierarchy from LLView so that we don't have to use dynamic_cast when dealing with keyboard focus.
virtual BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
virtual BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
protected:
virtual void onFocusReceived();
virtual void onFocusLost();
virtual void onTopLost(); // called when registered as top ctrl and user clicks elsewhere
focus_signal_t mFocusLostCallback;
focus_signal_t mFocusReceivedCallback;
focus_signal_t mFocusChangedCallback;
focus_signal_t mTopLostCallback;
};
class LLFocusMgr
{
public:
LLFocusMgr();
~LLFocusMgr() { mFocusHistory.clear(); }
// Mouse Captor
void setMouseCapture(LLMouseHandler* new_captor); // new_captor = NULL to release the mouse.
LLMouseHandler* getMouseCapture() const { return mMouseCaptor; }
void removeMouseCaptureWithoutCallback( const LLMouseHandler* captor );
BOOL childHasMouseCapture( const LLView* parent ) const;
// Keyboard Focus
void setKeyboardFocus(LLFocusableElement* new_focus, BOOL lock = FALSE, BOOL keystrokes_only = FALSE); // new_focus = NULL to release the focus.
LLFocusableElement* getKeyboardFocus() const { return mKeyboardFocus; }
LLFocusableElement* getLastKeyboardFocus() const { return mLastKeyboardFocus; }
BOOL childHasKeyboardFocus( const LLView* parent ) const;
void removeKeyboardFocusWithoutCallback( const LLFocusableElement* focus );
BOOL getKeystrokesOnly() { return mKeystrokesOnly; }
void setKeystrokesOnly(BOOL keystrokes_only) { mKeystrokesOnly = keystrokes_only; }
F32 getFocusFlashAmt() const;
S32 getFocusFlashWidth() const { return llround(lerp(1.f, 3.f, getFocusFlashAmt())); }
LLColor4 getFocusColor() const;
void triggerFocusFlash();
BOOL getAppHasFocus() const { return mAppHasFocus; }
void setAppHasFocus(BOOL focus);
LLUICtrl* getLastFocusForGroup(LLView* subtree_root) const;
void clearLastFocusForGroup(LLView* subtree_root);
// If setKeyboardFocus(NULL) is called, and there is a non-NULL default
// keyboard focus view, focus goes there. JC
void setDefaultKeyboardFocus(LLFocusableElement* default_focus) { mDefaultKeyboardFocus = default_focus; }
LLFocusableElement* getDefaultKeyboardFocus() const { return mDefaultKeyboardFocus; }
// Top View
void setTopCtrl(LLUICtrl* new_top);
LLUICtrl* getTopCtrl() const { return mTopCtrl; }
void removeTopCtrlWithoutCallback( const LLUICtrl* top_view );
BOOL childIsTopCtrl( const LLView* parent ) const;
// All Three
void releaseFocusIfNeeded( const LLView* top_view );
void lockFocus();
void unlockFocus();
BOOL focusLocked() const { return mLockedView != NULL; }
private:
LLUICtrl* mLockedView;
// Mouse Captor
LLMouseHandler* mMouseCaptor; // Mouse events are premptively routed to this object
// Keyboard Focus
LLFocusableElement* mKeyboardFocus; // Keyboard events are preemptively routed to this object
LLFocusableElement* mLastKeyboardFocus; // who last had focus
LLFocusableElement* mDefaultKeyboardFocus;
BOOL mKeystrokesOnly;
// caching list of keyboard focus ancestors for calling onFocusReceived and onFocusLost
typedef std::list<LLHandle<LLView> > view_handle_list_t;
view_handle_list_t mCachedKeyboardFocusList;
// Top View
LLUICtrl* mTopCtrl;
LLFrameTimer mFocusFlashTimer;
BOOL mAppHasFocus;
typedef std::map<LLHandle<LLView>, LLHandle<LLView> > focus_history_map_t;
focus_history_map_t mFocusHistory;
#ifdef _DEBUG
std::string mMouseCaptorName;
std::string mKeyboardFocusName;
std::string mTopCtrlName;
#endif
};
extern LLFocusMgr gFocusMgr;
#endif // LL_LLFOCUSMGR_H
|