summaryrefslogtreecommitdiff
path: root/indra/llui/llfloaterreg.h
blob: 6a642cbb27204fcb7a8f9e8b0f60461d9a1eae11 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/**
 * @file llfloaterreg.h
 * @brief LLFloaterReg Floater Registration Class
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */
#ifndef LLFLOATERREG_H
#define LLFLOATERREG_H

/// llcommon
#include "llrect.h"
#include "llsd.h"

#include <list>
#include <boost/function.hpp>

//*******************************************************
//
// Floater Class Registry
//

class LLFloater;
class LLUICtrl;

typedef boost::function<LLFloater* (const LLSD& key)> LLFloaterBuildFunc;

class LLFloaterReg
{
public:
    // We use a list of LLFloater's instead of a set for two reasons:
    // 1) With a list we have a predictable ordering, useful for finding the last opened floater of a given type.
    // 2) We can change the key of a floater without altering the list.
    typedef std::list<LLFloater*> instance_list_t;
    typedef const instance_list_t const_instance_list_t;
    typedef std::map<std::string, instance_list_t> instance_map_t;

    struct BuildData
    {
        LLFloaterBuildFunc mFunc;
        std::string mFile;
    };
    typedef std::map<std::string, BuildData> build_map_t;

private:
    friend class LLFloaterRegListener;
    static instance_list_t sNullInstanceList;
    static instance_map_t sInstanceMap;
    static build_map_t sBuildMap;
    static std::map<std::string,std::string> sGroupMap;
    static bool sBlockShowFloaters;
    /**
     * Defines list of floater names that can be shown despite state of sBlockShowFloaters.
     */
    static std::set<std::string> sAlwaysShowableList;

public:
    // Registration

    // usage: LLFloaterClassRegistry::add("foo", (LLFloaterBuildFunc)&LLFloaterClassRegistry::build<LLFloaterFoo>);
    template <class T>
    static LLFloater* build(const LLSD& key)
    {
        T* floater = new T(key);
        return floater;
    }

    static void add(const std::string& name, const std::string& file, const LLFloaterBuildFunc& func,
                    const std::string& groupname = LLStringUtil::null);
    static bool isRegistered(const std::string& name);

    // Helpers
    static LLFloater* getLastFloaterInGroup(const std::string& name);
    static LLFloater* getLastFloaterCascading();

    // Find / get (create) / remove / destroy
    static LLFloater* findInstance(const std::string& name, const LLSD& key = LLSD());
    static LLFloater* getInstance(const std::string& name, const LLSD& key = LLSD());
    static LLFloater* removeInstance(const std::string& name, const LLSD& key = LLSD());
    static bool destroyInstance(const std::string& name, const LLSD& key = LLSD());

    // Iterators
    static const_instance_list_t& getFloaterList(const std::string& name);

    // Visibility Management
    // return NULL if instance not found or can't create instance (no builder)
    static LLFloater* showInstance(const std::string& name, const LLSD& key = LLSD(), bool focus = false);
    // Close a floater (may destroy or set invisible)
    // return false if can't find instance
    static bool hideInstance(const std::string& name, const LLSD& key = LLSD());
    // return true if instance is visible:
    static bool toggleInstance(const std::string& name, const LLSD& key = LLSD());
    static bool instanceVisible(const std::string& name, const LLSD& key = LLSD());

    static void showInitialVisibleInstances();
    static void hideVisibleInstances(const std::set<std::string>& exceptions = std::set<std::string>());
    static void restoreVisibleInstances();

    // Control Variables
    static std::string getRectControlName(const std::string& name);
    static std::string declareRectControl(const std::string& name);
    static std::string declarePosXControl(const std::string& name);
    static std::string declarePosYControl(const std::string& name);
    static std::string getVisibilityControlName(const std::string& name);
    static std::string declareVisibilityControl(const std::string& name);
    static std::string getBaseControlName(const std::string& name);
    static std::string declareDockStateControl(const std::string& name);
    static std::string getDockStateControlName(const std::string& name);

    static void registerControlVariables();

    // Callback wrappers
    static void toggleInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD());
    static void showInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD());

    // Typed find / get / show
    template <class T>
    static T* findTypedInstance(const std::string& name, const LLSD& key = LLSD())
    {
        return dynamic_cast<T*>(findInstance(name, key));
    }

    template <class T>
    static T* getTypedInstance(const std::string& name, const LLSD& key = LLSD())
    {
        return dynamic_cast<T*>(getInstance(name, key));
    }

    template <class T>
    static T* showTypedInstance(const std::string& name, const LLSD& key = LLSD(), bool focus = false)
    {
        return dynamic_cast<T*>(showInstance(name, key, focus));
    }

    static void blockShowFloaters(bool value) { sBlockShowFloaters = value;}

    static U32 getVisibleFloaterInstanceCount();
};

#endif