1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
|
/**
* @file lldraghandle.h
* @brief LLDragHandle base class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// A widget for dragging a view around the screen using the mouse.
#ifndef LL_DRAGHANDLE_H
#define LL_DRAGHANDLE_H
#include "llview.h"
#include "v4color.h"
#include "llrect.h"
#include "llcoord.h"
class LLTextBox;
class LLDragHandle : public LLView
{
public:
struct Params
: public LLInitParam::Block<Params, LLView::Params>
{
Optional<std::string> label;
Optional<LLUIColor> drag_highlight_color;
Optional<LLUIColor> drag_shadow_color;
Params()
: drag_highlight_color("", LLUI::getCachedColorFunctor("DefaultHighlightLight")),
drag_shadow_color("", LLUI::getCachedColorFunctor("DefaultShadowDark"))
{
mouse_opaque(true);
follows.flags(FOLLOWS_ALL);
}
};
void initFromParams(const Params&);
virtual ~LLDragHandle();
virtual void setValue(const LLSD& value);
void setForeground(BOOL b) { mForeground = b; }
BOOL getForeground() const { return mForeground; }
void setMaxTitleWidth(S32 max_width) {mMaxTitleWidth = llmin(max_width, mMaxTitleWidth); }
S32 getMaxTitleWidth() const { return mMaxTitleWidth; }
void setTitleVisible(BOOL visible);
virtual void setTitle( const std::string& title ) = 0;
virtual const std::string& getTitle() const = 0;
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
protected:
LLDragHandle(const Params&);
friend class LLUICtrlFactory;
protected:
LLTextBox* mTitleBox;
private:
S32 mDragLastScreenX;
S32 mDragLastScreenY;
S32 mLastMouseScreenX;
S32 mLastMouseScreenY;
LLCoordGL mLastMouseDir;
LLUIColor mDragHighlightColor;
LLUIColor mDragShadowColor;
S32 mMaxTitleWidth;
BOOL mForeground;
// Pixels near the edge to snap floaters.
static S32 sSnapMargin;
};
// Use this one for traditional top-of-window draggers
class LLDragHandleTop
: public LLDragHandle
{
protected:
LLDragHandleTop(const Params& p) : LLDragHandle(p) {}
friend class LLUICtrlFactory;
public:
virtual void setTitle( const std::string& title );
virtual const std::string& getTitle() const;
virtual void draw();
virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
private:
void reshapeTitleBox();
};
// Use this for left-side, vertical text draggers
class LLDragHandleLeft
: public LLDragHandle
{
protected:
LLDragHandleLeft(const Params& p) : LLDragHandle(p) {}
friend class LLUICtrlFactory;
public:
virtual void setTitle( const std::string& title );
virtual const std::string& getTitle() const;
virtual void draw();
virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
};
const S32 DRAG_HANDLE_HEIGHT = 16;
const S32 DRAG_HANDLE_WIDTH = 16;
#endif // LL_DRAGHANDLE_H
|