summaryrefslogtreecommitdiff
path: root/indra/llui/llbutton.h
blob: ab64440c19a6e80952e609ad962b38424bd7ca9d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
/** 
 * @file llbutton.h
 * @brief Header for buttons
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLBUTTON_H
#define LL_LLBUTTON_H

#include "lluuid.h"
#include "llbadgeowner.h"
#include "llcontrol.h"
#include "llflashtimer.h"
#include "lluictrl.h"
#include "v4color.h"
#include "llframetimer.h"
#include "llfontgl.h"
#include "lluiimage.h"
#include "lluistring.h"

//
// Constants
//

// PLEASE please use these "constants" when building your own buttons.
extern S32	LLBUTTON_H_PAD;
extern S32	BTN_HEIGHT_SMALL;
extern S32	BTN_HEIGHT;
extern S32	BTN_DROP_SHADOW;

//
// Helpful functions
//
S32 round_up(S32 grid, S32 value);


class LLUICtrlFactory;

//
// Classes
//

class LLButton
: public LLUICtrl, public LLBadgeOwner
, public ll::ui::SearchableControl
{
public:
	struct Params 
	:	public LLInitParam::Block<Params, LLUICtrl::Params>
	{
		// text label
		Optional<std::string>	label_selected;
		Optional<bool>			label_shadow;
		Optional<bool>			auto_resize;
		Optional<bool>			use_ellipses;

		// images
		Optional<LLUIImage*>	image_unselected,
								image_selected,
								image_hover_selected,
								image_hover_unselected,
								image_disabled_selected,
								image_disabled,
								image_flash,
								image_pressed,
								image_pressed_selected,
								image_overlay;

		Optional<std::string>	image_overlay_alignment;
		
		// colors
		Optional<LLUIColor>		label_color,
								label_color_selected,
								label_color_disabled,
								label_color_disabled_selected,
								image_color,
								image_color_disabled,
								image_overlay_color,
								image_overlay_selected_color,
								image_overlay_disabled_color,
								flash_color;

		// layout
		Optional<S32>			pad_right;
		Optional<S32>			pad_left;
		Optional<S32>			pad_bottom; // under text label
		
		//image overlay paddings
		Optional<S32>			image_top_pad;
		Optional<S32>			image_bottom_pad;

		/**
		 * Space between image_overlay and label
		 */
		Optional<S32>			imgoverlay_label_space;

		// callbacks
		Optional<CommitCallbackParam>	click_callback, // alias -> commit_callback
										mouse_down_callback,
										mouse_up_callback,
										mouse_held_callback;
		
		// misc
		Optional<bool>			is_toggle,
								scale_image,
								commit_on_return,
								commit_on_capture_lost,
								display_pressed_state;
		
		Optional<F32>				hover_glow_amount;
		Optional<TimeIntervalParam>	held_down_delay;

		Optional<bool>				use_draw_context_alpha;
		
		Optional<LLBadge::Params>	badge;

		Optional<bool>				handle_right_mouse;

		Optional<bool>				button_flash_enable;
		Optional<S32>				button_flash_count;
		Optional<F32>				button_flash_rate;

		Params();
	};
	
protected:
	friend class LLUICtrlFactory;
	LLButton(const Params&);

public:

	~LLButton();
	// For backward compatability only
	typedef boost::function<void(void*)> button_callback_t;

	void			addImageAttributeToXML(LLXMLNodePtr node, const std::string& imageName,
										const LLUUID&	imageID,const std::string&	xmlTagName) const;
	virtual BOOL	handleUnicodeCharHere(llwchar uni_char);
	virtual BOOL	handleKeyHere(KEY key, MASK mask);
	virtual BOOL	handleMouseDown(S32 x, S32 y, MASK mask);
	virtual BOOL	handleMouseUp(S32 x, S32 y, MASK mask);
	virtual BOOL	handleHover(S32 x, S32 y, MASK mask);
	virtual BOOL	handleRightMouseDown(S32 x, S32 y, MASK mask);
	virtual BOOL	handleRightMouseUp(S32 x, S32 y, MASK mask);	
	virtual BOOL	handleDoubleClick(S32 x, S32 y, MASK mask);
	virtual void	draw();
	/*virtual*/ BOOL postBuild();

	virtual void	onMouseLeave(S32 x, S32 y, MASK mask);
	virtual void	onMouseCaptureLost();

	virtual void	onCommit();

	void			setUnselectedLabelColor( const LLColor4& c )		{ mUnselectedLabelColor = c; }
	void			setSelectedLabelColor( const LLColor4& c )			{ mSelectedLabelColor = c; }
	void			setUseEllipses( BOOL use_ellipses )					{ mUseEllipses = use_ellipses; }


	boost::signals2::connection setClickedCallback(const CommitCallbackParam& cb);
	boost::signals2::connection setMouseDownCallback(const CommitCallbackParam& cb);
	boost::signals2::connection setMouseUpCallback(const CommitCallbackParam& cb);
	boost::signals2::connection setHeldDownCallback(const CommitCallbackParam& cb);

	boost::signals2::connection setClickedCallback( const commit_signal_t::slot_type& cb ); // mouse down and up within button
	boost::signals2::connection setMouseDownCallback( const commit_signal_t::slot_type& cb );
	boost::signals2::connection setMouseUpCallback( const commit_signal_t::slot_type& cb ); // mouse up, EVEN IF NOT IN BUTTON
	// Passes a 'count' parameter in the commit param payload, i.e. param["count"])
	boost::signals2::connection setHeldDownCallback( const commit_signal_t::slot_type& cb ); // Mouse button held down and in button

	
	// *TODO: Deprecate (for backwards compatability only)
	boost::signals2::connection setClickedCallback( button_callback_t cb, void* data );
	boost::signals2::connection setMouseDownCallback( button_callback_t cb, void* data );
	boost::signals2::connection setMouseUpCallback( button_callback_t cb, void* data );
	boost::signals2::connection setHeldDownCallback( button_callback_t cb, void* data );
		
	void			setHeldDownDelay( F32 seconds, S32 frames = 0)		{ mHeldDownDelay = seconds; mHeldDownFrameDelay = frames; }
	
	F32				getHeldDownTime() const								{ return mMouseDownTimer.getElapsedTimeF32(); }

	BOOL			toggleState();
	BOOL			getToggleState() const;
	void			setToggleState(BOOL b);

	void			setHighlight(bool b);
	void			setFlashing( bool b, bool force_flashing = false );
	BOOL			getFlashing() const		{ return mFlashing; }
    LLFlashTimer*   getFlashTimer() {return mFlashingTimer;}
	void			setFlashColor(const LLUIColor &color) { mFlashBgColor = color; };

	void			setHAlign( LLFontGL::HAlign align )		{ mHAlign = align; }
	LLFontGL::HAlign getHAlign() const						{ return mHAlign; }
	void			setLeftHPad( S32 pad )					{ mLeftHPad = pad; }
	void			setRightHPad( S32 pad )					{ mRightHPad = pad; }

	void 			setImageOverlayTopPad( S32 pad )			{ mImageOverlayTopPad = pad; }
	S32 			getImageOverlayTopPad() const				{ return mImageOverlayTopPad; }
	void 			setImageOverlayBottomPad( S32 pad )			{ mImageOverlayBottomPad = pad; }
	S32 			getImageOverlayBottomPad() const			{ return mImageOverlayBottomPad; }

	const std::string	getLabelUnselected() const { return wstring_to_utf8str(mUnselectedLabel); }
	const std::string	getLabelSelected() const { return wstring_to_utf8str(mSelectedLabel); }

	void			setImageColor(const std::string& color_control);
	void			setImageColor(const LLColor4& c);
	/*virtual*/ void	setColor(const LLColor4& c);

	void			setImages(const std::string &image_name, const std::string &selected_name);
	
	void			setDisabledImageColor(const LLColor4& c)		{ mDisabledImageColor = c; }

	void			setDisabledSelectedLabelColor( const LLColor4& c )	{ mDisabledSelectedLabelColor = c; }

	void			setImageOverlay(const std::string& image_name, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
	void 			setImageOverlay(const LLUUID& image_id, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
	LLPointer<LLUIImage> getImageOverlay() { return mImageOverlay; }
	LLFontGL::HAlign getImageOverlayHAlign() const	{ return mImageOverlayAlignment; }
	
	void            autoResize();	// resize with label of current btn state 
	void            resize(LLUIString label); // resize with label input
	void			setLabel( const LLStringExplicit& label);
	virtual BOOL	setLabelArg( const std::string& key, const LLStringExplicit& text );
	void			setLabelUnselected(const LLStringExplicit& label);
	void			setLabelSelected(const LLStringExplicit& label);
	void			setDisabledLabelColor( const LLColor4& c )		{ mDisabledLabelColor = c; }
	
	void			setFont(const LLFontGL *font)		
		{ mGLFont = ( font ? font : LLFontGL::getFontSansSerif()); }
	const LLFontGL* getFont() const { return mGLFont; }


	S32				getLastDrawCharsCount() const { return mLastDrawCharsCount; }
	bool			labelIsTruncated() const;
	const LLUIString&	getCurrentLabel() const;

	void			setScaleImage(BOOL scale)			{ mScaleImage = scale; }
	BOOL			getScaleImage() const				{ return mScaleImage; }

	void			setDropShadowedText(BOOL b)			{ mDropShadowedText = b; }

	void			setBorderEnabled(BOOL b)					{ mBorderEnabled = b; }

	void			setHoverGlowStrength(F32 strength) { mHoverGlowStrength = strength; }

	void			setImageUnselected(LLPointer<LLUIImage> image);
	void			setImageSelected(LLPointer<LLUIImage> image);
	void			setImageHoverSelected(LLPointer<LLUIImage> image);
	void			setImageHoverUnselected(LLPointer<LLUIImage> image);
	void			setImageDisabled(LLPointer<LLUIImage> image);
	void			setImageDisabledSelected(LLPointer<LLUIImage> image);
	void			setImageFlash(LLPointer<LLUIImage> image);
	void			setImagePressed(LLPointer<LLUIImage> image);
	
	void			setCommitOnReturn(BOOL commit) { mCommitOnReturn = commit; }
	BOOL			getCommitOnReturn() const { return mCommitOnReturn; }

	static void		onHeldDown(void *userdata);  // to be called by gIdleCallbacks
	static void		toggleFloaterAndSetToggleState(LLUICtrl* ctrl, const LLSD& sdname);
	static void		setFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname);
	static void		setDockableFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname);
	static void		showHelp(LLUICtrl* ctrl, const LLSD& sdname);

	void		setForcePressedState(bool b) { mForcePressedState = b; }
	
	void 		setAutoResize(bool auto_resize) { mAutoResize = auto_resize; }

protected:
	LLPointer<LLUIImage> getImageUnselected() const	{ return mImageUnselected; }
	LLPointer<LLUIImage> getImageSelected() const	{ return mImageSelected; }
	void getOverlayImageSize(S32& overlay_width, S32& overlay_height);

	LLFrameTimer	mMouseDownTimer;
	bool			mNeedsHighlight;
	S32				mButtonFlashCount;
	F32				mButtonFlashRate;

	void			drawBorder(LLUIImage* imagep, const LLColor4& color, S32 size);
	void			resetMouseDownTimer();

	commit_signal_t* 			mMouseDownSignal;
	commit_signal_t* 			mMouseUpSignal;
	commit_signal_t* 			mHeldDownSignal;
	
	const LLFontGL*				mGLFont;
	
	S32							mMouseDownFrame;
	S32 						mMouseHeldDownCount; 	// Counter for parameter passed to held-down callback
	F32							mHeldDownDelay;			// seconds, after which held-down callbacks get called
	S32							mHeldDownFrameDelay;	// frames, after which held-down callbacks get called
	S32							mLastDrawCharsCount;

	LLPointer<LLUIImage>		mImageOverlay;
	LLFontGL::HAlign			mImageOverlayAlignment;
	LLUIColor					mImageOverlayColor;
	LLUIColor					mImageOverlaySelectedColor;
	LLUIColor					mImageOverlayDisabledColor;

	LLPointer<LLUIImage>		mImageUnselected;
	LLUIString					mUnselectedLabel;
	LLUIColor					mUnselectedLabelColor;

	LLPointer<LLUIImage>		mImageSelected;
	LLUIString					mSelectedLabel;
	LLUIColor					mSelectedLabelColor;

	LLPointer<LLUIImage>		mImageHoverSelected;

	LLPointer<LLUIImage>		mImageHoverUnselected;

	LLPointer<LLUIImage>		mImageDisabled;
	LLUIColor					mDisabledLabelColor;

	LLPointer<LLUIImage>		mImageDisabledSelected;
	LLUIString					mDisabledSelectedLabel;
	LLUIColor					mDisabledSelectedLabelColor;

	LLPointer<LLUIImage>		mImagePressed;
	LLPointer<LLUIImage>		mImagePressedSelected;

	/* There are two ways an image can flash- by making changes in color according to flash_color attribute
	   or by changing icon from current to the one specified in image_flash. Second way is used only if
	   flash icon name is set in attributes(by default it isn't). First way is used otherwise. */
	LLPointer<LLUIImage>		mImageFlash;

	LLUIColor					mFlashBgColor;

	LLUIColor					mImageColor;
	LLUIColor					mDisabledImageColor;

	bool						mIsToggle;
	bool						mScaleImage;

	bool						mDropShadowedText;
	bool						mAutoResize;
	bool						mUseEllipses;
	bool						mBorderEnabled;
	bool						mFlashing;

	LLFontGL::HAlign			mHAlign;
	S32							mLeftHPad;
	S32							mRightHPad;
	S32							mBottomVPad;	// under text label

	S32							mImageOverlayTopPad;
	S32							mImageOverlayBottomPad;

	bool						mUseDrawContextAlpha;

	/*
	 * Space between image_overlay and label
	 */
	S32							mImgOverlayLabelSpace;

	F32							mHoverGlowStrength;
	F32							mCurGlowStrength;

	bool						mCommitOnReturn;
    bool						mCommitOnCaptureLost;
	bool						mFadeWhenDisabled;
	bool						mForcePressedState;
	bool						mDisplayPressedState;

	LLFrameTimer				mFrameTimer;
	LLFlashTimer *				mFlashingTimer;
	bool                        mForceFlashing; // Stick flashing color even if button is pressed
	bool						mHandleRightMouse;

protected:
	virtual std::string _getSearchText() const
	{
		return getLabelUnselected() + getToolTip();
	}
};

// Build time optimization, generate once in .cpp file
#ifndef LLBUTTON_CPP
extern template class LLButton* LLView::getChild<class LLButton>(
	const std::string& name, BOOL recurse) const;
#endif

#endif  // LL_LLBUTTON_H