1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
|
/**
* @file lluiimage.h
* @brief wrapper for images used in the UI that handles smart scaling, etc.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLUIIMAGE_H
#define LL_LLUIIMAGE_H
#include "v4color.h"
#include "llpointer.h"
#include "llrefcount.h"
#include "llrefcount.h"
#include "llrect.h"
#include <boost/function.hpp>
#include <boost/signals2.hpp>
#include "llinitparam.h"
#include "lltexture.h"
#include "llrender2dutils.h"
extern const LLColor4 UI_VERTEX_COLOR;
class LLUIImage : public LLRefCount
{
public:
enum EScaleStyle
{
SCALE_INNER,
SCALE_OUTER
};
typedef boost::signals2::signal<void (void)> image_loaded_signal_t;
LLUIImage(const std::string& name, LLPointer<LLTexture> image);
virtual ~LLUIImage();
LL_FORCE_INLINE void setClipRegion(const LLRectf& region)
{
mClipRegion = region;
}
LL_FORCE_INLINE void setScaleRegion(const LLRectf& region)
{
mScaleRegion = region;
}
LL_FORCE_INLINE void setScaleStyle(EScaleStyle style)
{
mScaleStyle = style;
}
LL_FORCE_INLINE LLPointer<LLTexture> getImage() { return mImage; }
LL_FORCE_INLINE const LLPointer<LLTexture>& getImage() const { return mImage; }
LL_FORCE_INLINE void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const;
LL_FORCE_INLINE void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const;
LL_FORCE_INLINE void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
LL_FORCE_INLINE void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const;
LL_FORCE_INLINE void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
LL_FORCE_INLINE void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); }
LL_FORCE_INLINE void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const;
LL_FORCE_INLINE void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); }
LL_FORCE_INLINE void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); }
void draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, const LLRect& rect, const LLColor4& color);
LL_FORCE_INLINE const std::string& getName() const { return mName; }
virtual S32 getWidth() const;
virtual S32 getHeight() const;
// returns dimensions of underlying textures, which might not be equal to ui image portion
LL_FORCE_INLINE S32 getTextureWidth() const;
LL_FORCE_INLINE S32 getTextureHeight() const;
boost::signals2::connection addLoadedCallback( const image_loaded_signal_t::slot_type& cb );
void onImageLoaded();
protected:
image_loaded_signal_t* mImageLoaded;
std::string mName;
LLRectf mScaleRegion;
LLRectf mClipRegion;
LLPointer<LLTexture> mImage;
EScaleStyle mScaleStyle;
mutable S32 mCachedW;
mutable S32 mCachedH;
};
#include "lluiimage.inl"
namespace LLInitParam
{
template<>
class ParamValue<LLUIImage*>
: public CustomParamValue<LLUIImage*>
{
typedef boost::add_reference<boost::add_const<LLUIImage*>::type>::type T_const_ref;
typedef CustomParamValue<LLUIImage*> super_t;
public:
Optional<std::string> name;
ParamValue(LLUIImage* const& image = NULL)
: super_t(image)
{
updateBlockFromValue(false);
addSynonym(name, "name");
}
void updateValueFromBlock();
void updateBlockFromValue(bool make_block_authoritative);
};
// Need custom comparison function for our test app, which only loads
// LLUIImage* as NULL.
template<>
struct ParamCompare<LLUIImage*, false>
{
static bool equals(LLUIImage* const &a, LLUIImage* const &b);
};
}
typedef LLPointer<LLUIImage> LLUIImagePtr;
#endif
|