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/**
* @file llfloater.h
* @brief LLFloater base class
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// Floating "windows" within the GL display, like the inventory floater,
// mini-map floater, etc.
#ifndef LL_FLOATER_H
#define LL_FLOATER_H
#include "llpanel.h"
#include "lluuid.h"
#include "llnotifications.h"
#include <set>
class LLDragHandle;
class LLResizeHandle;
class LLResizeBar;
class LLButton;
class LLMultiFloater;
class LLFloater;
const BOOL RESIZE_YES = TRUE;
const BOOL RESIZE_NO = FALSE;
const BOOL DRAG_ON_TOP = FALSE;
const BOOL DRAG_ON_LEFT = TRUE;
const BOOL MINIMIZE_YES = TRUE;
const BOOL MINIMIZE_NO = FALSE;
const BOOL CLOSE_YES = TRUE;
const BOOL CLOSE_NO = FALSE;
const BOOL ADJUST_VERTICAL_YES = TRUE;
const BOOL ADJUST_VERTICAL_NO = FALSE;
// associates a given notification instance with a particular floater
class LLFloaterNotificationContext :
public LLNotificationContext
{
public:
LLFloaterNotificationContext(LLHandle<LLFloater> floater_handle) :
mFloaterHandle(floater_handle)
{}
LLFloater* getFloater() { return mFloaterHandle.get(); }
private:
LLHandle<LLFloater> mFloaterHandle;
};
class LLFloater : public LLPanel
{
friend class LLFloaterView;
friend class LLFloaterReg;
friend class LLMultiFloater;
public:
struct KeyCompare
{
static bool compare(const LLSD& a, const LLSD& b);
static bool equate(const LLSD& a, const LLSD& b);
bool operator()(const LLSD& a, const LLSD& b) const
{
return compare(a, b);
}
};
enum EFloaterButtons
{
BUTTON_CLOSE = 0,
BUTTON_RESTORE,
BUTTON_MINIMIZE,
BUTTON_TEAR_OFF,
BUTTON_DOCK,
BUTTON_UNDOCK,
BUTTON_HELP,
BUTTON_COUNT
};
struct Params
: public LLInitParam::Block<Params, LLPanel::Params>
{
Optional<std::string> title,
short_title;
Optional<bool> single_instance,
auto_tile,
can_resize,
can_minimize,
can_close,
can_drag_on_left,
can_tear_off,
save_rect,
save_visibility,
can_dock;
Optional<CommitCallbackParam> open_callback,
close_callback;
Params();
};
// use this to avoid creating your own default LLFloater::Param instance
static const Params& getDefaultParams();
// Load translations for tooltips for standard buttons
static void initClass();
LLFloater(const LLSD& key, const Params& params = getDefaultParams());
virtual ~LLFloater();
// Don't export top/left for rect, only height/width
static void setupParamsForExport(Params& p, LLView* parent);
void initFromParams(const LLFloater::Params& p);
bool initFloaterXML(LLXMLNodePtr node, LLView *parent, LLXMLNodePtr output_node = NULL);
/*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false);
/*virtual*/ BOOL canSnapTo(const LLView* other_view);
/*virtual*/ void setSnappedTo(const LLView* snap_view);
/*virtual*/ void setFocus( BOOL b );
/*virtual*/ void setIsChrome(BOOL is_chrome);
/*virtual*/ void setRect(const LLRect &rect);
void initFloater();
void openFloater(const LLSD& key = LLSD());
// If allowed, close the floater cleanly, releasing focus.
void closeFloater(bool app_quitting = false);
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
// Release keyboard and mouse focus
void releaseFocus();
// moves to center of gFloaterView
void center();
LLMultiFloater* getHost();
void applyTitle();
std::string getCurrentTitle() const;
void setTitle( const std::string& title);
std::string getTitle() const;
void setShortTitle( const std::string& short_title );
std::string getShortTitle() const;
void setTitleVisible(bool visible);
virtual void setMinimized(BOOL b);
void moveResizeHandlesToFront();
void addDependentFloater(LLFloater* dependent, BOOL reposition = TRUE);
void addDependentFloater(LLHandle<LLFloater> dependent_handle, BOOL reposition = TRUE);
LLFloater* getDependee() { return (LLFloater*)mDependeeHandle.get(); }
void removeDependentFloater(LLFloater* dependent);
BOOL isMinimized() { return mMinimized; }
BOOL isFrontmost();
BOOL isDependent() { return !mDependeeHandle.isDead(); }
void setCanMinimize(BOOL can_minimize);
void setCanClose(BOOL can_close);
void setCanTearOff(BOOL can_tear_off);
virtual void setCanResize(BOOL can_resize);
void setCanDrag(BOOL can_drag);
void setHost(LLMultiFloater* host);
BOOL isResizable() const { return mResizable; }
void setResizeLimits( S32 min_width, S32 min_height );
void getResizeLimits( S32* min_width, S32* min_height ) { *min_width = mMinWidth; *min_height = mMinHeight; }
bool isMinimizeable() const{ return mCanMinimize; }
bool isCloseable() const{ return mCanClose; }
bool isDragOnLeft() const{ return mDragOnLeft; }
S32 getMinWidth() const{ return mMinWidth; }
S32 getMinHeight() const{ return mMinHeight; }
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
virtual BOOL handleMiddleMouseDown(S32 x, S32 y, MASK mask);
virtual void draw();
virtual void onOpen(const LLSD& key) {}
virtual void onClose(bool app_quitting) {}
// This cannot be "const" until all derived floater canClose()
// methods are const as well. JC
virtual BOOL canClose() { return TRUE; }
/*virtual*/ void setVisible(BOOL visible); // do not override
/*virtual*/ void handleVisibilityChange ( BOOL new_visibility ); // do not override
void setFrontmost(BOOL take_focus = TRUE);
// Defaults to false.
virtual BOOL canSaveAs() const { return FALSE; }
virtual void saveAs() {}
void setSnapTarget(LLHandle<LLFloater> handle) { mSnappedTo = handle; }
void clearSnapTarget() { mSnappedTo.markDead(); }
LLHandle<LLFloater> getSnapTarget() const { return mSnappedTo; }
LLHandle<LLFloater> getHandle() const { return mHandle; }
const LLSD& getKey() { return mKey; }
BOOL matchesKey(const LLSD& key) { return mSingleInstance || KeyCompare::equate(key, mKey); }
const std::string& getInstanceName() { return mInstanceName; }
bool isDockable() const { return mCanDock; }
void setCanDock(bool b);
bool isDocked() const { return mDocked; }
virtual void setDocked(bool docked, bool pop_on_undock = true);
// Return a closeable floater, if any, given the current focus.
static LLFloater* getClosableFloaterFromFocus();
// Close the floater returned by getClosableFloaterFromFocus() and
// handle refocusing.
static void closeFocusedFloater();
LLNotification::Params contextualNotification(const std::string& name)
{
return LLNotification::Params(name).context(mNotificationContext);
}
static void onClickClose(LLFloater* floater);
static void onClickMinimize(LLFloater* floater);
static void onClickTearOff(LLFloater* floater);
static void onClickDock(LLFloater* floater);
static void onClickHelp(LLFloater* floater);
static void setFloaterHost(LLMultiFloater* hostp) {sHostp = hostp; }
static LLMultiFloater* getFloaterHost() {return sHostp; }
protected:
void setRectControl(const std::string& rectname) { mRectControl = rectname; };
void applyRectControl();
void storeRectControl();
void storeVisibilityControl();
void setKey(const LLSD& key);
void setInstanceName(const std::string& name);
virtual void bringToFront(S32 x, S32 y);
virtual void setVisibleAndFrontmost(BOOL take_focus=TRUE);
void setExpandedRect(const LLRect& rect) { mExpandedRect = rect; } // size when not minimized
const LLRect& getExpandedRect() const { return mExpandedRect; }
void setAutoFocus(BOOL focus) { mAutoFocus = focus; } // whether to automatically take focus when opened
LLDragHandle* getDragHandle() const { return mDragHandle; }
void destroy() { die(); } // Don't call this directly. You probably want to call closeFloater()
private:
void setForeground(BOOL b); // called only by floaterview
void cleanupHandles(); // remove handles to dead floaters
void createMinimizeButton();
void updateButtons();
void buildButtons();
BOOL offerClickToButton(S32 x, S32 y, MASK mask, EFloaterButtons index);
void addResizeCtrls();
void addDragHandle();
public:
// Called when floater is opened, passes mKey
// Public so external views or floaters can watch for this floater opening
commit_signal_t mOpenSignal;
// Called when floater is closed, passes app_qitting as LLSD()
// Public so external views or floaters can watch for this floater closing
commit_signal_t mCloseSignal;
protected:
std::string mRectControl;
std::string mVisibilityControl;
LLSD mKey; // Key used for retrieving instances; set (for now) by LLFLoaterReg
LLDragHandle* mDragHandle;
LLResizeBar* mResizeBar[4];
LLResizeHandle* mResizeHandle[4];
private:
LLRect mExpandedRect;
LLUIString mTitle;
LLUIString mShortTitle;
BOOL mSingleInstance; // TRUE if there is only ever one instance of the floater
std::string mInstanceName; // Store the instance name so we can remove ourselves from the list
BOOL mAutoTile; // TRUE if placement of new instances tiles
BOOL mCanTearOff;
BOOL mCanMinimize;
BOOL mCanClose;
BOOL mDragOnLeft;
BOOL mResizable;
S32 mMinWidth;
S32 mMinHeight;
BOOL mMinimized;
BOOL mForeground;
LLHandle<LLFloater> mDependeeHandle;
BOOL mFirstLook; // TRUE if the _next_ time this floater is visible will be the first time in the session that it is visible.
typedef std::set<LLHandle<LLFloater> > handle_set_t;
typedef std::set<LLHandle<LLFloater> >::iterator handle_set_iter_t;
handle_set_t mDependents;
BOOL mButtonsEnabled[BUTTON_COUNT];
LLButton* mButtons[BUTTON_COUNT];
F32 mButtonScale;
BOOL mAutoFocus;
LLHandle<LLFloater> mSnappedTo;
LLHandle<LLFloater> mHostHandle;
LLHandle<LLFloater> mLastHostHandle;
bool mCanDock;
bool mDocked;
static LLMultiFloater* sHostp;
static BOOL sQuitting;
static std::string sButtonActiveImageNames[BUTTON_COUNT];
static std::string sButtonPressedImageNames[BUTTON_COUNT];
static std::string sButtonNames[BUTTON_COUNT];
static std::string sButtonToolTips[BUTTON_COUNT];
static std::string sButtonToolTipsIndex[BUTTON_COUNT];
typedef void(*click_callback)(LLFloater*);
static click_callback sButtonCallbacks[BUTTON_COUNT];
typedef std::map<LLHandle<LLFloater>, LLFloater*> handle_map_t;
typedef std::map<LLHandle<LLFloater>, LLFloater*>::iterator handle_map_iter_t;
static handle_map_t sFloaterMap;
std::vector<LLHandle<LLView> > mMinimizedHiddenChildren;
BOOL mHasBeenDraggedWhileMinimized;
S32 mPreviousMinimizedBottom;
S32 mPreviousMinimizedLeft;
LLFloaterNotificationContext* mNotificationContext;
LLRootHandle<LLFloater> mHandle;
};
/////////////////////////////////////////////////////////////
// LLFloaterView
// Parent of all floating panels
class LLFloaterView : public LLUICtrl
{
protected:
LLFloaterView (const Params& p);
friend class LLUICtrlFactory;
public:
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
void reshapeFloater(S32 width, S32 height, BOOL called_from_parent, BOOL adjust_vertical);
/*virtual*/ void draw();
/*virtual*/ LLRect getSnapRect() const;
/*virtual*/ void refresh();
LLRect findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor );
// Given a child of gFloaterView, make sure this view can fit entirely onscreen.
void adjustToFitScreen(LLFloater* floater, BOOL allow_partial_outside);
void getMinimizePosition( S32 *left, S32 *bottom);
void restoreAll(); // un-minimize all floaters
typedef std::set<LLView*> skip_list_t;
void pushVisibleAll(BOOL visible, const skip_list_t& skip_list = skip_list_t());
void popVisibleAll(const skip_list_t& skip_list = skip_list_t());
void setCycleMode(BOOL mode) { mFocusCycleMode = mode; }
BOOL getCycleMode() const { return mFocusCycleMode; }
void bringToFront( LLFloater* child, BOOL give_focus = TRUE );
void highlightFocusedFloater();
void unhighlightFocusedFloater();
void focusFrontFloater();
void destroyAllChildren();
// attempt to close all floaters
void closeAllChildren(bool app_quitting);
BOOL allChildrenClosed();
LLFloater* getFrontmost() const;
LLFloater* getBackmost() const;
LLFloater* getParentFloater(LLView* viewp) const;
LLFloater* getFocusedFloater() const;
void syncFloaterTabOrder();
// Returns z order of child provided. 0 is closest, larger numbers
// are deeper in the screen. If there is no such child, the return
// value is not defined.
S32 getZOrder(LLFloater* child);
void setSnapOffsetBottom(S32 offset) { mSnapOffsetBottom = offset; }
void setSnapOffsetRight(S32 offset) { mSnapOffsetRight = offset; }
private:
S32 mColumn;
S32 mNextLeft;
S32 mNextTop;
BOOL mFocusCycleMode;
S32 mSnapOffsetBottom;
S32 mSnapOffsetRight;
};
//
// Globals
//
extern LLFloaterView* gFloaterView;
#endif // LL_FLOATER_H
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