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/**
* @file llfocusmgr.cpp
* @brief LLFocusMgr base class
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llfocusmgr.h"
#include "lluictrl.h"
#include "v4color.h"
const F32 FOCUS_FADE_TIME = 0.3f;
LLFocusableElement::LLFocusableElement()
: mFocusLostCallback(NULL),
mFocusReceivedCallback(NULL),
mFocusChangedCallback(NULL),
mTopLostCallback(NULL)
{
}
// virtual
BOOL LLFocusableElement::handleKey(KEY key, MASK mask, BOOL called_from_parent)
{
return FALSE;
}
// virtual
BOOL LLFocusableElement::handleKeyUp(KEY key, MASK mask, BOOL called_from_parent)
{
return FALSE;
}
// virtual
BOOL LLFocusableElement::handleUnicodeChar(llwchar uni_char, BOOL called_from_parent)
{
return FALSE;
}
// virtual
bool LLFocusableElement::wantsKeyUpKeyDown() const
{
return false;
}
//virtual
bool LLFocusableElement::wantsReturnKey() const
{
return false;
}
// virtual
LLFocusableElement::~LLFocusableElement()
{
delete mFocusLostCallback;
delete mFocusReceivedCallback;
delete mFocusChangedCallback;
delete mTopLostCallback;
}
void LLFocusableElement::onFocusReceived()
{
if (mFocusReceivedCallback) (*mFocusReceivedCallback)(this);
if (mFocusChangedCallback) (*mFocusChangedCallback)(this);
}
void LLFocusableElement::onFocusLost()
{
if (mFocusLostCallback) (*mFocusLostCallback)(this);
if (mFocusChangedCallback) (*mFocusChangedCallback)(this);
}
void LLFocusableElement::onTopLost()
{
if (mTopLostCallback) (*mTopLostCallback)(this);
}
BOOL LLFocusableElement::hasFocus() const
{
return gFocusMgr.getKeyboardFocus() == this;
}
void LLFocusableElement::setFocus(BOOL b)
{
}
boost::signals2::connection LLFocusableElement::setFocusLostCallback( const focus_signal_t::slot_type& cb)
{
if (!mFocusLostCallback) mFocusLostCallback = new focus_signal_t();
return mFocusLostCallback->connect(cb);
}
boost::signals2::connection LLFocusableElement::setFocusReceivedCallback(const focus_signal_t::slot_type& cb)
{
if (!mFocusReceivedCallback) mFocusReceivedCallback = new focus_signal_t();
return mFocusReceivedCallback->connect(cb);
}
boost::signals2::connection LLFocusableElement::setFocusChangedCallback(const focus_signal_t::slot_type& cb)
{
if (!mFocusChangedCallback) mFocusChangedCallback = new focus_signal_t();
return mFocusChangedCallback->connect(cb);
}
boost::signals2::connection LLFocusableElement::setTopLostCallback(const focus_signal_t::slot_type& cb)
{
if (!mTopLostCallback) mTopLostCallback = new focus_signal_t();
return mTopLostCallback->connect(cb);
}
typedef std::list<LLHandle<LLView> > view_handle_list_t;
typedef std::map<LLHandle<LLView>, LLHandle<LLView> > focus_history_map_t;
struct LLFocusMgr::Impl
{
// caching list of keyboard focus ancestors for calling onFocusReceived and onFocusLost
view_handle_list_t mCachedKeyboardFocusList;
focus_history_map_t mFocusHistory;
};
LLFocusMgr gFocusMgr;
LLFocusMgr::LLFocusMgr()
: mLockedView( NULL ),
mMouseCaptor( NULL ),
mKeyboardFocus( NULL ),
mLastKeyboardFocus( NULL ),
mDefaultKeyboardFocus( NULL ),
mKeystrokesOnly(FALSE),
mTopCtrl( NULL ),
mAppHasFocus(TRUE), // Macs don't seem to notify us that we've gotten focus, so default to true
mImpl(new LLFocusMgr::Impl)
{
}
LLFocusMgr::~LLFocusMgr()
{
mImpl->mFocusHistory.clear();
delete mImpl;
mImpl = NULL;
}
void LLFocusMgr::releaseFocusIfNeeded( LLView* view )
{
if( childHasMouseCapture( view ) )
{
setMouseCapture( NULL );
}
if( childHasKeyboardFocus( view ))
{
if (view == mLockedView)
{
mLockedView = NULL;
setKeyboardFocus( NULL );
}
else
{
setKeyboardFocus( mLockedView );
}
}
LLUI::removePopup(view);
}
void LLFocusMgr::setKeyboardFocus(LLFocusableElement* new_focus, BOOL lock, BOOL keystrokes_only)
{
// notes if keyboard focus is changed again (by onFocusLost/onFocusReceived)
// making the rest of our processing unnecessary since it will already be
// handled by the recursive call
static bool focus_dirty;
focus_dirty = false;
if (mLockedView &&
(new_focus == NULL ||
(new_focus != mLockedView
&& dynamic_cast<LLView*>(new_focus)
&& !dynamic_cast<LLView*>(new_focus)->hasAncestor(mLockedView))))
{
// don't allow focus to go to anything that is not the locked focus
// or one of its descendants
return;
}
mKeystrokesOnly = keystrokes_only;
if( new_focus != mKeyboardFocus )
{
mLastKeyboardFocus = mKeyboardFocus;
mKeyboardFocus = new_focus;
// list of the focus and it's ancestors
view_handle_list_t old_focus_list = mImpl->mCachedKeyboardFocusList;
view_handle_list_t new_focus_list;
// walk up the tree to root and add all views to the new_focus_list
for (LLView* ctrl = dynamic_cast<LLView*>(mKeyboardFocus); ctrl; ctrl = ctrl->getParent())
{
new_focus_list.push_back(ctrl->getHandle());
}
// remove all common ancestors since their focus is unchanged
while (!new_focus_list.empty() &&
!old_focus_list.empty() &&
new_focus_list.back() == old_focus_list.back())
{
new_focus_list.pop_back();
old_focus_list.pop_back();
}
// walk up the old focus branch calling onFocusLost
// we bubble up the tree to release focus, and back down to add
for (view_handle_list_t::iterator old_focus_iter = old_focus_list.begin();
old_focus_iter != old_focus_list.end() && !focus_dirty;
old_focus_iter++)
{
LLView* old_focus_view = old_focus_iter->get();
if (old_focus_view)
{
mImpl->mCachedKeyboardFocusList.pop_front();
old_focus_view->onFocusLost();
}
}
// walk down the new focus branch calling onFocusReceived
for (view_handle_list_t::reverse_iterator new_focus_riter = new_focus_list.rbegin();
new_focus_riter != new_focus_list.rend() && !focus_dirty;
new_focus_riter++)
{
LLView* new_focus_view = new_focus_riter->get();
if (new_focus_view)
{
mImpl->mCachedKeyboardFocusList.push_front(new_focus_view->getHandle());
new_focus_view->onFocusReceived();
}
}
// if focus was changed as part of an onFocusLost or onFocusReceived call
// stop iterating on current list since it is now invalid
if (focus_dirty)
{
return;
}
// If we've got a default keyboard focus, and the caller is
// releasing keyboard focus, move to the default.
if (mDefaultKeyboardFocus != NULL && mKeyboardFocus == NULL)
{
mDefaultKeyboardFocus->setFocus(TRUE);
}
LLView* focus_subtree = dynamic_cast<LLView*>(mKeyboardFocus);
LLView* viewp = dynamic_cast<LLView*>(mKeyboardFocus);
// find root-most focus root
while(viewp)
{
if (viewp->isFocusRoot())
{
focus_subtree = viewp;
}
viewp = viewp->getParent();
}
if (focus_subtree)
{
LLView* focused_view = dynamic_cast<LLView*>(mKeyboardFocus);
mImpl->mFocusHistory[focus_subtree->getHandle()] = focused_view ? focused_view->getHandle() : LLHandle<LLView>();
}
}
if (lock)
{
lockFocus();
}
focus_dirty = true;
}
// Returns TRUE is parent or any descedent of parent has keyboard focus.
BOOL LLFocusMgr::childHasKeyboardFocus(const LLView* parent ) const
{
LLView* focus_view = dynamic_cast<LLView*>(mKeyboardFocus);
while( focus_view )
{
if( focus_view == parent )
{
return TRUE;
}
focus_view = focus_view->getParent();
}
return FALSE;
}
// Returns TRUE is parent or any descedent of parent is the mouse captor.
BOOL LLFocusMgr::childHasMouseCapture( const LLView* parent ) const
{
if( mMouseCaptor && dynamic_cast<LLView*>(mMouseCaptor) != NULL )
{
LLView* captor_view = (LLView*)mMouseCaptor;
while( captor_view )
{
if( captor_view == parent )
{
return TRUE;
}
captor_view = captor_view->getParent();
}
}
return FALSE;
}
void LLFocusMgr::removeKeyboardFocusWithoutCallback( const LLFocusableElement* focus )
{
// should be ok to unlock here, as you have to know the locked view
// in order to unlock it
if (focus == mLockedView)
{
mLockedView = NULL;
}
if( mKeyboardFocus == focus )
{
mKeyboardFocus = NULL;
}
}
bool LLFocusMgr::keyboardFocusHasAccelerators() const
{
LLView* focus_view = dynamic_cast<LLView*>(mKeyboardFocus);
while( focus_view )
{
if(focus_view->hasAccelerators())
{
return true;
}
focus_view = focus_view->getParent();
}
return false;
}
void LLFocusMgr::setMouseCapture( LLMouseHandler* new_captor )
{
if( new_captor != mMouseCaptor )
{
LLMouseHandler* old_captor = mMouseCaptor;
mMouseCaptor = new_captor;
if (LLView::sDebugMouseHandling)
{
if (new_captor)
{
LL_INFOS() << "New mouse captor: " << new_captor->getName() << LL_ENDL;
}
else
{
LL_INFOS() << "New mouse captor: NULL" << LL_ENDL;
}
}
if( old_captor )
{
old_captor->onMouseCaptureLost();
}
}
}
void LLFocusMgr::removeMouseCaptureWithoutCallback( const LLMouseHandler* captor )
{
if( mMouseCaptor == captor )
{
mMouseCaptor = NULL;
}
}
BOOL LLFocusMgr::childIsTopCtrl( const LLView* parent ) const
{
LLView* top_view = (LLView*)mTopCtrl;
while( top_view )
{
if( top_view == parent )
{
return TRUE;
}
top_view = top_view->getParent();
}
return FALSE;
}
// set new_top = NULL to release top_view.
void LLFocusMgr::setTopCtrl( LLUICtrl* new_top )
{
LLUICtrl* old_top = mTopCtrl;
if( new_top != old_top )
{
mTopCtrl = new_top;
if (old_top)
{
old_top->onTopLost();
}
}
}
void LLFocusMgr::removeTopCtrlWithoutCallback( const LLUICtrl* top_view )
{
if( mTopCtrl == top_view )
{
mTopCtrl = NULL;
}
}
void LLFocusMgr::lockFocus()
{
mLockedView = dynamic_cast<LLUICtrl*>(mKeyboardFocus);
}
void LLFocusMgr::unlockFocus()
{
mLockedView = NULL;
}
F32 LLFocusMgr::getFocusFlashAmt() const
{
return clamp_rescale(mFocusFlashTimer.getElapsedTimeF32(), 0.f, FOCUS_FADE_TIME, 1.f, 0.f);
}
LLColor4 LLFocusMgr::getFocusColor() const
{
static LLUIColor focus_color_cached = LLUIColorTable::instance().getColor("FocusColor");
LLColor4 focus_color = lerp(focus_color_cached, LLColor4::white, getFocusFlashAmt());
// de-emphasize keyboard focus when app has lost focus (to avoid typing into wrong window problem)
if (!mAppHasFocus)
{
focus_color.mV[VALPHA] *= 0.4f;
}
return focus_color;
}
void LLFocusMgr::triggerFocusFlash()
{
mFocusFlashTimer.reset();
}
void LLFocusMgr::setAppHasFocus(BOOL focus)
{
if (!mAppHasFocus && focus)
{
triggerFocusFlash();
}
// release focus from "top ctrl"s, which generally hides them
if (!focus)
{
LLUI::clearPopups();
}
mAppHasFocus = focus;
}
LLView* LLFocusMgr::getLastFocusForGroup(LLView* subtree_root) const
{
if (subtree_root)
{
focus_history_map_t::const_iterator found_it = mImpl->mFocusHistory.find(subtree_root->getHandle());
if (found_it != mImpl->mFocusHistory.end())
{
// found last focus for this subtree
return found_it->second.get();
}
}
return NULL;
}
void LLFocusMgr::clearLastFocusForGroup(LLView* subtree_root)
{
if (subtree_root)
{
mImpl->mFocusHistory.erase(subtree_root->getHandle());
}
}
|