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/**
* @file llfloaterreglistener.cpp
* @author Nat Goodspeed
* @date 2009-08-12
* @brief Implementation for llfloaterreglistener.
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// Precompiled header
#include "linden_common.h"
// associated header
#include "llfloaterreglistener.h"
// STL headers
// std headers
// external library headers
// other Linden headers
#include "llfloaterreg.h"
#include "llfloater.h"
#include "llbutton.h"
#include "llluafloater.h"
#include "resultset.h"
LLFloaterRegListener::LLFloaterRegListener():
LLEventAPI("LLFloaterReg",
"LLFloaterReg listener to (e.g.) show/hide LLFloater instances")
{
add("getBuildMap",
"Return on [\"reply\"] data about all registered LLFloaterReg floater names",
&LLFloaterRegListener::getBuildMap,
LLSD().with("reply", LLSD()));
LLSD requiredName;
requiredName["name"] = LLSD();
add("showInstance",
"Ask to display the floater specified in [\"name\"]",
&LLFloaterRegListener::showInstance,
requiredName);
add("hideInstance",
"Ask to hide the floater specified in [\"name\"]",
&LLFloaterRegListener::hideInstance,
requiredName);
add("toggleInstance",
"Ask to toggle the state of the floater specified in [\"name\"]",
&LLFloaterRegListener::toggleInstance,
requiredName);
add("instanceVisible",
"Return on [\"reply\"] an event whose [\"visible\"] indicates the visibility "
"of the floater specified in [\"name\"]",
&LLFloaterRegListener::instanceVisible,
requiredName);
LLSD requiredNameButton;
requiredNameButton["name"] = LLSD();
requiredNameButton["button"] = LLSD();
add("clickButton",
"Simulate clicking the named [\"button\"] in the visible floater named in [\"name\"]",
&LLFloaterRegListener::clickButton,
requiredNameButton);
add("showLuaFloater",
"Open the new floater using XML file specified in [\"xml_path\"] with ID in [\"reqid\"]",
&LLLuaFloater::showLuaFloater, {llsd::map("xml_path", LLSD(), "reqid", LLSD())});
add("getFloaterEvents",
"Return the table of Lua Floater events which are send to the script",
&LLFloaterRegListener::getLuaFloaterEvents);
add("getFloaterNames",
"Return result set key [\"floaters\"] for names of all registered floaters",
&LLFloaterRegListener::getFloaterNames,
llsd::map("reply", LLSD::String()));
}
void LLFloaterRegListener::getBuildMap(const LLSD& event) const
{
LLSD reply;
// Build an LLSD map that mirrors sBuildMap. Since we have no good way to
// represent a C++ callable in LLSD, the only part of BuildData we can
// store is the filename. For each LLSD map entry, it would be more
// extensible to store a nested LLSD map containing a single key "file" --
// but we don't bother, simply storing the string filename instead.
for (LLFloaterReg::build_map_t::const_iterator mi(LLFloaterReg::sBuildMap.begin()),
mend(LLFloaterReg::sBuildMap.end());
mi != mend; ++mi)
{
reply[mi->first] = mi->second.mFile;
}
// Send the reply to the LLEventPump named in event["reply"].
sendReply(reply, event);
}
void LLFloaterRegListener::showInstance(const LLSD& event) const
{
LLFloaterReg::showInstance(event["name"].asString(), event["key"], event["focus"]);
}
void LLFloaterRegListener::hideInstance(const LLSD& event) const
{
LLFloaterReg::hideInstance(event["name"].asString(), event["key"]);
}
void LLFloaterRegListener::toggleInstance(const LLSD& event) const
{
LLFloaterReg::toggleInstance(event["name"].asString(), event["key"]);
}
void LLFloaterRegListener::instanceVisible(const LLSD& event) const
{
sendReply(LLSDMap("visible", LLFloaterReg::instanceVisible(event["name"].asString(), event["key"])),
event);
}
struct NameResultSet: public LL::ResultSet
{
NameResultSet():
LL::ResultSet("floaters"),
mNames(LLFloaterReg::getFloaterNames())
{}
LLSD mNames;
int getLength() const override { return narrow(mNames.size()); }
LLSD getSingle(int index) const override { return mNames[index]; }
};
void LLFloaterRegListener::getFloaterNames(const LLSD &event) const
{
auto nameresult = new NameResultSet;
sendReply(llsd::map("floaters", nameresult->getKeyLength()), event);
}
void LLFloaterRegListener::clickButton(const LLSD& event) const
{
// If the caller requests a reply, build the reply.
LLReqID reqID(event);
LLSD reply(reqID.makeResponse());
LLFloater* floater = LLFloaterReg::findInstance(event["name"].asString(), event["key"]);
if (! LLFloater::isShown(floater))
{
reply["type"] = "LLFloater";
reply["name"] = event["name"];
reply["key"] = event["key"];
reply["error"] = floater? "!isShown()" : "NULL";
}
else
{
// Here 'floater' points to an LLFloater instance with the specified
// name and key which isShown().
LLButton* button = floater->findChild<LLButton>(event["button"].asString());
if (! LLButton::isAvailable(button))
{
reply["type"] = "LLButton";
reply["name"] = event["button"];
reply["error"] = button? "!isAvailable()" : "NULL";
}
else
{
// Here 'button' points to an isAvailable() LLButton child of
// 'floater' with the specified button name. Pretend to click it.
button->onCommit();
// Leave reply["error"] isUndefined(): no error, i.e. success.
}
}
// Send a reply only if caller asked for a reply.
LLSD replyPump(event["reply"]);
if (replyPump.isString()) // isUndefined() if absent
{
LLEventPumps::instance().obtain(replyPump).post(reply);
}
}
void LLFloaterRegListener::getLuaFloaterEvents(const LLSD &event) const
{
Response response(llsd::map("events", LLLuaFloater::getEventsData()), event);
}
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