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/**
* @file lldraghandle.cpp
* @brief LLDragHandle base class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// A widget for dragging a view around the screen using the mouse.
#include "linden_common.h"
#include "lldraghandle.h"
#include "llmath.h"
//#include "llviewerwindow.h"
#include "llui.h"
#include "llmenugl.h"
#include "lltextbox.h"
#include "llcontrol.h"
#include "llfontgl.h"
#include "llwindow.h"
#include "llfocusmgr.h"
#include "lluictrlfactory.h"
const S32 LEADING_PAD = 5;
const S32 TITLE_HPAD = 8;
const S32 BORDER_PAD = 1;
const S32 LEFT_PAD = BORDER_PAD + TITLE_HPAD + LEADING_PAD;
const S32 RIGHT_PAD = BORDER_PAD + 32; // HACK: space for close btn and minimize btn
S32 LLDragHandle::sSnapMargin = 5;
LLDragHandle::LLDragHandle(const LLDragHandle::Params& p)
: LLView(p),
mDragLastScreenX( 0 ),
mDragLastScreenY( 0 ),
mLastMouseScreenX( 0 ),
mLastMouseScreenY( 0 ),
mTitleBox( NULL ),
mMaxTitleWidth( 0 ),
mForeground( TRUE ),
mDragHighlightColor(p.drag_highlight_color()),
mDragShadowColor(p.drag_shadow_color())
{
static LLUICachedControl<S32> snap_margin ("SnapMargin", 0);
sSnapMargin = snap_margin;
}
LLDragHandle::~LLDragHandle()
{
removeChild(mTitleBox);
delete mTitleBox;
}
void LLDragHandle::initFromParams(const LLDragHandle::Params& p)
{
LLView::initFromParams(p);
setTitle( p.label );
}
void LLDragHandle::setTitleVisible(BOOL visible)
{
if(mTitleBox)
{
mTitleBox->setVisible(visible);
}
}
void LLDragHandleTop::setTitle(const std::string& title)
{
std::string trimmed_title = title;
LLStringUtil::trim(trimmed_title);
if( mTitleBox )
{
mTitleBox->setText(trimmed_title);
}
else
{
const LLFontGL* font = LLFontGL::getFontSansSerif();
LLTextBox::Params params;
params.name("Drag Handle Title");
params.rect(getRect());
params.initial_value(trimmed_title);
params.font(font);
params.follows.flags(FOLLOWS_TOP | FOLLOWS_LEFT | FOLLOWS_RIGHT);
params.font_shadow(LLFontGL::DROP_SHADOW_SOFT);
params.use_ellipses = true;
params.parse_urls = false; //cancel URL replacement in floater title
mTitleBox = LLUICtrlFactory::create<LLTextBox> (params);
addChild( mTitleBox );
}
reshapeTitleBox();
}
std::string LLDragHandleTop::getTitle() const
{
return mTitleBox == NULL ? LLStringUtil::null : mTitleBox->getText();
}
void LLDragHandleLeft::setTitle(const std::string& )
{
if( mTitleBox )
{
removeChild(mTitleBox);
delete mTitleBox;
mTitleBox = NULL;
}
/* no title on left edge */
}
std::string LLDragHandleLeft::getTitle() const
{
return LLStringUtil::null;
}
void LLDragHandleTop::draw()
{
/* Disable lines. Can drag anywhere in most windows. JC
if( getVisible() && getEnabled() && mForeground)
{
const S32 BORDER_PAD = 2;
const S32 HPAD = 2;
const S32 VPAD = 2;
S32 left = BORDER_PAD + HPAD;
S32 top = getRect().getHeight() - 2 * VPAD;
S32 right = getRect().getWidth() - HPAD;
// S32 bottom = VPAD;
// draw lines for drag areas
const S32 LINE_SPACING = (DRAG_HANDLE_HEIGHT - 2 * VPAD) / 4;
S32 line = top - LINE_SPACING;
LLRect title_rect = mTitleBox->getRect();
S32 title_right = title_rect.mLeft + mTitleWidth;
BOOL show_right_side = title_right < getRect().getWidth();
for( S32 i=0; i<4; i++ )
{
gl_line_2d(left, line+1, title_rect.mLeft - LEADING_PAD, line+1, mDragHighlightColor);
if( show_right_side )
{
gl_line_2d(title_right, line+1, right, line+1, mDragHighlightColor);
}
gl_line_2d(left, line, title_rect.mLeft - LEADING_PAD, line, mDragShadowColor);
if( show_right_side )
{
gl_line_2d(title_right, line, right, line, mDragShadowColor);
}
line -= LINE_SPACING;
}
}
*/
// Colorize the text to match the frontmost state
if (mTitleBox)
{
mTitleBox->setEnabled(getForeground());
}
LLView::draw();
}
// assumes GL state is set for 2D
void LLDragHandleLeft::draw()
{
/* Disable lines. Can drag anywhere in most windows. JC
if( getVisible() && getEnabled() && mForeground )
{
const S32 BORDER_PAD = 2;
// const S32 HPAD = 2;
const S32 VPAD = 2;
const S32 LINE_SPACING = 3;
S32 left = BORDER_PAD + LINE_SPACING;
S32 top = getRect().getHeight() - 2 * VPAD;
// S32 right = getRect().getWidth() - HPAD;
S32 bottom = VPAD;
// draw lines for drag areas
// no titles yet
//LLRect title_rect = mTitleBox->getRect();
//S32 title_right = title_rect.mLeft + mTitleWidth;
//BOOL show_right_side = title_right < getRect().getWidth();
S32 line = left;
for( S32 i=0; i<4; i++ )
{
gl_line_2d(line, top, line, bottom, mDragHighlightColor);
gl_line_2d(line+1, top, line+1, bottom, mDragShadowColor);
line += LINE_SPACING;
}
}
*/
// Colorize the text to match the frontmost state
if (mTitleBox)
{
mTitleBox->setEnabled(getForeground());
}
LLView::draw();
}
void LLDragHandleTop::reshapeTitleBox()
{
static LLUICachedControl<S32> title_vpad("UIFloaterTitleVPad", 0);
if( ! mTitleBox)
{
return;
}
const LLFontGL* font = LLFontGL::getFontSansSerif();
S32 title_width = getRect().getWidth();
title_width -= LEFT_PAD + 2 * BORDER_PAD + getButtonsRect().getWidth();
S32 title_height = font->getLineHeight();
LLRect title_rect;
title_rect.setLeftTopAndSize(
LEFT_PAD,
getRect().getHeight() - title_vpad,
title_width,
title_height);
// calls reshape on mTitleBox
mTitleBox->setShape( title_rect );
}
void LLDragHandleTop::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLView::reshape(width, height, called_from_parent);
reshapeTitleBox();
}
void LLDragHandleLeft::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLView::reshape(width, height, called_from_parent);
}
//-------------------------------------------------------------
// UI event handling
//-------------------------------------------------------------
BOOL LLDragHandle::handleMouseDown(S32 x, S32 y, MASK mask)
{
// Route future Mouse messages here preemptively. (Release on mouse up.)
// No handler needed for focus lost since this clas has no state that depends on it.
gFocusMgr.setMouseCapture(this);
localPointToScreen(x, y, &mDragLastScreenX, &mDragLastScreenY);
mLastMouseScreenX = mDragLastScreenX;
mLastMouseScreenY = mDragLastScreenY;
// Note: don't pass on to children
return TRUE;
}
BOOL LLDragHandle::handleMouseUp(S32 x, S32 y, MASK mask)
{
if( hasMouseCapture() )
{
// Release the mouse
gFocusMgr.setMouseCapture( NULL );
}
// Note: don't pass on to children
return TRUE;
}
BOOL LLDragHandle::handleHover(S32 x, S32 y, MASK mask)
{
BOOL handled = FALSE;
// We only handle the click if the click both started and ended within us
if( hasMouseCapture() )
{
S32 screen_x;
S32 screen_y;
localPointToScreen(x, y, &screen_x, &screen_y);
// Resize the parent
S32 delta_x = screen_x - mDragLastScreenX;
S32 delta_y = screen_y - mDragLastScreenY;
// if dragging a docked floater we want to undock
if (((LLFloater*)getParent())->isDocked())
{
const S32 SLOP = 12;
if (delta_y <= -SLOP ||
delta_y >= SLOP)
{
((LLFloater*)getParent())->setDocked(false, false);
return TRUE;
}
else
{
return FALSE;
}
}
LLRect original_rect = getParent()->getRect();
LLRect translated_rect = getParent()->getRect();
translated_rect.translate(delta_x, delta_y);
// temporarily slam dragged window to new position
getParent()->setRect(translated_rect);
S32 pre_snap_x = getParent()->getRect().mLeft;
S32 pre_snap_y = getParent()->getRect().mBottom;
mDragLastScreenX = screen_x;
mDragLastScreenY = screen_y;
LLRect new_rect;
LLCoordGL mouse_dir;
// use hysteresis on mouse motion to preserve user intent when mouse stops moving
mouse_dir.mX = (screen_x == mLastMouseScreenX) ? mLastMouseDir.mX : screen_x - mLastMouseScreenX;
mouse_dir.mY = (screen_y == mLastMouseScreenY) ? mLastMouseDir.mY : screen_y - mLastMouseScreenY;
mLastMouseDir = mouse_dir;
mLastMouseScreenX = screen_x;
mLastMouseScreenY = screen_y;
LLView* snap_view = getParent()->findSnapRect(new_rect, mouse_dir, SNAP_PARENT_AND_SIBLINGS, sSnapMargin);
getParent()->setSnappedTo(snap_view);
delta_x = new_rect.mLeft - pre_snap_x;
delta_y = new_rect.mBottom - pre_snap_y;
translated_rect.translate(delta_x, delta_y);
// restore original rect so delta are detected, then call user reshape method to handle snapped floaters, etc
getParent()->setRect(original_rect);
getParent()->setShape(translated_rect, true);
mDragLastScreenX += delta_x;
mDragLastScreenY += delta_y;
getWindow()->setCursor(UI_CURSOR_ARROW);
lldebugst(LLERR_USER_INPUT) << "hover handled by " << getName() << " (active)" <<llendl;
handled = TRUE;
}
else
{
getWindow()->setCursor(UI_CURSOR_ARROW);
lldebugst(LLERR_USER_INPUT) << "hover handled by " << getName() << " (inactive)" << llendl;
handled = TRUE;
}
// Note: don't pass on to children
return handled;
}
void LLDragHandle::setValue(const LLSD& value)
{
setTitle(value.asString());
}
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