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/**
* @file lldockablefloater.cpp
* @brief Creates a panel of a specific kind for a toast
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "lldockablefloater.h"
#include "llfloaterreg.h"
//static
LLHandle<LLFloater> LLDockableFloater::sInstanceHandle;
//static
void LLDockableFloater::init(LLDockableFloater* thiz)
{
thiz->setDocked(thiz->mDockControl.get() != NULL
&& thiz->mDockControl.get()->isDockVisible());
thiz->resetInstance();
// all dockable floaters should have close, dock and minimize buttons
thiz->setCanClose(TRUE);
thiz->setCanDock(true);
thiz->setCanMinimize(TRUE);
}
LLDockableFloater::LLDockableFloater(LLDockControl* dockControl,
const LLSD& key, const Params& params) :
LLFloater(key, params), mDockControl(dockControl), mUniqueDocking(true)
, mOverlapsScreenChannel(false)
{
init(this);
mUseTongue = true;
}
LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, bool uniqueDocking,
const LLSD& key, const Params& params) :
LLFloater(key, params), mDockControl(dockControl), mUniqueDocking(uniqueDocking)
{
init(this);
mUseTongue = true;
}
LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, bool uniqueDocking,
bool useTongue, const LLSD& key, const Params& params) :
LLFloater(key, params), mDockControl(dockControl), mUseTongue(useTongue), mUniqueDocking(uniqueDocking)
{
init(this);
}
LLDockableFloater::~LLDockableFloater()
{
}
BOOL LLDockableFloater::postBuild()
{
mDockTongue = LLUI::getUIImage("windows/Flyout_Pointer.png");
LLFloater::setDocked(true);
return LLView::postBuild();
}
//static
void LLDockableFloater::toggleInstance(const LLSD& sdname)
{
LLSD key;
std::string name = sdname.asString();
LLDockableFloater* instance =
dynamic_cast<LLDockableFloater*> (LLFloaterReg::findInstance(name));
// if floater closed or docked
if (instance == NULL || instance != NULL && instance->isDocked())
{
LLFloaterReg::toggleInstance(name, key);
// restore button toggle state
if (instance != NULL)
{
instance->storeVisibilityControl();
}
}
// if floater undocked
else if (instance != NULL)
{
instance->setMinimized(FALSE);
if (instance->getVisible())
{
instance->setVisible(FALSE);
}
else
{
instance->setVisible(TRUE);
gFloaterView->bringToFront(instance);
}
}
}
void LLDockableFloater::resetInstance()
{
if (mUniqueDocking && sInstanceHandle.get() != this)
{
if (sInstanceHandle.get() != NULL && sInstanceHandle.get()->isDocked())
{
sInstanceHandle.get()->setVisible(FALSE);
}
sInstanceHandle = getHandle();
}
}
void LLDockableFloater::setVisible(BOOL visible)
{
if(visible && isDocked())
{
resetInstance();
}
if (visible && mDockControl.get() != NULL)
{
mDockControl.get()->repositionDockable();
}
if (visible)
{
LLFloater::setFrontmost(getAutoFocus());
}
LLFloater::setVisible(visible);
}
void LLDockableFloater::setMinimized(BOOL minimize)
{
if(minimize)
{
setVisible(FALSE);
}
}
LLView * LLDockableFloater::getDockWidget()
{
LLView * res = NULL;
if (getDockControl() != NULL) {
res = getDockControl()->getDock();
}
return res;
}
void LLDockableFloater::onDockHidden()
{
setCanDock(FALSE);
}
void LLDockableFloater::onDockShown()
{
if (!isMinimized())
{
setCanDock(TRUE);
}
}
void LLDockableFloater::setDocked(bool docked, bool pop_on_undock)
{
if (mDockControl.get() != NULL && mDockControl.get()->isDockVisible())
{
if (docked)
{
resetInstance();
mDockControl.get()->on();
}
else
{
mDockControl.get()->off();
}
if (!docked && pop_on_undock)
{
// visually pop up a little bit to emphasize the undocking
translate(0, UNDOCK_LEAP_HEIGHT);
}
}
else
{
docked = false;
}
LLFloater::setDocked(docked, pop_on_undock);
}
void LLDockableFloater::draw()
{
if (mDockControl.get() != NULL)
{
mDockControl.get()->repositionDockable();
if (isDocked())
{
mDockControl.get()->drawToungue();
}
}
LLFloater::draw();
}
void LLDockableFloater::setDockControl(LLDockControl* dockControl)
{
mDockControl.reset(dockControl);
setDocked(mDockControl.get() != NULL && mDockControl.get()->isDockVisible());
}
const LLUIImagePtr& LLDockableFloater::getDockTongue()
{
return mDockTongue;
}
LLDockControl* LLDockableFloater::getDockControl()
{
return mDockControl.get();
}
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