1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
|
/**
* @file llfloater.h
* @brief LLFloater base class
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// Floating "windows" within the GL display, like the inventory floater,
// mini-map floater, etc.
#ifndef LL_FLOATER_H
#define LL_FLOATER_H
#include "llpanel.h"
#include "lluuid.h"
//#include "llnotificationsutil.h"
#include <set>
#include <boost/signals2.hpp>
class LLDragHandle;
class LLResizeHandle;
class LLResizeBar;
class LLButton;
class LLMultiFloater;
class LLFloater;
const BOOL RESIZE_YES = TRUE;
const BOOL RESIZE_NO = FALSE;
const BOOL DRAG_ON_TOP = FALSE;
const BOOL DRAG_ON_LEFT = TRUE;
const BOOL MINIMIZE_YES = TRUE;
const BOOL MINIMIZE_NO = FALSE;
const BOOL CLOSE_YES = TRUE;
const BOOL CLOSE_NO = FALSE;
const BOOL ADJUST_VERTICAL_YES = TRUE;
const BOOL ADJUST_VERTICAL_NO = FALSE;
namespace LLFloaterEnums
{
enum EOpenPositioning
{
POSITIONING_RELATIVE,
POSITIONING_CASCADING,
POSITIONING_CASCADE_GROUP,
POSITIONING_CENTERED,
POSITIONING_SPECIFIED,
POSITIONING_COUNT
};
}
namespace LLInitParam
{
template<>
struct TypeValues<LLFloaterEnums::EOpenPositioning> : public TypeValuesHelper<LLFloaterEnums::EOpenPositioning>
{
static void declareValues();
};
}
struct LL_COORD_FLOATER
{
typedef F32 value_t;
LLCoordCommon convertToCommon() const;
void convertFromCommon(const LLCoordCommon& from);
protected:
LLHandle<LLFloater> mFloater;
};
struct LLCoordFloater : LLCoord<LL_COORD_FLOATER>
{
typedef LLCoord<LL_COORD_FLOATER> coord_t;
LLCoordFloater() {}
LLCoordFloater(F32 x, F32 y, LLFloater& floater);
LLCoordFloater(const LLCoordCommon& other, LLFloater& floater);
LLCoordFloater& operator=(const LLCoordCommon& other)
{
convertFromCommon(other);
return *this;
}
LLCoordFloater& operator=(const LLCoordFloater& other);
bool operator==(const LLCoordFloater& other) const;
bool operator!=(const LLCoordFloater& other) const { return !(*this == other); }
void setFloater(LLFloater& floater);
};
class LLFloater : public LLPanel, public INSTANCE_TRACKER(LLFloater)
{
friend class LLFloaterView;
friend class LLFloaterReg;
friend class LLMultiFloater;
public:
struct KeyCompare
{
// static bool compare(const LLSD& a, const LLSD& b);
static bool equate(const LLSD& a, const LLSD& b);
/*==========================================================================*|
bool operator()(const LLSD& a, const LLSD& b) const
{
return compare(a, b);
}
|*==========================================================================*/
};
enum EFloaterButton
{
BUTTON_CLOSE = 0,
BUTTON_RESTORE,
BUTTON_MINIMIZE,
BUTTON_TEAR_OFF,
BUTTON_DOCK,
BUTTON_HELP,
BUTTON_COUNT
};
struct Params
: public LLInitParam::Block<Params, LLPanel::Params>
{
Optional<std::string> title,
short_title;
Optional<bool> single_instance,
reuse_instance,
can_resize,
can_minimize,
can_close,
can_drag_on_left,
can_tear_off,
save_rect,
save_visibility,
save_dock_state,
can_dock,
show_title;
Optional<LLFloaterEnums::EOpenPositioning> positioning;
Optional<S32> header_height,
legacy_header_height; // HACK see initFromXML()
// Images for top-right controls
Optional<LLUIImage*> close_image,
restore_image,
minimize_image,
tear_off_image,
dock_image,
help_image;
Optional<LLUIImage*> close_pressed_image,
restore_pressed_image,
minimize_pressed_image,
tear_off_pressed_image,
dock_pressed_image,
help_pressed_image;
Optional<CommitCallbackParam> open_callback,
close_callback;
Ignored follows;
Params();
};
// use this to avoid creating your own default LLFloater::Param instance
static const Params& getDefaultParams();
// Load translations for tooltips for standard buttons
static void initClass();
LLFloater(const LLSD& key, const Params& params = getDefaultParams());
virtual ~LLFloater();
// Don't export top/left for rect, only height/width
static void setupParamsForExport(Params& p, LLView* parent);
bool buildFromFile(const std::string &filename);
boost::signals2::connection setMinimizeCallback( const commit_signal_t::slot_type& cb );
boost::signals2::connection setOpenCallback( const commit_signal_t::slot_type& cb );
boost::signals2::connection setCloseCallback( const commit_signal_t::slot_type& cb );
void initFromParams(const LLFloater::Params& p);
bool initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::string& filename, LLXMLNodePtr output_node = NULL);
/*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false);
/*virtual*/ BOOL canSnapTo(const LLView* other_view);
/*virtual*/ void setSnappedTo(const LLView* snap_view);
/*virtual*/ void setFocus( BOOL b );
/*virtual*/ void setIsChrome(BOOL is_chrome);
/*virtual*/ void setRect(const LLRect &rect);
void initFloater(const Params& p);
void openFloater(const LLSD& key = LLSD());
// If allowed, close the floater cleanly, releasing focus.
void closeFloater(bool app_quitting = false);
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
// Release keyboard and mouse focus
void releaseFocus();
// moves to center of gFloaterView
void center();
LLMultiFloater* getHost();
void applyTitle();
std::string getCurrentTitle() const;
void setTitle( const std::string& title);
std::string getTitle() const;
void setShortTitle( const std::string& short_title );
std::string getShortTitle() const;
virtual void setMinimized(BOOL b);
void moveResizeHandlesToFront();
void addDependentFloater(LLFloater* dependent, BOOL reposition = TRUE);
void addDependentFloater(LLHandle<LLFloater> dependent_handle, BOOL reposition = TRUE);
LLFloater* getDependee() { return (LLFloater*)mDependeeHandle.get(); }
void removeDependentFloater(LLFloater* dependent);
BOOL isMinimized() const { return mMinimized; }
/// isShown() differs from getVisible() in that isShown() also considers
/// isMinimized(). isShown() is true only if visible and not minimized.
bool isShown() const;
/// The static isShown() can accept a NULL pointer (which of course
/// returns false). When non-NULL, it calls the non-static isShown().
static bool isShown(const LLFloater* floater);
static bool isVisible(const LLFloater* floater);
static bool isMinimized(const LLFloater* floater);
BOOL isFirstLook() { return mFirstLook; } // EXT-2653: This function is necessary to prevent overlapping for secondary showed toasts
BOOL isFrontmost();
BOOL isDependent() { return !mDependeeHandle.isDead(); }
void setCanMinimize(BOOL can_minimize);
void setCanClose(BOOL can_close);
void setCanTearOff(BOOL can_tear_off);
virtual void setCanResize(BOOL can_resize);
void setCanDrag(BOOL can_drag);
bool getCanDrag();
void setHost(LLMultiFloater* host);
BOOL isResizable() const { return mResizable; }
void setResizeLimits( S32 min_width, S32 min_height );
void getResizeLimits( S32* min_width, S32* min_height ) { *min_width = mMinWidth; *min_height = mMinHeight; }
static std::string getControlName(const std::string& name, const LLSD& key);
static LLControlGroup* getControlGroup();
bool isMinimizeable() const{ return mCanMinimize; }
bool isCloseable() const{ return mCanClose; }
bool isDragOnLeft() const{ return mDragOnLeft; }
S32 getMinWidth() const{ return mMinWidth; }
S32 getMinHeight() const{ return mMinHeight; }
S32 getHeaderHeight() const { return mHeaderHeight; }
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
virtual BOOL handleMiddleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleScrollWheel(S32 x, S32 y, S32 mask);
virtual void draw();
virtual void drawShadow(LLPanel* panel);
virtual void onOpen(const LLSD& key) {}
virtual void onClose(bool app_quitting) {}
// This cannot be "const" until all derived floater canClose()
// methods are const as well. JC
virtual BOOL canClose() { return TRUE; }
/*virtual*/ void setVisible(BOOL visible); // do not override
/*virtual*/ void handleVisibilityChange ( BOOL new_visibility ); // do not override
void setFrontmost(BOOL take_focus = TRUE);
// Defaults to false.
virtual BOOL canSaveAs() const { return FALSE; }
virtual void saveAs() {}
void setSnapTarget(LLHandle<LLFloater> handle) { mSnappedTo = handle; }
void clearSnapTarget() { mSnappedTo.markDead(); }
LLHandle<LLFloater> getSnapTarget() const { return mSnappedTo; }
LLHandle<LLFloater> getHandle() const { return getDerivedHandle<LLFloater>(); }
const LLSD& getKey() { return mKey; }
virtual bool matchesKey(const LLSD& key) { return mSingleInstance || KeyCompare::equate(key, mKey); }
const std::string& getInstanceName() { return mInstanceName; }
bool isDockable() const { return mCanDock; }
void setCanDock(bool b);
bool isDocked() const { return mDocked; }
virtual void setDocked(bool docked, bool pop_on_undock = true);
virtual void setTornOff(bool torn_off) { mTornOff = torn_off; }
// Close the floater returned by getFrontmostClosableFloater() and
// handle refocusing.
static void closeFrontmostFloater();
// LLNotification::Params contextualNotification(const std::string& name)
// {
// return LLNotification::Params(name).context(mNotificationContext);
// }
static void onClickClose(LLFloater* floater);
static void onClickMinimize(LLFloater* floater);
static void onClickTearOff(LLFloater* floater);
static void onClickDock(LLFloater* floater);
static void onClickHelp(LLFloater* floater);
static void setFloaterHost(LLMultiFloater* hostp) {sHostp = hostp; }
static LLMultiFloater* getFloaterHost() {return sHostp; }
void updateTransparency(ETypeTransparency transparency_type);
void enableResizeCtrls(bool enable, bool width = true, bool height = true);
bool isPositioning(LLFloaterEnums::EOpenPositioning p) const { return (p == mPositioning); }
protected:
void applyControlsAndPosition(LLFloater* other);
void stackWith(LLFloater& other);
virtual bool applyRectControl();
bool applyDockState();
void applyPositioning(LLFloater* other, bool on_open);
void applyRelativePosition();
void storeRectControl();
void storeVisibilityControl();
void storeDockStateControl();
void setKey(const LLSD& key);
void setInstanceName(const std::string& name);
virtual void bringToFront(S32 x, S32 y);
virtual void setVisibleAndFrontmost(BOOL take_focus=TRUE);
void setExpandedRect(const LLRect& rect) { mExpandedRect = rect; } // size when not minimized
const LLRect& getExpandedRect() const { return mExpandedRect; }
void setAutoFocus(BOOL focus) { mAutoFocus = focus; } // whether to automatically take focus when opened
BOOL getAutoFocus() const { return mAutoFocus; }
LLDragHandle* getDragHandle() const { return mDragHandle; }
void destroy(); // Don't call this directly. You probably want to call closeFloater()
virtual void onClickCloseBtn();
virtual void updateTitleButtons();
private:
void setForeground(BOOL b); // called only by floaterview
void cleanupHandles(); // remove handles to dead floaters
void createMinimizeButton();
void buildButtons(const Params& p);
// Images and tooltips are named in the XML, but we want to look them
// up by index.
static LLUIImage* getButtonImage(const Params& p, EFloaterButton e);
static LLUIImage* getButtonPressedImage(const Params& p, EFloaterButton e);
/**
* @params is_chrome - if floater is Chrome it means that floater will never get focus.
* Therefore it can't be closed with 'Ctrl+W'. So the tooltip text of close button( X )
* should be 'Close' not 'Close(Ctrl+W)' as for usual floaters.
*/
static std::string getButtonTooltip(const Params& p, EFloaterButton e, bool is_chrome);
BOOL offerClickToButton(S32 x, S32 y, MASK mask, EFloaterButton index);
void addResizeCtrls();
void layoutResizeCtrls();
void addDragHandle();
void layoutDragHandle(); // repair layout
static void updateActiveFloaterTransparency();
static void updateInactiveFloaterTransparency();
void updateTransparency(LLView* view, ETypeTransparency transparency_type);
public:
// Called when floater is opened, passes mKey
// Public so external views or floaters can watch for this floater opening
commit_signal_t mOpenSignal;
// Called when floater is closed, passes app_qitting as LLSD()
// Public so external views or floaters can watch for this floater closing
commit_signal_t mCloseSignal;
commit_signal_t* mMinimizeSignal;
protected:
bool mSaveRect;
std::string mRectControl;
std::string mPosXControl;
std::string mPosYControl;
std::string mVisibilityControl;
std::string mDocStateControl;
LLSD mKey; // Key used for retrieving instances; set (for now) by LLFLoaterReg
LLDragHandle* mDragHandle;
LLResizeBar* mResizeBar[4];
LLResizeHandle* mResizeHandle[4];
LLButton* mButtons[BUTTON_COUNT];
private:
LLRect mExpandedRect;
LLUIString mTitle;
LLUIString mShortTitle;
BOOL mSingleInstance; // TRUE if there is only ever one instance of the floater
bool mReuseInstance; // true if we want to hide the floater when we close it instead of destroying it
std::string mInstanceName; // Store the instance name so we can remove ourselves from the list
BOOL mCanTearOff;
BOOL mCanMinimize;
BOOL mCanClose;
BOOL mDragOnLeft;
BOOL mResizable;
LLFloaterEnums::EOpenPositioning mPositioning;
LLCoordFloater mPosition;
S32 mMinWidth;
S32 mMinHeight;
S32 mHeaderHeight; // height in pixels of header for title, drag bar
S32 mLegacyHeaderHeight;// HACK see initFloaterXML()
BOOL mMinimized;
BOOL mForeground;
LLHandle<LLFloater> mDependeeHandle;
BOOL mFirstLook; // TRUE if the _next_ time this floater is visible will be the first time in the session that it is visible.
typedef std::set<LLHandle<LLFloater> > handle_set_t;
typedef std::set<LLHandle<LLFloater> >::iterator handle_set_iter_t;
handle_set_t mDependents;
bool mButtonsEnabled[BUTTON_COUNT];
F32 mButtonScale;
BOOL mAutoFocus;
LLHandle<LLFloater> mSnappedTo;
LLHandle<LLFloater> mHostHandle;
LLHandle<LLFloater> mLastHostHandle;
bool mCanDock;
bool mDocked;
bool mTornOff;
static LLMultiFloater* sHostp;
static BOOL sQuitting;
static std::string sButtonNames[BUTTON_COUNT];
static std::string sButtonToolTips[BUTTON_COUNT];
static std::string sButtonToolTipsIndex[BUTTON_COUNT];
typedef void(*click_callback)(LLFloater*);
static click_callback sButtonCallbacks[BUTTON_COUNT];
BOOL mHasBeenDraggedWhileMinimized;
S32 mPreviousMinimizedBottom;
S32 mPreviousMinimizedLeft;
};
/////////////////////////////////////////////////////////////
// LLFloaterView
// Parent of all floating panels
class LLFloaterView : public LLUICtrl
{
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>{};
protected:
LLFloaterView (const Params& p);
friend class LLUICtrlFactory;
public:
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
/*virtual*/ void draw();
/*virtual*/ LLRect getSnapRect() const;
/*virtual*/ void refresh();
LLRect findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor );
// Given a child of gFloaterView, make sure this view can fit entirely onscreen.
void adjustToFitScreen(LLFloater* floater, BOOL allow_partial_outside);
void setMinimizePositionVerticalOffset(S32 offset) { mMinimizePositionVOffset = offset; }
void getMinimizePosition( S32 *left, S32 *bottom);
void restoreAll(); // un-minimize all floaters
typedef std::set<LLView*> skip_list_t;
void pushVisibleAll(BOOL visible, const skip_list_t& skip_list = skip_list_t());
void popVisibleAll(const skip_list_t& skip_list = skip_list_t());
void setCycleMode(BOOL mode) { mFocusCycleMode = mode; }
BOOL getCycleMode() const { return mFocusCycleMode; }
void bringToFront( LLFloater* child, BOOL give_focus = TRUE );
void highlightFocusedFloater();
void unhighlightFocusedFloater();
void focusFrontFloater();
void destroyAllChildren();
// attempt to close all floaters
void closeAllChildren(bool app_quitting);
BOOL allChildrenClosed();
void shiftFloaters(S32 x_offset, S32 y_offset);
void hideAllFloaters();
void showHiddenFloaters();
LLFloater* getFrontmost() const;
LLFloater* getBackmost() const;
LLFloater* getParentFloater(LLView* viewp) const;
LLFloater* getFocusedFloater() const;
void syncFloaterTabOrder();
// Returns z order of child provided. 0 is closest, larger numbers
// are deeper in the screen. If there is no such child, the return
// value is not defined.
S32 getZOrder(LLFloater* child);
void setFloaterSnapView(LLHandle<LLView> snap_view) {mSnapView = snap_view; }
LLFloater* getFrontmostClosableFloater();
private:
void hiddenFloaterClosed(LLFloater* floater);
LLRect mLastSnapRect;
LLHandle<LLView> mSnapView;
BOOL mFocusCycleMode;
S32 mSnapOffsetBottom;
S32 mSnapOffsetRight;
S32 mMinimizePositionVOffset;
typedef std::vector<std::pair<LLHandle<LLFloater>, boost::signals2::connection> > hidden_floaters_t;
hidden_floaters_t mHiddenFloaters;
};
//
// Globals
//
extern LLFloaterView* gFloaterView;
#endif // LL_FLOATER_H
|