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/**
* @file lleditmenuhandler.h
* @authors Aaron Yonas, James Cook
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLEDITMENUHANDLER_H
#define LLEDITMENUHANDLER_H
// Interface used by menu system for plug-in hotkey/menu handling
class LLEditMenuHandler
{
public:
// this is needed even though this is just an interface class.
virtual ~LLEditMenuHandler();
virtual void undo() {};
virtual bool canUndo() const { return false; }
virtual void redo() {};
virtual bool canRedo() const { return false; }
virtual void cut() {};
virtual bool canCut() const { return false; }
virtual void copy() {};
virtual bool canCopy() const { return false; }
virtual void paste() {};
virtual bool canPaste() const { return false; }
// "delete" is a keyword
virtual void doDelete() {};
virtual bool canDoDelete() const { return false; }
virtual void selectAll() {};
virtual bool canSelectAll() const { return false; }
virtual void deselect() {};
virtual bool canDeselect() const { return false; }
// TODO: Instead of being a public data member, it would be better to hide it altogether
// and have a "set" method and then a bunch of static versions of the cut, copy, paste
// methods, etc that operate on the current global instance. That would drastically
// simplify the existing code that accesses this global variable by putting all the
// null checks in the one implementation of those static methods. -MG
static LLEditMenuHandler* gEditMenuHandler;
};
#endif
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