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/**
* @file llfloaterreg.cpp
* @brief LLFloaterReg Floater Registration Class
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llfloaterreg.h"
#include "llfloater.h"
#include "llmultifloater.h"
//*******************************************************
//static
LLFloaterReg::instance_list_t LLFloaterReg::sNullInstanceList;
LLFloaterReg::instance_map_t LLFloaterReg::sInstanceMap;
LLFloaterReg::build_map_t LLFloaterReg::sBuildMap;
std::map<std::string,std::string> LLFloaterReg::sGroupMap;
//*******************************************************
//static
void LLFloaterReg::add(const std::string& name, const std::string& filename, const LLFloaterBuildFunc& func, const std::string& groupname)
{
sBuildMap[name].mFunc = func;
sBuildMap[name].mFile = filename;
sGroupMap[name] = groupname.empty() ? name : groupname;
sGroupMap[groupname] = groupname; // for referencing directly by group name
}
//static
LLRect LLFloaterReg::getFloaterRect(const std::string& name)
{
LLRect rect;
const std::string& groupname = sGroupMap[name];
if (!groupname.empty())
{
instance_list_t& list = sInstanceMap[groupname];
if (!list.empty())
{
static LLUICachedControl<S32> floater_offset ("UIFloaterOffset", 16);
LLFloater* last_floater = list.back();
if (last_floater->getHost())
{
rect = last_floater->getHost()->getRect();
}
else
{
rect = last_floater->getRect();
}
rect.translate(floater_offset, -floater_offset);
}
}
return rect;
}
//static
LLFloater* LLFloaterReg::findInstance(const std::string& name, const LLSD& key)
{
LLFloater* res = NULL;
const std::string& groupname = sGroupMap[name];
if (!groupname.empty())
{
instance_list_t& list = sInstanceMap[groupname];
for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
{
LLFloater* inst = *iter;
if (inst->matchesKey(key))
{
res = inst;
break;
}
}
}
return res;
}
//static
LLFloater* LLFloaterReg::getInstance(const std::string& name, const LLSD& key)
{
LLFloater* res = findInstance(name, key);
if (!res)
{
const LLFloaterBuildFunc& build_func = sBuildMap[name].mFunc;
const std::string& xui_file = sBuildMap[name].mFile;
if (build_func)
{
const std::string& groupname = sGroupMap[name];
if (!groupname.empty())
{
instance_list_t& list = sInstanceMap[groupname];
int index = list.size();
res = build_func(key);
bool success = LLUICtrlFactory::getInstance()->buildFloater(res, xui_file, NULL);
if (!success)
{
llwarns << "Failed to buid floater type: '" << name << "'." << llendl;
return NULL;
}
// Note: key should eventually be a non optional LLFloater arg; for now, set mKey to be safe
res->mKey = key;
res->setInstanceName(name);
res->applyRectControl(); // Can't apply rect control until setting instance name
if (res->mAutoTile && !res->getHost() && index > 0)
{
const LLRect& cur_rect = res->getRect();
LLRect next_rect = getFloaterRect(groupname);
next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, cur_rect.getWidth(), cur_rect.getHeight());
res->setRect(next_rect);
res->setRectControl(LLStringUtil::null); // don't save rect of tiled floaters
gFloaterView->adjustToFitScreen(res, true);
}
else
{
gFloaterView->adjustToFitScreen(res, false);
}
list.push_back(res);
}
}
if (!res)
{
llwarns << "Floater type: '" << name << "' not registered." << llendl;
}
}
return res;
}
//static
LLFloater* LLFloaterReg::removeInstance(const std::string& name, const LLSD& key)
{
LLFloater* res = NULL;
const std::string& groupname = sGroupMap[name];
if (!groupname.empty())
{
instance_list_t& list = sInstanceMap[groupname];
for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
{
LLFloater* inst = *iter;
if (inst->matchesKey(key))
{
res = inst;
list.erase(iter);
break;
}
}
}
return res;
}
//static
// returns true if the instance existed
bool LLFloaterReg::destroyInstance(const std::string& name, const LLSD& key)
{
LLFloater* inst = removeInstance(name, key);
if (inst)
{
delete inst;
return true;
}
else
{
return false;
}
}
// Iterators
//static
LLFloaterReg::const_instance_list_t& LLFloaterReg::getFloaterList(const std::string& name)
{
instance_map_t::iterator iter = sInstanceMap.find(name);
if (iter != sInstanceMap.end())
{
return iter->second;
}
else
{
return sNullInstanceList;
}
}
// Visibility Management
//static
LLFloater* LLFloaterReg::showInstance(const std::string& name, const LLSD& key, BOOL focus)
{
LLFloater* instance = getInstance(name, key);
if (instance)
{
instance->openFloater(key);
if (focus)
instance->setFocus(TRUE);
}
return instance;
}
//static
// returns true if the instance exists
bool LLFloaterReg::hideInstance(const std::string& name, const LLSD& key)
{
LLFloater* instance = findInstance(name, key);
if (instance)
{
// When toggling *visibility*, close the host instead of the floater when hosted
if (instance->getHost())
instance->getHost()->closeFloater();
else
instance->closeFloater();
return true;
}
else
{
return false;
}
}
//static
// returns true if the instance is visible when completed
bool LLFloaterReg::toggleInstance(const std::string& name, const LLSD& key)
{
LLFloater* instance = findInstance(name, key);
if (instance && !instance->isMinimized() && instance->isInVisibleChain())
{
// When toggling *visibility*, close the host instead of the floater when hosted
if (instance->getHost())
instance->getHost()->closeFloater();
else
instance->closeFloater();
return false;
}
else
{
return showInstance(name, key, TRUE) ? true : false;
}
}
//static
// returns true if the instance exists and is visible
bool LLFloaterReg::instanceVisible(const std::string& name, const LLSD& key)
{
LLFloater* instance = findInstance(name, key);
if (instance && !instance->isMinimized() && instance->isInVisibleChain())
{
return true;
}
else
{
return false;
}
}
//static
void LLFloaterReg::showInitialVisibleInstances()
{
// Iterate through alll registered instance names and show any with a save visible state
for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter)
{
const std::string& name = iter->first;
std::string controlname = getVisibilityControlName(name);
if (LLUI::sSettingGroups["floater"]->controlExists(controlname))
{
BOOL isvis = LLUI::sSettingGroups["floater"]->getBOOL(controlname);
if (isvis)
{
showInstance(name, LLSD()); // keyed floaters shouldn't set save_vis to true
}
}
}
}
//static
void LLFloaterReg::hideVisibleInstances(const std::set<std::string>& exceptions)
{
// Iterate through alll active instances and hide them
for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter)
{
const std::string& name = iter->first;
if (exceptions.find(name) != exceptions.end())
continue;
instance_list_t& list = iter->second;
for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
{
LLFloater* floater = *iter;
floater->pushVisible(FALSE);
}
}
}
//static
void LLFloaterReg::restoreVisibleInstances()
{
// Iterate through all active instances and restore visibility
for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter)
{
instance_list_t& list = iter->second;
for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
{
LLFloater* floater = *iter;
floater->popVisible();
}
}
}
//static
std::string LLFloaterReg::getRectControlName(const std::string& name)
{
std::string res = std::string("floater_rect_") + name;
LLStringUtil::replaceChar( res, ' ', '_' );
return res;
}
//static
std::string LLFloaterReg::declareRectControl(const std::string& name)
{
std::string controlname = getRectControlName(name);
LLUI::sSettingGroups["floater"]->declareRect(controlname, LLRect(),
llformat("Window Position and Size for %s", name.c_str()),
TRUE);
return controlname;
}
//static
std::string LLFloaterReg::getVisibilityControlName(const std::string& name)
{
std::string res = std::string("floater_vis_") + name;
LLStringUtil::replaceChar( res, ' ', '_' );
return res;
}
//static
std::string LLFloaterReg::declareVisibilityControl(const std::string& name)
{
std::string controlname = getVisibilityControlName(name);
LLUI::sSettingGroups["floater"]->declareBOOL(controlname, FALSE,
llformat("Window Visibility for %s", name.c_str()),
TRUE);
return controlname;
}
//static
void LLFloaterReg::registerControlVariables()
{
// Iterate through alll registered instance names and register rect and visibility control variables
for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter)
{
const std::string& name = iter->first;
if (LLUI::sSettingGroups["floater"]->controlExists(getRectControlName(name)))
{
declareRectControl(name);
}
if (LLUI::sSettingGroups["floater"]->controlExists(getVisibilityControlName(name)))
{
declareVisibilityControl(name);
}
}
}
// Callbacks
// static
// Call once (i.e use for init callbacks)
void LLFloaterReg::initUICtrlToFloaterVisibilityControl(LLUICtrl* ctrl, const LLSD& sdname)
{
// Get the visibility control name for the floater
std::string vis_control_name = LLFloaterReg::declareVisibilityControl(sdname.asString());
// Set the control value to the floater visibility control (Sets the value as well)
ctrl->setControlVariable(LLUI::sSettingGroups["floater"]->getControl(vis_control_name));
}
// callback args may use "floatername.key" format
static void parse_name_key(std::string& name, LLSD& key)
{
std::string instname = name;
std::size_t dotpos = instname.find(".");
if (dotpos != std::string::npos)
{
name = instname.substr(0, dotpos);
key = LLSD(instname.substr(dotpos+1, std::string::npos));
}
}
//static
void LLFloaterReg::showFloaterInstance(const LLSD& sdname)
{
LLSD key;
std::string name = sdname.asString();
parse_name_key(name, key);
showInstance(name, key, TRUE);
}
//static
void LLFloaterReg::hideFloaterInstance(const LLSD& sdname)
{
LLSD key;
std::string name = sdname.asString();
parse_name_key(name, key);
hideInstance(name, key);
}
//static
void LLFloaterReg::toggleFloaterInstance(const LLSD& sdname)
{
LLSD key;
std::string name = sdname.asString();
parse_name_key(name, key);
toggleInstance(name, key);
}
//static
bool LLFloaterReg::floaterInstanceVisible(const LLSD& sdname)
{
LLSD key;
std::string name = sdname.asString();
parse_name_key(name, key);
return instanceVisible(name, key);
}
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