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/**
 * @file llfloaterreg.h
 * @brief LLFloaterReg Floater Registration Class
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */
#ifndef LLFLOATERREG_H
#define LLFLOATERREG_H

/// llcommon
#include "llrect.h"
#include "llsd.h"

#include <list>
#include <boost/function.hpp>

//*******************************************************
//
// Floater Class Registry
//

class LLFloater;
class LLUICtrl;

typedef boost::function<LLFloater* (const LLSD& key)> LLFloaterBuildFunc;

class LLFloaterReg
{
public:
    // We use a list of LLFloater's instead of a set for two reasons:
    // 1) With a list we have a predictable ordering, useful for finding the last opened floater of a given type.
    // 2) We can change the key of a floater without altering the list.
    typedef std::list<LLFloater*> instance_list_t;
    typedef const instance_list_t const_instance_list_t;
    typedef std::map<std::string, instance_list_t> instance_map_t;

    struct BuildData
    {
        LLFloaterBuildFunc mFunc;
        std::string mFile;
    };
    typedef std::map<std::string, BuildData> build_map_t;

private:
    friend class LLFloaterRegListener;
    static instance_list_t sNullInstanceList;
    static instance_map_t sInstanceMap;
    static build_map_t sBuildMap;
    static std::map<std::string,std::string> sGroupMap;
    static bool sBlockShowFloaters;
    /**
     * Defines list of floater names that can be shown despite state of sBlockShowFloaters.
     */
    static std::set<std::string> sAlwaysShowableList;

public:
    // Registration

    // usage: LLFloaterClassRegistry::add("foo", (LLFloaterBuildFunc)&LLFloaterClassRegistry::build<LLFloaterFoo>);
    template <class T>
    static LLFloater* build(const LLSD& key)
    {
        T* floater = new T(key);
        return floater;
    }

    static void add(const std::string& name, const std::string& file, const LLFloaterBuildFunc& func,
                    const std::string& groupname = LLStringUtil::null);
    static bool isRegistered(const std::string& name);

    // Helpers
    static LLFloater* getLastFloaterInGroup(const std::string& name);
    static LLFloater* getLastFloaterCascading();

    // Find / get (create) / remove / destroy
    static LLFloater* findInstance(const std::string& name, const LLSD& key = LLSD());
    static LLFloater* getInstance(const std::string& name, const LLSD& key = LLSD());
    static LLFloater* removeInstance(const std::string& name, const LLSD& key = LLSD());
    static bool destroyInstance(const std::string& name, const LLSD& key = LLSD());

    // Iterators
    static const_instance_list_t& getFloaterList(const std::string& name);

    // Visibility Management
    // return NULL if instance not found or can't create instance (no builder)
    static LLFloater* showInstance(const std::string& name, const LLSD& key = LLSD(), bool focus = false);
    // Close a floater (may destroy or set invisible)
    // return false if can't find instance
    static bool hideInstance(const std::string& name, const LLSD& key = LLSD());
    // return true if instance is visible:
    static bool toggleInstance(const std::string& name, const LLSD& key = LLSD());
    static bool instanceVisible(const std::string& name, const LLSD& key = LLSD());

    static void showInitialVisibleInstances();
    static void hideVisibleInstances(const std::set<std::string>& exceptions = std::set<std::string>());
    static void restoreVisibleInstances();

    // Control Variables
    static std::string getRectControlName(const std::string& name);
    static std::string declareRectControl(const std::string& name);
    static std::string declarePosXControl(const std::string& name);
    static std::string declarePosYControl(const std::string& name);
    static std::string getVisibilityControlName(const std::string& name);
    static std::string declareVisibilityControl(const std::string& name);
    static std::string getBaseControlName(const std::string& name);
    static std::string declareDockStateControl(const std::string& name);
    static std::string getDockStateControlName(const std::string& name);

    static void registerControlVariables();

    // Callback wrappers
    static void toggleInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD());
    static void showInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD());

    // Typed find / get / show
    template <class T>
    static T* findTypedInstance(const std::string& name, const LLSD& key = LLSD())
    {
        return dynamic_cast<T*>(findInstance(name, key));
    }

    template <class T>
    static T* getTypedInstance(const std::string& name, const LLSD& key = LLSD())
    {
        return dynamic_cast<T*>(getInstance(name, key));
    }

    template <class T>
    static T* showTypedInstance(const std::string& name, const LLSD& key = LLSD(), bool focus = false)
    {
        return dynamic_cast<T*>(showInstance(name, key, focus));
    }

    static void blockShowFloaters(bool value) { sBlockShowFloaters = value;}

    static U32 getVisibleFloaterInstanceCount();

    static LLSD getFloaterNames();
};

#endif